Massive FPS Loss
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also besides cores and whatever hw, what is your max resolution? your vga’s have how much vram? and what is running in the background that eats up resources…
Also mb and bw bottlenecks? -
he runs with 4 thread in core cpu
you run with 8 threadthat’s why
I doubt if that is so much related… I guess the 2600K is a bit stronger than the 3570K but it’s not that huge of a difference.
FWIW, 4.33 is simply more demanding on GFX, it’s not only the tiles, but also the higher polys models and higher res textures, probably also the shiny canopy and for sure the shiny PS effects when they blow (I clearly remember my old GTX-560TI hardly gone to single digit FPS when looking at a bomb explosion, while the GTX-780 take it without blinking…)
I guess that people should be aware of the higher HW demands for 4.33 and maybe some should think of upgrading, at least parts of the system. E.g replacing a GTX-660TI with a GTX-960/970 will probably solve your 4.33 FPS issues.
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+1
and to add not only better faster GPU but more vram also… If u have more then one HD monitor or higher than HD resolution 3+GB of vram is a must. -
Also, that 4.4 GHz i7 is a lot faster than my i5 at 3.4 GHz.
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A 3.4ghz I believe can go up to 4.0 ghz so try and see.
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A 3.4ghz I believe can go up to 4.0 ghz so try and see.
My motherboard doesn’t support over clocking, so I can’t, unfortunately.
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3570 Isn’t 3.4GHz but 3.8GHz IIRC because the Turbo will kick-in when the CPU has load.
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3570 Isn’t 3.4GHz but 3.8GHz IIRC because the Turbo will kick-in when the CPU has load.
It doesn’t always do it - especially in the context of a game like Falcon, where it sees that most of the power isn’t being utilized. As far as I know, it only boosts itself when all the cores are working hard. And even if it does, 3.8 GHz isn’t very fast these days.
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I’ve got a crap gaming pc by todays standards and I get a surprisingly good performance with 4.33
AMD quad core 4.0 ghz
4gb ram
Radeon 7770 1gbI’m running on 32bit as it wont run on 64 for some reason ( win 7) graphics settings I have objects and detail on full, including multisampling at 7 quality with the exception of trees/grass I left at default settings, advanced options all enabled, in config I have all the good stuff turned on, high res textures, HD lighting, shadows etc.
In sim with external view I get a pretty consistent 38 fps even right down at tree level it’s the same, no drop, in cockpit it’s around 28 fps, but feels smooth, I used fraps for measuring, it’s actually marginally less than my 4.32 performance with mods so I’m impressed, I wasn’t that hopeful about running this at all when I first saw the new terrain, great job -
To get around smoothly I have to tune down all the graphics in game and on the gfx as well. ([email protected])
For a training mission the CPU is utilezed for about 60% so I think my next upgrade has to be the gfx.
I think of buying the GTX 960 2GB(@1241Mhz) gaming version, would that be a good choice/combo regarding 433 ?btw Even on low setting it looks awesome to me.
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One thing that I have noticed was that there was a lot of stuttering when I started up in the cockpit (tested in Dogfight mode, default TEs, and campaign). I started turning down all of the different graphics settings and it didn’t seem to make a difference. I was still getting the stuttering. However I noticed that once I went into external view (pressed “0”) and then went back into the cockpit, the stuttering was fixed and everything was smooth from then on. I’m not sure what the issue is on the stuttering but that seemed to fix it. I was able to turn back on some (but not all) of the graphics settings and still be okay. The stuttering went away every time as soon as I switched to external view and then back to the cockpit view.
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Turning off in game multi sampling fixed all stuttering issues for me. Now as long as I’m not screwing around and dropping a nuke the game runs silky smooth.
P.S. The new effects for the B61 are beautiful.
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My experience is, trees and grass slider cause no FPS hit, even at max!, but clouds will, and its not due to size of dds file, even a 128 size dds for clouds has same FPS hit as 2048, so its probably CPU processing of extra clouds whatever the size, but for some reason BMS 4.33 is much smoother with V-Sync off than 4.32 was and also at lower framerates, brilliant!.
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One thing that I have noticed was that there was a lot of stuttering when I started up in the cockpit (tested in Dogfight mode, default TEs, and campaign). I started turning down all of the different graphics settings and it didn’t seem to make a difference. I was still getting the stuttering. However I noticed that once I went into external view (pressed “0”) and then went back into the cockpit, the stuttering was fixed and everything was smooth from then on. I’m not sure what the issue is on the stuttering but that seemed to fix it. I was able to turn back on some (but not all) of the graphics settings and still be okay. The stuttering went away every time as soon as I switched to external view and then back to the cockpit view.
I have the exact opposite effect. The frames are fine, but once I go into external view/s and come back to the cockpit, I get massive stuttering. Switching back and forth has no effect!
Any suggestions?
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My experience is, trees and grass slider cause no FPS hit, even at max!, but clouds will, and its not due to size of dds file, even a 128 size dds for clouds has same FPS hit as 2048, so its probably CPU processing of extra clouds whatever the size, but for some reason BMS 4.33 is much smoother with V-Sync off than 4.32 was and also at lower framerates, brilliant!.
CPU time for clouds placement is nothing… the reason for clouds FPS hit is graphical blending which isn’t so cheap.
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People just need to keep this performance in perspective as 4.33 is a lot more taxing. I turned on all the eye candy (grass and trees both far right) and hi res tiles as well as setting 16x AF and 8x AA through the NVidia CP and flying instant action ground mode with TGP up on the right MFD flying low and fast when looking around I can get my FPS to drop down to the low 30s and my system is no slouch. Running 4.32 I never got below 50 FPS anywhere.
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he runs with 4 thread in core cpu
you run with 8 threadthat’s why
I’m not sure that is actually the case. The bms manual mentions that the fBMS source is a very linear affair and makes hardly any use of multi-threading.
Cheers, Uwe
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I’m not sure that is actually the case. The bms manual mentions that the fBMS source is a very linear affair and makes hardly any use of multi-threading.
Cheers, Uwe
Indeed.
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so the reason at this point is maybe the effects are too much exagerate for the pc we have to run again at 50 - 60 fps in cockpit and 100 outside? is there a way to decrease these effects in bms.cfg? I don’t like to uncheck, maybe decrease with some slide like hdr and blur?
cheers