Falcon BMS 4.33 Korea Reducted Tiles/Textures
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the low res tiles have no measurable effect on my gaming rig.
So we have here one set of data and it suggests no improvement in performance, if you reduce the texture size. It is expected, because the problem is elsewhere. Please someone else post your results, if available.
Permission to modify the size of the texture (and distribute) was not granted not due to reason of some egocentric whim, but simply to prevent possible chaos in MP and to ensure that real solution to this problem is found. Again, more hard data would be helpful.
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Well…. some use computers really ancient.And do not play in mp .Maybe on new computers there is no difference, but in the really old certainly will be felt change.I do not managed to download it.
At least please give permission to the private sending gizemkar. If someone asks him. -
Sure in private, he is free to do whatever he feels like it. Send me PM after you test it.
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I do confirm on my side … not a single FPS saved.
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Well…. some use computers really ancient.And do not play in mp .Maybe on new computers there is no difference, but in the really old certainly will be felt change.
Tested on four different computers
Two desktop computers CPU E8600@4Ghz + GPU GTX260 and CPU AMD Athlon2.2Ghz + GPU nVidia6600GT and two laptop AmiloXi1526 and ASUS K55VJ
… same results.
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Too many variations, unique tiles… the number of tiles loaded into VRAM has more impact than the weight (resolution) IMHO.
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I’m not seeing the ‘Polak’s tiles FPS hit thing’, I’ve been running some old tiles for two days including the old L2, texture.bin etc for the old tiles with 4.33 as a side prodject when I’m not flying BMS and I’m getting same FPS regardless of what tiles I use.
Polak’s tiles do not effect FPS for me, their bloody good and a major improvement over what we had in 4.32, my only critisisim is the night tiles, too much light!..…at night. -
I just want to pose a question here. And please do understand that I am not trying to pick a fight.
And Polak, to say I admire and enjoy your work is a HUGE understatement. Your tiles are absolutely amazing. BMS 4.33 is an absolute masterpiece… And I cannot thank the devs enough for my favorite sim of all time.
I also believe that it is good to point out that any perceived performance increase from this that is not true should be pointed out as quickly as possible.
But Polak’s tiles are now the default BMS tiles. Do people really need to ask permission from individual devs to mod stock BMS now? I’m an absolute idiot and can do very little besides change a .cfg setting here and there. I also don’t understand if this is the way it was run in the past or not.
Couldn’t this be a bit of a slippery slope though to restrict modders though? I do believe that modders came out with low def default tiles of BMS 4.32… Maybe they asked permission?
(Please do not shoot the Goat)
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Srinking Polak’s tiles would not gain fps, 512 is a good size for tiles, if the tiles were causing a problem it would be more of a short freeze of gameplay from time to time rather than a constant fps hit due to hard drive loading of the tiles, an example would be a lot of 1024 tiles saved as DXT5 in one area i.e. a coastal airbase.
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Do people really need to ask permission from individual devs to mod stock BMS now?
To mod ify in this case someone else’s work - yes. To replace with their own - no.
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Agreed Polak. Just seems like a grey area if you ask me. Somebody adding a bit here and there to an F-16 cockpit to make it more realistic could be shot down in the same sense. Or like JanHas modifying F-16 models… Etc.
And the BMS team is in constant flux… Some come and some go… What about somebody wanting to modify your tiles after you’ve been inactive for months?
This is just a metaphysical argument I’m trying to make rather than actually trying to argue for this particular thread.
I agree that you guys worked your ass off to put out my favorite sim of all time, and deserve individual credit. And also deserve to not have what you worked so hard on smudged by someone who spent an hour and a half downsizing your tiles for no performance increase (And no gizemkr… This is not a shot at you. You were just trying to help people who were having performance issues.), I just worry about where this could lead.
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Hey Pedro, its just polite to ask don’t you think?, after all the hours they put in, without them you would not have Falcon BMS 4.33, respect their work.
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Absolutely agree with you Drexx. But a lot of the community seems to be having performance issues (I’m lucky and have no issues, 4.33 runs like a dream on my rig), and gizemkr gets shot down for attempting to mod “stock BMS”. To say the Devs do not deserve credit and also to not have their work be-smudged is a given.
But can you understand my argument about it? What IF gizemkr’s tiles actually fixed performance issues across the board for everyone and Polak (Granted, I doubt he is that kind of guy), absolutely refused due to pride or some other notion?
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It’s not Polak’s tiles causing fps hit, its probably new shaders and stuff, personally no problems here fps wise, slight fps drop from 4.32 but totally worth it, great sim.
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Or like JanHas modifying F-16 models… Etc.
JanHas asked for and received permission to modify the F-16 models.
And the BMS team is in constant flux… Some come and some go… What about somebody wanting to modify your tiles after you’ve been inactive for months?
I believe that those working on BMS do so knowing that their work can be modified by the BMS team should they decide to take their leave.
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PumpyHead,
This is good clarification to me. I don’t believe that the BMS team would ever hamper good ground work by the community. And from what you’re pointing out they do not. I may just be overly paranoid from the state of gaming in general right now in contrast to a completely community created and run game like Falcon.
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Absolutely agree with you Drexx. But a lot of the community seems to be having performance issues (I’m lucky and have no issues, 4.33 runs like a dream on my rig), and gizemkr gets shot down for attempting to mod “stock BMS”. To say the Devs do not deserve credit and also to not have their work be-smudged is a given.
But can you understand my argument about it? What IF gizemkr’s tiles actually fixed performance issues across the board for everyone and Polak (Granted, I doubt he is that kind of guy), absolutely refused due to pride or some other notion?
If gizemkr’s set would have saved some FPS, gizemkr wouldn’t had the idea to create this set because we would already had the idea (from the day1) and released the 4.33 with an additional (optional) set of Polak low res tiles.
The reason why Polak did’t allowed gizemkr to modify his original set if because WE KNOW that it is pointless, would have reduced the visual experience without any FPS improvement, and could lead into urban legends. So the benefit is zero or even counter productive.
If someone create an original set (like TomCatz in example) increasing the global performances, there is nothing that BMS can do (or want do) to prevent ppl from using it. And IF someone create a better looking terrain, with better performances … hight chances that the mod will be sicked on the top on the forum.
Hope it help to understand.
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dds files size don’t have any related issue with fps.
On contrary, in external view I have more fps with HD textures than 2048. Strange but true.cheers
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May be Fps is not Important thing in here but Many People have good system performans for 4.33 in forum. But others?
I think main memory usage important thing too. We must think for a lot of peoples. You are looking for only fps i know fps not change… But i m looking mem usage…
Please Check resource monitor in task mon. for Falcon bms. Falcon required min 2 gb memory.
My friend has 4 gb ram. System using 1-1.5 gb + bms 2.7 - 2.8 gb. Total > 4 gb. With polak’s text.But reduced Textures saved 300-400 mb memory…
When reduced Textures used falcon bms ram avarage 2.4 gb.Resource Mon.
Different areas has different results. I checked. Values Taken in windowed mode.
Please Review Total RAM Usage
1 Caps - Falcon Closed 1.5 GB
2 Caps - Falcon Opened in Main Menu 2.0 GB
I select Random 2 Area
Hoengsong Airbase Area (TE nav mission)
3 Caps - Reduced Textures used in game 3.8 GB
4 Caps - 512px Orj Textures used in game 4.0 GB
Another Area (instant Game instant Game Seul )
5 Caps - Reduced Textures used in game 4.4 GB
6 Caps - 512px Orj Textures used in game 4.9 GB
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You are looking for only fps i know fps not change… But i m looking mem usage…
Well, thank you for all your diligent testing….
Fact 1: I think system memory should not be mixed with video memory and eventually with virtual memory.
Fact 2: Of course if you load 1/2 size textures video memory will be burden LESS and this is what your pictures are showing.
Fact 3: We are aware of the problem on selective computer/os/video configurations and do not dismiss the issue.I stop here, yet …
assure you and all concerned, that this lower performance on some of the configurations is more complex than just that size of textures. We are hard looking into it in order to ensure further future development of BMS, which may as well be dependent on getting over this and similar hurdles .Meanwhile enjoy your reduced textures, if they please you. Permission status is not changed.
Cheers.