PHANTOM PHOR EVER LODS :)
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I got an info from my friend. He asked JanHas and was said he works on F-4 3D model. I plan to ask more detal, because in case comes with U1 or not soo far maybe it is just waste of time working on this.
Well i will not stop so easy, i don’t have too much to do in my free time anyway other than mixing music and playing music witch im not having the right mood anyway . I came into a conclusion that might have something to do with the Textures (the artifacts i saw and not that much with the models. I try to limit the models to 1 skin only to see the results. As i saw anyway in the database few models have more than one skin so prbably there’s a limitation? Only the devs will help us on this.
But for 4.32 (there are many people i guess still playing cause of weak pc’s) ill make a new package and with some edits the new -E (as always with different textures can be used as F,I,EJ,ESK) is awesome i think! -
Till now limiting in 1 skin set goes well, no weird artifacts. B,C,D,DSK,ESK,E seems to work absolutely fine!!! no crashes either! more news soon!
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Simple beauty!
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Simple beauty!
Raptor its my idea or it seems smoother than 4.32 ? ok i know that the F-16’s have new models… but this one is old and though seems so good! If what molni said though is true i can’t wait!!!
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The front part of the model airframe seems much better rather previous pics with less; poly’s? I though it was you updating it?!
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The front part of the model airframe seems much better rather previous pics with less; poly’s? I though it was you updating it?!
The model is the same in all cases.
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Integration complete… I would love to have more skins for each model but 1 skin is safer texture-wise and till now now artifacts/crashes etc. Next week probably monday you will have the new pack!
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So question was made and waiting for answer… For 4.33 i will give you the whole objects folder as is with the lods and skins installed and the dat files as well… For 4.32 users it will be a seperate zip with the lods skins and dat files.
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First post updated with new link.
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Just noticed the first mistake i made…
In some dat files you must change the gear data to this :
#Gear xPos [ft] yPos [ft] zPos [ft] Extent [deg]
+12.50 +0.00 +5.40 +100.00
+36.40 -8.05 +5.40 +100.00
+36.40 +8.05 +5.40 +100.00Cause in some i forgot. Sorry guys!
Molni yes it was fast but…. see first mistake is this
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JanHas released F-4 LODs.
http://www.launchvipers.com/bmsv33.html -
Yeap, and more to come, soon.
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JanHas released F-4 LODs.
http://www.launchvipers.com/bmsv33.htmlWOOOOW!! GREAT JOB JH!!
very nice models - looking forward to other variants! -
Just had a look on the package linked in the first post (not yet installed).
I’ve just noticed that for F-4E-IAF, you used the OFM (.dat) of the Non-Slated F-4E Blk41 instead of the slated F-4E Blk50 that is used in stock 4.33.
This will lead to severe restriction in turn performances… -
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JanHas released F-4 LODs.
http://www.launchvipers.com/bmsv33.htmlLooks very nice… I just do not understand why Thurst values have been increased of 10%…, I’ve spent many months in computing CL, CD and Thrust to fit NATOPS perf with an average accuracy of 2% and, all that for nothing…