@Mylonite470 I’ve not had any issues with Win 11 and my R3L, Realsim stick combo.
Posts made by Steve_U
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RE: SOLVED (bad cable): Anyone else have trouble getting Windows 11 to see their Realsimulator FSSB R3?
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RE: 4.37 Cannot Download
@Crassus Regards the first issue, I had to run the downloader as administrator. After that the download and subsequent install worked as intended.
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RE: How to press and hold a button for CRS/HDG/ALT rotaries control?
Vjoy used in conjunction with Joystick Gremlin should work.
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RE: Taiwan Theater 4.36.3
Just a heads up, but Taiwan 4.36.1 does not play well with U2, I’m getting a CTD.
Uninstalled Taiwan and BMS runs normally. -
RE: FPS DROP IN THE NEW FALCON BMS 4.36
@Slick8791-0 said in FPS DROP IN THE NEW FALCON BMS 4.36:
@GP1508 said in FPS DROP IN THE NEW FALCON BMS 4.36:
@Slick8791-0 Depends on the CPU you use, like mine, all logical Core at CPU 0, 2, 4, and 6. The rest is thread core. Try using process lasso, it is totally free and safe tho. I use it personally, with some combination with the afterburner thing, I can maxed all the way to the right using high quality textures on 4.35 U3. Don’t get me wrong, the machine that I do test all the way to the right is nearly 11 years OLD. I hope you found this might relieve your FPS related problem.
Tips, Priority High does not neccessary on my case tho, it just simply turn off all the hyperthreading, so all the logical core do not look into more feed from the threading core. Try it, I really hope you found improvement there
Thanks! I’ll look into the process lasso, but have no clue what that is…?
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RE: MidEast theater (128 segments) for 4.36 u3
@Alfred said in MidEast theater (128 segments) for 4.36.:
@Steve_U said in MidEast theater (128 segments) for 4.36.:
@Alfred But they do get heavy frost.
not in Kuwait and definitely not during desert storm. The frost would burn one light minute before it hits the ground
I’m not talking about the Desert Storm era in particular, just replying to your sweeping generalisation by the use of the word ‘Never’.
Frosts are very infrequent, but do occur. A Saudi collegue with family in Kuwait rembers one such occurance. FWIW, we have light frosts as far south as Jubail, where I have lived for the last 18 years.
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RE: MidEast theater (128 segments) for 4.36 u3
@Alfred But they do get heavy frost.
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RE: Ancient flyer back to noob status (again) - Warthog set-up questions for BMS 4.35
<p>@lrichings I use vjoy and Joystick Gremlin.</p>
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RE: Ancient flyer back to noob status (again) - Warthog set-up questions for BMS 4.35
I use the grey slider axis for landing gear up/down.
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RE: Cougar & Realsimulator update
I believe this is a tool for calibration, but the hole page doesn’t show up!
What do you think is missing? I see exactly the same thing with the TUSBA R2 tab selected.
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RE: [BUG FIXED] RTT Remote - Freezing
Ok now I see. You are using MFDE 0.6.3.0 compiled before August 6 2019 which still reads the g_bDoubleRTTResolution value from the BMS config in order to determine the coordinates. So with your version g_bDoubleRTTResolution 0 assumes to image size rendered by shared memory to be 600x600 or g_bDoubleRTTResolution 1 to be 1200x1200.
With the latest commit as of August 2019 this has removed from MFDE and even MFDE doesn’t use that parameter anymore calculates the RTT areas directly from the values from the shared memoryMost obvious visaul difference to see which version of MFDE is in use
old has still has option for MFD #3 and #4newer one has those removed as well as not relying on g_bDoubleRTTResolution at all
I had no idea there was another version of MFDE available. At least that explains what I was seeing.
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RE: [BUG FIXED] RTT Remote - Freezing
As promised, a short video demonstrating how the “set g_bDoubleRTTResolution” option will disable, or enable display extraction. On my machine at least.
Apologies for the quality, it was my first attempt at recording video.
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RE: [BUG FIXED] RTT Remote - Freezing
There is nothing about it in 4.35 code anymore.
So it is Voodoo … Magic, or placebo.
Give it any name you want, it’s happening.
Regards Oakdesign’s informative reply, I no longer have 4.34 installed, and to be sure that MFDE wasn’t "storing"anything, I uninstalled it, deleted %appdata%/local/MFDEExtractor/Instance, and reinstalled MFDE. Result, the
same as before. What is interesting is that YAME does not require “set g_bExportRTTTextures”, although the fonts are distorted on my Nvidia machine.Anyway, it’s late here, tomorrow I will put together a short video.
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RE: [BUG FIXED] RTT Remote - Freezing
@Bad:
set g_bDoubleRTTResolution
This option has been removed completely not only from the config, but also from the code. Hence it’s not doing anything in 4.35
This config option certainly affects my install. See post #9 in this thread.
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RE: Constant Crashes 4.35
Possibly unrelated to the OP’s problem, but I have found the keystroke combination <alt+num enter=“”>which is by default assigned to SimRWRSetSearch, will cause a CTD every time on my system.
Specs i7-6700K, MSI GTX1080TI, 32 Gb 3200 DDR4, 860 Evo SSD, Win 10 Pro 20H2 build 19042.685</alt+num>
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RE: [BUG FIXED] RTT Remote - Freezing
Meanwhile, there are a lot of RTT posts. but this one is the best. Give it a try:
Tried that, no luck unfortunately. Nvidia drivers 460.89 didn’t improve things either.
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RE: [BUG FIXED] RTT Remote - Freezing
I had the same issue recently, first RTT just freeze after ~5 minutes, then whole game… No “useful” logs, and I’ve spend many days searching exactly that, tried EVERYTHING except a PC format.
Then a new nvidia update kicked in (v 460.89) and apparently all back to normal (or up to now).
I’ve rolled back to 457.30 without success, I’ll try 460.89.
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RE: [BUG FIXED] RTT Remote - Freezing
@PPL having the freeze:
Are you closing and relaunching Falcon between each flights (no consecutive commit in 3D without resatrting the game)?Yes.
I have tried RTT and MFDE 0.6.3.0. (I know it’s unsupported).
Initially when using MFDE, parts of the HUD display appeared in both MFDE’s, even though HUD extraction had not been enabled in the RTT .ini file.
file.I was able to force the MFDE output to overlay the HUD data, by adding the line, set g_bDoubleRTTResolution 1, to the falconbms.cfg