PHANTOM PHOR EVER LODS :)
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The front part of the model airframe seems much better rather previous pics with less; poly’s? I though it was you updating it?!
The model is the same in all cases.
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Integration complete… I would love to have more skins for each model but 1 skin is safer texture-wise and till now now artifacts/crashes etc. Next week probably monday you will have the new pack!
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So question was made and waiting for answer… For 4.33 i will give you the whole objects folder as is with the lods and skins installed and the dat files as well… For 4.32 users it will be a seperate zip with the lods skins and dat files.
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First post updated with new link.
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Just noticed the first mistake i made…
In some dat files you must change the gear data to this :
#Gear xPos [ft] yPos [ft] zPos [ft] Extent [deg]
+12.50 +0.00 +5.40 +100.00
+36.40 -8.05 +5.40 +100.00
+36.40 +8.05 +5.40 +100.00Cause in some i forgot. Sorry guys!
Molni yes it was fast but…. see first mistake is this
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JanHas released F-4 LODs.
http://www.launchvipers.com/bmsv33.html -
Yeap, and more to come, soon.
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JanHas released F-4 LODs.
http://www.launchvipers.com/bmsv33.htmlWOOOOW!! GREAT JOB JH!!
very nice models - looking forward to other variants! -
Just had a look on the package linked in the first post (not yet installed).
I’ve just noticed that for F-4E-IAF, you used the OFM (.dat) of the Non-Slated F-4E Blk41 instead of the slated F-4E Blk50 that is used in stock 4.33.
This will lead to severe restriction in turn performances… -
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JanHas released F-4 LODs.
http://www.launchvipers.com/bmsv33.htmlLooks very nice… I just do not understand why Thurst values have been increased of 10%…, I’ve spent many months in computing CL, CD and Thrust to fit NATOPS perf with an average accuracy of 2% and, all that for nothing…
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Looks very nice… I just do not understand why Thurst values have been increased of 10%…, I’ve spent many months in computing CL, CD and Thrust to fit NATOPS perf with an average accuracy of 2% and, all that for nothing…
FMs shouldn’t be modified. I don’t understand why people are touching the aerodynamics after an expert spent precious time to get it to as close as possible to real. Is there some mistake here??
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FMs shouldn’t be modified. I don’t understand why people are touching the aerodynamics after an expert spent precious time to get it to as close as possible to real. Is there some mistake here??
Maybe you and team should lock those files ?
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Model Requirements:
Aircraft
A single 2048x2048 texture, using DXT1 encoding used for the main airframe. An additional 512x512 DXT3 encoded texture can be used for licence plates, decal and other items that require transparent layers.
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Model Requirements:
Why do you have those constraints when you now have standard and high resolution texture folders? Some high res skins won’t even fit on a 4096x4096 let alone 2048. I’ve pumped a hell of a lot of high res files with no significant performance impact.
Damn, I miss that C-130H.
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Indeed very good models… It uses the old weapon loadout witch indeed in A/G loadouts seems right but it doesnt give you the option for different aim-9s as many coutnries did in the past… Example Greece in the past in A/A modes always used 1 -P and 1 -L aim-9s per wing… meaning 1P-1L under each wing… Other than that yes i wait for the other Variants as well… might need some work on the canopy though!