Massive FPS Loss
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I’ve been playing with 4.33 since its release, and my overall impressions are quite good. Unfortunately, I cannot convince myself to try the campaigns, because the performance just isn’t there. With 4.32, I’d get a perfect 60 FPS, as long as there wasn’t any big ground battle nearby. Now, however, I can only hold 60 FPS when nothing is happening, such as in the basic training missions. As soon as I turn on any of the displays that have to draw part of the outside world, such as the TGP, FLIR, WPN, etc., the frame rate tanks. The same thing happens if someone dumps a bunch of flares, or drops some bombs. I understand that these took FPS before, but the issue is that before, my FPS was already well above 60, so it didn’t fall below 60, whereas now it does.
Is there any way to get rid of these fancy new tiles? They do look very nice, but it’s just not worth the loss of performance, in my opinion. For me, the best feature coming with 4.33 was hopefully gonna be better performance… to no avail.
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Have u disabled trees and grass?
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What are your FPS dropping to?
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32-bit or 64-bit?
My understanding is that 32-bit is much harder on FPS.
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Tiles have very little to do with your frames it is a 2d flat image that requires very little rendering.
Your post does not list your system specs (CPU, RAM, Graphics card). Also what are your frames tanking to?
I am still running solid frames I was around 120 4.32 and on 4.33 I am around 90 so there was some drop but for my system it didn’t matter. Also anytime you add additional monitors you can expect performance loss. Sounds like a rendering issue just based on the vague post I would recommend what Arty said turn off trees and grass.
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Same problem here, graphic just a little better but to much loss of performance… I also move from 60fps 4.32 to very bad performance 4.33… Also just hope to get rid of crappy tiles…
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Same problem here, graphic just a little better but to much loss of performance… I also move from 60fps 4.32 to very bad performance 4.33… Also just hope to get rid of crappy tiles…
Its not the tiles
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How to fix it? I turn off all shaders, three and grass. Still bad performance.
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I’m almost certain it’s the tiles. With all the graphics options turned off, I only save maybe 10 or 20 FPS. I’ve read elsewhere that because of how detailed the new tiles are, it’s really taxing on the system. For me, disabling the trees had almost no effect at all on FPS, and I don’t care enough about the grass to have it on, anyway. What else would it be?
I’m running an i5 3570k, a GTX 660 Ti (latest drivers), and 8GB RAM. Using the LGB Training mission, I’m falling from 60 FPS at mission start, to around 40-50 when I have the TGP on, and things start blowing up. This is using the 64-bit executable on Windows 7 - 64.
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Also just hope to get rid of crappy tiles…
Reporting your issue is fine. Being dissrespectful to someone who has given up their free time so you can enjoy yours is poor form….your lucky i’m not a mod…
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Guys, let me give you a couple of tips and facts:
1. The new tiles DO have impact on FPS relative to the old tiles set, not because of the Images themselves, but because of the number of tiles, the relatively higher number of tiles requiring more draw calls and so are more costly.
2. TGP/WPN/FLIR/TFR will decrease your FPS as the sim draw everything twice or more, for now that’s the way it is.
3. If you are running V-Sync then please force it OFF from driver level.
4. You can try to give up some more detailed stuff that may cause FPS, e.g if you run Multi-sampling or FSAA/AA then try to lower the numbers. If you have “Hires textures” clicked in the config then try to disable it.
5. If you are extracting displays then you may/will need to upgrade your V-card to something newer/stronger. Same if you are running at anything higher than Full HD resolutions.
6. 40-50 is OK, you will not even feel ANY difference from 60, without actually see the numbers. Once you start to fall below 30-35 that’s when you will start to feel it. -
I’m almost certain it’s the tiles. With all the graphics options turned off, I only save maybe 10 or 20 FPS. I’ve read elsewhere that because of how detailed the new tiles are, it’s really taxing on the system. For me, disabling the trees had almost no effect at all on FPS, and I don’t care enough about the grass to have it on, anyway. What else would it be?
I’m running an i5 3570k, a GTX 660 Ti (latest drivers), and 8GB RAM. Using the LGB Training mission, I’m falling from 60 FPS at mission start, to around 40-50 when I have the TGP on, and things start blowing up. This is using the 64-bit executable on Windows 7 - 64.
Right It is mainly due to the new hires Polak’s tiles, the number of the new tiles are much greater in comparison of the number of the old 4.32 tiles. The big advantage of the new hires Polak’s tiles is that the terrain is really less “repetitive” (a real big big advantage). This is also the main reason why we chosen these tiles set instead of the FLARE’s ones
Arf grilled
BB
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Guys, let me give you a couple of tips and facts:
1. The new tiles DO have impact on FPS relative to the old tiles set, not because of the Images themselves, but because of the number of tiles, the relatively higher number of tiles requiring more draw calls and so are more costly.
2. TGP/WPN/FLIR/TFR will decrease your FPS as the sim draw everything twice or more, for now that’s the way it is.
3. If you are running V-Sync then please force it OFF from driver level.
4. You can try to give up some more detailed stuff that may cause FPS, e.g if you run Multi-sampling or FSAA/AA then try to lower the numbers. If you have “Hires textures” clicked in the config then try to disable it.
5. If you are extracting displays then you may/will need to upgrade your V-card to something newer/stronger. Same if you are running at anything higher than Full HD resolutions.
6. 40-50 is OK, you will not even feel ANY difference from 60, without actually see the numbers. Once you start to fall below 30-35 that’s when you will start to feel it.Thanks for the input! While it’s completely reasonable that the various sensors will decrease the FPS, I don’t think it was so drastic in 4.32. As for VSync, it barely affects the FPS for me, and I despise screen tearing even more than low FPS. I only have one monitor, and I’m not extracting anything, so that’s not an issue for me. On your final point, I digress. An acceptable frame rate is totally subjective. I see a clear difference between 50 and 60, although the biggest issue for me is that as soon as it falls below a steady number (60 in my case), it looks terrible - even if it’s only falling a few FPS. It gets that weird “stuttering” look.
Thanks for the replies so far!
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I’m getting some odd frames as well. Is Vsync off recommended? I used to get 50-55 around Kunsan on 4.32 and now I’m getting 27 on 4.33, with myself being the only jet in the 3D world.
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Same problem here, graphic just a little better but too much loss of performance… I also move from 60fps 4.32 to very bad performance 4.33… Also just hope to get rid of crappy tiles…
Reporting your issue is fine. Being disrespectful to someone who has given up their free time so you can enjoy yours is poor form….you’re lucky I’m not a mod…
I am a moderator and while you are entitled to express your opinion, you need to do so within the rules. Please take the time to read them again and accept them before posting again.
Please also read page 53 of the BMS Manual, entitled ‘The FPS Quest’. It will also help you to understand some of the limitations that the developers face.
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I find performance about same as 4.32 in my system.
3570K
12G
660Gtx 2g
Win10 64 bit2560x1440 rez
And btw , i think that new tiles are great, first i was not so sure but now i like em. Maybe it was just first shock
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The city tiles are the ones that decrease performance. Just fly over Seoul… Over the countryside the performance is good.
I’m curious to know exactly how many more tiles there are compared to before? If you squish a tile to double the resolution of the terrain, then you get 4 tiles where there used to be 1.
You can get far fancier graphics with equal or better performance with other flight sims, but the trees are really nice to have in Falcon because of the sense of perspective they give. Other than that I play Falcon for the technical accuracy and the campaign. I never minded the vintage appearance.
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The trees hardly impact my FPS. I tested it yesterday and the difference between no trees and max trees was just 1 FPS. Amazing job! I’m not sure if they impact the FPS when looking trough TGP or FLIR.
i5 2500k (4,2ghz) - ATI R9 290x 4GB
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Being dissrespectful to someone who has given up their free time so you can enjoy yours is poor form….your lucky i’m not a mod…
We can propose him an ultimate fix:
Un-Install 4.33
Re-Install 4.32-> Performances are back … crappy tiles are gone.
Everyone happy.
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The city tiles are the ones that decrease performance. Just fly over Seoul… Over the countryside the performance is good.
No, if you have lower performance then it makes more sense that near city there are more objectives rendered which cause some more FPS hit.
I’m curious to know exactly how many more tiles there are compared to before? If you squish a tile to double the resolution of the terrain, then you get 4 tiles where there used to be 1.
You can compare number of tiles between 4.33 (New) and 4.32 (Old) in the Korean terrain folder IIRC the difference is ~2500-3000 overall tiles which makes it ~1250-1500 day/night
The problem with your suggestion to unite 4 tiles to 1 is that you lose the variation, as 4 separate tiles can generate less repeatative terrain look than a single 4-tiles tile… in other words the more tiles you have to play with, the more variation you can achieve, but it costs more.
You can get far fancier graphics with equal or better performance with other flight sims, but the trees are really nice to have in Falcon because of the sense of perspective they give.
Yea, but we aren’t in competition with other flight sims. If you want to compare something, then you must have the same type, they work for money, we don’t.