[Not a bug] 4.33 Speedbrake Indicator not working like I expected
-
I would start to call a bug spam
-
Just confirming that 3d model work, art work and code was changed to get the indicator to behave the way it behaves in 4.33.
-
My bad, I didn’t realise it was realistic… I’m all for whatever adds to the game’s realism. Can a mod delete the thread or change the subject name to something less misleading? Thanks for the info all
-
My bad, I didn’t realise it was realistic… I’m all for whatever adds to the game’s realism. Can a mod delete the thread or change the subject name to something less misleading? Thanks for the info all
We’ll leave it like that with your head on the pike to warn the others
-
After all… Winter is coming…
-
Lol
-
I’m not about to disagree with the Devs on normal behavior, but I have to agree with the confusion with the original poster. With the new 4.33 gauge, I can have my speed brake fully open. When I give it a AFBrakesIn command for only a second and stop, the indicator says they are fully closed, but external view says they are still almost fully open since it takes about 6 seconds for them to close. I preferred the 4.32 method where I could look at the gauge and see it moving as the speed brake is in transient, and doesn’t show full closed until they are actually is closed. If there is a reason behind the current method, I don’t understand.
-
I’m not about to disagree with the Devs on normal behavior, but I have to agree with the confusion with the original poster. With the new 4.33 gauge, I can have my speed brake fully open. When I give it a AFBrakesIn command for only a second and stop, the indicator says they are fully closed, but external view says they are still almost fully open since it takes about 6 seconds for them to close. I preferred the 4.32 method where I could look at the gauge and see it moving as the speed brake is in transient, and doesn’t show full closed until they are actually is closed. If there is a reason behind the current method, I don’t understand.
The reason is pretty simple… Realism.
That’s how the real one works -
Maybe I’ll ease my confusion by just mapping the toggle command so it’s either full open or full closed. Then I don’t need to worry about what position of partial travel it’s in.
Too many other awesome things to look at in this update anyway. -
I’m not about to disagree with the Devs on normal behavior, but I have to agree with the confusion with the original poster. With the new 4.33 gauge, I can have my speed brake fully open. When I give it a AFBrakesIn command for only a second and stop, the indicator says they are fully closed, but external view says they are still almost fully open since it takes about 6 seconds for them to close. I preferred the 4.32 method where I could look at the gauge and see it moving as the speed brake is in transient, and doesn’t show full closed until they are actually is closed. If there is a reason behind the current method, I don’t understand.
Hmm. Ill have to check this - I thought when I tested it, that it displayed fully open, until they were actually fully closed (when it displays fully closed).
-
Don’t be confused, boards are still smoothly operated and can be set at any angle. It’s just the indicator that says OPEN on even a fraction of opening.
And they most certainly only show closed when they are in and locked
-
… Yep. It is a three position magnetic indicator.
-
Yeap, only the 2 side positions are magnetically hold (closed & 9 dots for open), the middle position (diagonal lines) is “returned” automatically by a spring if no power is supplied to the magnets in each side.
-
Yeap, only the 2 side positions are magnetically hold (closed & 9 dots for open), the middle position (diagonal lines) is “returned” automatically by a spring if no power is supplied to the magnets in each side.
would be cool if 4.34 had animation of it flicking backwards and forwards between those positions quickly.
-
I do have the real indicator, and playing with power voltages I can say that labels movement from open to close position is less than 0.3sec, so I don’t think it is a valuable feature. Of course depends on dev’s free time…
-
would be cool if 4.34 had animation of it flicking backwards and forwards between those positions quickly.
Yeah! Would looks more natural. I would be happy too. But as Raptor said …
Maybe one day?!
-
The real Speed brake indicator
-
Looks to me like it would be a cool feature, if not a ‘useful’ one.
-