Massive FPS Loss
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BMS devs have spent hundreds of thousands of hours of their free time putting this together, and releasing it for free.
This really is the bottom line boys and girls. We owe these people our gratitude.
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I’m confused.
Are you really? Read the replies in context.
TGP/WPN/FLIR slowdowns affect all cards. If anything our testing would suggest newer NVIDIA cards may even see less of a framerate hit.
BMS extraction affects NVIDIA cards more than AMD cards, i.e. they will see more of a framerate hit.
Simples.
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Are you really? Read the replies in context.
TGP/WPN/FLIR slowdowns affect all cards. If anything our testing would suggest newer NVIDIA cards may even see less of a framerate hit.
BMS extraction affects NVIDIA cards more than AMD cards, i.e. they will see more of a framerate hit.
Simples.
The confusion is that I was not using extraction in the test you said my 40fps loss was from being an nVidia card. It was just a frame drop from the two MFD’s video which is same for all cards and not because it was an nVidia card. However, I lose 1-2 fps with MFDE and don’t use BMS extraction because of high fps loss which is from because it is an nVidia card. Correct?:)
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I think so. :mrgreen:
Having a quick flick back it looks like I assumed you were running BMS extraction (probably because I’d been reading of your MFDE issues). Anyway, using MFDE, now you’ve got it working, seems the smart course of action if you’re toting the latest NVIDIA hardware.
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Oh my gawd, such whining. Wahhh! I’m losing 15 FPS! Waaaahhhh! I can’t fly at 4K resolution with everything on like I could in 4.32. Waaah!!! What a perfect display of millennial-type outrage. Look at every other game / sim on the market. Black Ops 3 is more demanding than Black Ops 2 is more demanding than Black Ops 1. Battlefield 4 is more demanding than Battlefield 3 is more demanding than Battlefield 2.
BMS devs have spent hundreds of thousands of hours of their free time putting this together, and releasing it for free.
Anything over 15 FPS is perfectly flyable. Want more? Buy a better rig or turn down the options. Whining and complaining about FPS > 30 is absolutely absurd. Some of you need to seriously consider how atrocious your complaints are.
I don’t think it’s about whining, I think it’s more about this being a new release and everyone trying to figure out the “new normal”. I have a pretty new vid card and I see about a 50 FPS hit with TGP and MAV video. Is that what I should expect? I have no clue. Am I whining by asking if it’s a problem with the game or with my system? No - I just have no point of reference to make a conclusion.
If 30FPS is the new normal, then great, BMS is still awesome. But if its not normal, then it isn’t whining to try and collaborate with other people to fix it or pass feedback to Devs.
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Anything over 15 FPS is perfectly flyable. Want more? Buy a better rig or turn down the options.
Well, if you can fly with only 18 fps, I have bad news : it seems your brain is working at a lower frequency than most people and nobody told you.
More seriously, I agree some people have over-the-top complaints, but some other people still have problems even with decent rigs (count me in). It’s a perfectly legit matter for discussion.
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I’ve figured out two tricks to improve FPS.
Turning off shaders:
go to …\Falcon BMS 4.33\User\Config, open falcon bms.cfg, add line: set g_bUseShaders 0Turning off wing vapors:
go to …\Falcon BMS 4.33\Data\Terrdata, open particlesys.ini, find ‘definetexture=vapor0’ and ‘definetexture=vapor1’ in lines texture.blendmode=SMOKE change SMOKE to HEAT -
go to …\Falcon BMS 4.33\User\Config, open falcon bms.cfg, add line: set g_bUseShaders 0
go to …\Falcon BMS 4.33\Data\Terrdata, open particlesys.ini, find ‘definetexture=vapor0’ and ‘definetexture=vapor1’ in lines texture.blendmode=SMOKE change SMOKE to HEAT
… and using the “BMS Configuration” of the Launcher … no? Not easier?
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… and using the “BMS Configuration” of the Launcher … no? Not easier?
it’s not there any more;)
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And I cannot find g_bUseShaders and also not definetexture…
in falcon bms.cfg you need to ADD 'g_bUseShaders=0’like this
and particlesys.ini should look like this
?
http://simhq.com/forum/files/usergals/2012/08/full-3210-40352-bms.jpg
4.32vs4.33
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This post is deleted! -
I would ask if each tree which is autogen’d by the sim becomes a target for anti-aliasing. If so your Anti-Aliasing settings may have a large impact when trees are being rendered due to the sheer quantity.
That being said I don’t know if the code or the GPU has optimizations / strategies to handle this type of implementation to avoid the frame drop.
ie. 8x Anti Aliasing without trees on 4.32 may require reducing to 2x or off if you were just above satisfactory frames (satisfactory being your preferred min/max) if it’s the case.
Another thing I noticed in my case (running Windows Server 2012 R2) that having the power setting in control panel to “Performance” causes less FPS drop in the sim. It may have to do with how the OS schedules the C states based on CPU demand with a server OS, but I do the same on my W10 & W8.1 setups. Seems it doesn’t properly gauge the CPU demand and keeps it throttled down for too long before ramping up but as mentioned it may be a quirk of Server 2012R2 and may not be representative of a desktop based OS.
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We have to fly more economical, pulling g’s cost you 15 fps and most of the time you are not aware of the vortex at all.
Ease of the stick -
hi guys,
i suppose that perhaps it’s a right solution for help them
the graphics chipset use in general a memory inboard of video and partial memory of computers and the problem is just speed
and switch speed with chipset and bus of mother board
the solution of dee jay is good but the general problem of architect is flux of data as the video
good journey
tks
sf -
Oh my gawd, such whining. Wahhh! I’m losing 15 FPS! Waaaahhhh! I can’t fly at 4K resolution with everything on like I could in 4.32. Waaah!!! What a perfect display of millennial-type outrage. Look at every other game / sim on the market. Black Ops 3 is more demanding than Black Ops 2 is more demanding than Black Ops 1. Battlefield 4 is more demanding than Battlefield 3 is more demanding than Battlefield 2.
BMS devs have spent hundreds of thousands of hours of their free time putting this together, and releasing it for free.
Anything over 15 FPS is perfectly flyable. Want more? Buy a better rig or turn down the options. Whining and complaining about FPS > 30 is absolutely absurd. Some of you need to seriously consider how atrocious your complaints are.
I’ve flown with FPS <27-30, and what I found is in a close-in dogfight, or seeing objects, I would miss critical frames which would have told me enemy direction, whereabouts, etc. Further, the lack of smooth motion below 27-30 FPS is just unrealistic and unpalatable for me. Further, if we are getting ~30 FPS framerates in basic training missions, campaigns are going to be untenable to that unlucky user.
“15 FPS is perfectly flyable”…? Not IMO.
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Just to say… Maxed out the trees and no fps drop.
Opposite on my system. BMS 4.32 was around 60fps. BMS 4.33 is nearer 50 fps, but drops to 30 with any kind of trees on. The high res MFDs aren’t troubling my system, though.
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For me the biggest impact is the anti-aliasing, all the rest has little to no impact…
I have an ATI Radeon HD7850. I found it to be ok setting it to 2x in catalyst center together with adaptive sampling which overwrites the ingame settings.
Some things look jigged but the FPS are now relatively ok around 50-60.Hope this can help someone.