Massive FPS Loss
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Conclusion (as I can see) : no significant changes (1 to 4fps maximum)
I had to split my post due to attachment limit - the conclusion is that combining all the changes I got over 50% increase of FPS inside the cockpit (from 17 to 27) and ~90% increase in external view (from 22 to 42).
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Oh my gawd, such whining. Wahhh! I’m losing 15 FPS! Waaaahhhh! I can’t fly at 4K resolution with everything on like I could in 4.32. Waaah!!! What a perfect display of millennial-type outrage. Look at every other game / sim on the market. Black Ops 3 is more demanding than Black Ops 2 is more demanding than Black Ops 1. Battlefield 4 is more demanding than Battlefield 3 is more demanding than Battlefield 2.
BMS devs have spent hundreds of thousands of hours of their free time putting this together, and releasing it for free.
Anything over 15 FPS is perfectly flyable. Want more? Buy a better rig or turn down the options. Whining and complaining about FPS > 30 is absolutely absurd. Some of you need to seriously consider how atrocious your complaints are.
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Oh my gawd, such whining. Wahhh! I’m losing 15 FPS! Waaaahhhh! I can’t fly at 4K resolution with everything on like I could in 4.32. Waaah!!! What a perfect display of millennial-type outrage. Look at every other game / sim on the market. Black Ops 3 is more demanding than Black Ops 2 is more demanding than Black Ops 1. Battlefield 4 is more demanding than Battlefield 3 is more demanding than Battlefield 2.
BMS devs have spent hundreds of thousands of hours of their free time putting this together, and releasing it for free.
Anything over 15 FPS is perfectly flyable. Want more? Buy a better rig or turn down the options. Whining and complaining about FPS > 30 is absolutely absurd. Some of you need to seriously consider how atrocious your complaints are.
Where do you see me whining? I just stated that these few tweaks gave me some FPS boost on my crappy PC . And to help some fellow simmers I shared with my observations.
About 15 FPS being flyable - yes, but doing a dogfight with agile bandit with guns only - I wish you luck…
Nevertheless I never undermined the developers who bring us this fine release for free. They are fantastic people, and we all should be thankful. TBH I would gladly pay $ for their hard work as they deserve it for sure!
Peace.
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It affects all graphics cards, as they are rendering additional screens effectively.
It indicates you’re running with an NVIDIA card. I lose 1-2 fps when I used BMS extraction with my significantly cheaper and alas somewhat slower AMD card
I’m confused.
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BMS devs have spent hundreds of thousands of hours of their free time putting this together, and releasing it for free.
This really is the bottom line boys and girls. We owe these people our gratitude.
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I’m confused.
Are you really? Read the replies in context.
TGP/WPN/FLIR slowdowns affect all cards. If anything our testing would suggest newer NVIDIA cards may even see less of a framerate hit.
BMS extraction affects NVIDIA cards more than AMD cards, i.e. they will see more of a framerate hit.
Simples.
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Are you really? Read the replies in context.
TGP/WPN/FLIR slowdowns affect all cards. If anything our testing would suggest newer NVIDIA cards may even see less of a framerate hit.
BMS extraction affects NVIDIA cards more than AMD cards, i.e. they will see more of a framerate hit.
Simples.
The confusion is that I was not using extraction in the test you said my 40fps loss was from being an nVidia card. It was just a frame drop from the two MFD’s video which is same for all cards and not because it was an nVidia card. However, I lose 1-2 fps with MFDE and don’t use BMS extraction because of high fps loss which is from because it is an nVidia card. Correct?:)
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I think so. :mrgreen:
Having a quick flick back it looks like I assumed you were running BMS extraction (probably because I’d been reading of your MFDE issues). Anyway, using MFDE, now you’ve got it working, seems the smart course of action if you’re toting the latest NVIDIA hardware.
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Oh my gawd, such whining. Wahhh! I’m losing 15 FPS! Waaaahhhh! I can’t fly at 4K resolution with everything on like I could in 4.32. Waaah!!! What a perfect display of millennial-type outrage. Look at every other game / sim on the market. Black Ops 3 is more demanding than Black Ops 2 is more demanding than Black Ops 1. Battlefield 4 is more demanding than Battlefield 3 is more demanding than Battlefield 2.
BMS devs have spent hundreds of thousands of hours of their free time putting this together, and releasing it for free.
Anything over 15 FPS is perfectly flyable. Want more? Buy a better rig or turn down the options. Whining and complaining about FPS > 30 is absolutely absurd. Some of you need to seriously consider how atrocious your complaints are.
I don’t think it’s about whining, I think it’s more about this being a new release and everyone trying to figure out the “new normal”. I have a pretty new vid card and I see about a 50 FPS hit with TGP and MAV video. Is that what I should expect? I have no clue. Am I whining by asking if it’s a problem with the game or with my system? No - I just have no point of reference to make a conclusion.
If 30FPS is the new normal, then great, BMS is still awesome. But if its not normal, then it isn’t whining to try and collaborate with other people to fix it or pass feedback to Devs.
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Anything over 15 FPS is perfectly flyable. Want more? Buy a better rig or turn down the options.
Well, if you can fly with only 18 fps, I have bad news : it seems your brain is working at a lower frequency than most people and nobody told you.
More seriously, I agree some people have over-the-top complaints, but some other people still have problems even with decent rigs (count me in). It’s a perfectly legit matter for discussion.
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I’ve figured out two tricks to improve FPS.
Turning off shaders:
go to …\Falcon BMS 4.33\User\Config, open falcon bms.cfg, add line: set g_bUseShaders 0Turning off wing vapors:
go to …\Falcon BMS 4.33\Data\Terrdata, open particlesys.ini, find ‘definetexture=vapor0’ and ‘definetexture=vapor1’ in lines texture.blendmode=SMOKE change SMOKE to HEAT -
go to …\Falcon BMS 4.33\User\Config, open falcon bms.cfg, add line: set g_bUseShaders 0
go to …\Falcon BMS 4.33\Data\Terrdata, open particlesys.ini, find ‘definetexture=vapor0’ and ‘definetexture=vapor1’ in lines texture.blendmode=SMOKE change SMOKE to HEAT
… and using the “BMS Configuration” of the Launcher … no? Not easier?
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… and using the “BMS Configuration” of the Launcher … no? Not easier?
it’s not there any more;)
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And I cannot find g_bUseShaders and also not definetexture…
in falcon bms.cfg you need to ADD 'g_bUseShaders=0’like this
and particlesys.ini should look like this
?
http://simhq.com/forum/files/usergals/2012/08/full-3210-40352-bms.jpg
4.32vs4.33
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This post is deleted! -
I would ask if each tree which is autogen’d by the sim becomes a target for anti-aliasing. If so your Anti-Aliasing settings may have a large impact when trees are being rendered due to the sheer quantity.
That being said I don’t know if the code or the GPU has optimizations / strategies to handle this type of implementation to avoid the frame drop.
ie. 8x Anti Aliasing without trees on 4.32 may require reducing to 2x or off if you were just above satisfactory frames (satisfactory being your preferred min/max) if it’s the case.
Another thing I noticed in my case (running Windows Server 2012 R2) that having the power setting in control panel to “Performance” causes less FPS drop in the sim. It may have to do with how the OS schedules the C states based on CPU demand with a server OS, but I do the same on my W10 & W8.1 setups. Seems it doesn’t properly gauge the CPU demand and keeps it throttled down for too long before ramping up but as mentioned it may be a quirk of Server 2012R2 and may not be representative of a desktop based OS.
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We have to fly more economical, pulling g’s cost you 15 fps and most of the time you are not aware of the vortex at all.
Ease of the stick