@GrizzlyBear83 I did this way back in the F4 Alliance days to simulate the WSO. Not with the Eagle specifically but with other two seaters. Just getting back into Falcon BMS. I’m going to look at the Eagle. After doing so, if I’m feeling nostalgic and find some time, I might work on something…
Best posts made by TheSilkMan
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RE: Thanks for fixing the camera view in the Strike Eagle!
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RE: 4.36 Kuwait 64
@eddropper Kudos to you and your team. Those screenshots alone remind me of the old game boxes we used to see in the stores. Had us salivating over buying it and getting it home to fire it up on the PC.
Very nostalgic!
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RE: Development of new aircraft and cockpits
I disagree with the sentiment that Falcon is just an F-16 sim. I say it is the first in many aircraft originally envisioned by Spectrum Holobyte and later Microprose in their Electronic Battlefield Series. Case in point, SH after releasing Falcon, developed and released the Hornet and Mig-29.
https://en.m.wikipedia.org/wiki/Falcon_(video_game_series)#Falcon_3.0_based_games_.28.22Electronic_Battlefield.22.29
I would say post VR implementation, these shis should be the order of development. Also, the A-10A(and C) is a no Brainer since there are plenty of data and manuals that are ripe for developers. Heck, Ayes, Xis and myself came pretty darn close to what many are suggesting here during the F4 Alliance days with functional releases of aircraft packages for use with the FlyAnyPlanes patch when it came out. Heck, we were pretty close to release of the B-One Bomber too.