Mission Commander beta release
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That’s exactly what I tried, did not work.
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Suppose it’s worth mentioning that adding a squadron to a new airfield with the latest version of MC corrupted the file. It reset it all to the start, deleted all squadrons, etc.
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A huge thanks for creating this program, and keeping it updated, it’s awesome!
Apologies if I’ve missed this and it’s been under my nose all along, but where do I find the Mission Commander documentation – Manual and such?
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@ Falcas: MC … last version … Good Job !
PS: You PM box is full.
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I wonder if there is a way to export and later import Links.
My problem is a developed SAVE0.cam on 4.32
Updates for 4.33 were made on te_new.tac
Now I need to pass Objectives from 4.33 tac to 4.32 cam , then I´ll have a 4.33 cam …. But imported objectives wont have the good linksI know the explanation is very bad… so back to the question:
Is there a way with the new actual options, to export-import links
If not… could be possible to add an option for it?
Thanks in advance an keep it up!
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Is there a way to change the skill level of AI flights / packages using MC? I’m having big problems staying on the boom while it’s quite easy to “connect”, with 4.32 it was the other way around…. I was thinking that maybe this was due to the skill of the tanker crew which I left at the default “rookie” when creating the AAR practise mission over KTO.
TIA & keep up the good work!
Uwe
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Disregard; had to edit the Setup.ini file for MC to find the proper 4.33 file path.
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Quick question…I’m trying to use MC on the Israel map to get Syria and Egypt to fight against NATO and Israeli forces. The problem is Egypt wont attack just do BARCAP missions. I have NATO and Israel allied and at war against Syria and Egypt and vice versa for Egypt Syria. I am editing an already made campaign mission (save2.cam) could that be the issue? I’m new to campaign editing so I could be missing a great deal of stuff but any help would be much appreciated. BTW great tool been having some fun doing carrier ops with my custom squad!!!
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but where do I find the Mission Commander documentation – Manual and such?
I just started reading this thread from the beginning… on post #48 Falcas said there was no doc’s or manual…
I’m very curious too… has anything been written to help old men like me that struggle to use it?
I will say… I managed to convert a TE from 4.32 - 4.33 - Bloody BRILLIANT Falcas! Thank you so very much!
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Quick question…I’m trying to use MC on the Israel map to get Syria and Egypt to fight against NATO and Israeli forces. The problem is Egypt wont attack just do BARCAP missions. I have NATO and Israel allied and at war against Syria and Egypt and vice versa for Egypt Syria. I am editing an already made campaign mission (save2.cam) could that be the issue? I’m new to campaign editing so I could be missing a great deal of stuff but any help would be much appreciated. BTW great tool been having some fun doing carrier ops with my custom squad!!!
Yesterday with a friend we tried to do the same as you with the same result. We are very interested for an answer too.
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I’m trying to add the JP233 to a Tornado squadron, and it shows up as default in MC but not in game.
What do I need to do to get it in game?Seems like a great tool by the way, thank you for your effort!
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Is it planned, in due time, to add scripting support to MC? TCL scripts quite useful with Tacedit for unit placement (I personally used it to randomize air defense positions in my own campaigns), and I see Tacedit doesn’t work properly anymore with 4.33
EDIT: Actually it does work but I hadn’t set the objectdir… :-?
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@Tronald:
I’m trying to add the JP233 to a Tornado squadron, and it shows up as default in MC but not in game.
What do I need to do to get it in game?Seems like a great tool by the way, thank you for your effort!
The JP233 is not available by default in the BMS database as it is not used by any Tornado in the database.
The GR4 doesn’t use it anymore.
So you first need to add it to the database and set the racks correctly.Gr Falcas
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Is it planned, in due time, to add scripting support to MC? TCL scripts quite useful with Tacedit for unit placement (I personally used it to randomize air defense positions in my own campaigns), and I see Tacedit doesn’t work properly anymore with 4.33
EDIT: Actually it does work but I hadn’t set the objectdir… :-?
No, MC will not get anything like the TLC script. Think about it… doing so much work in a text file???
Have a look at how you can add complete Brigades with MC, much faster.
As well as adding AAA and SAMs to campaigns (Advanced Unit Options)Gr Falcas
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I will say… I managed to convert a TE from 4.32 - 4.33 - Bloody BRILLIANT Falcas! Thank you so very much!
I though someone would notice how nice this feature is
Enjoy,
Falcas
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I do still have the issue of MC not letting me place squadrons on carriers, not recognizing there being any in the taskforce.
I am also having this problem. The only time the taskforce shows up is when I look under the taskforce tab or all units tab. But trying to add a squadron, the taskforce does not show. Is there a tab to select under “advanced options” that gets the program to recognize the task force?
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Hello,
Thanks for wonderful tool Falcas. Tacedit has a good replacement, and more.
Have few questions thoMaybe this sound stupid, but I cant figure out how to control ‘preview’ time , like in te-editor? is it possible, if not will it be possible in future release? (Have no problem to do it in te-editor, tho but this will make life easier )
And one more advanced question , How do you control ‘Power-lines’ feature of objectives , ordinary move links are ok (I get it) , but , let say how to connect/edit connection from power plant to a factory so if plant is destroyed , factory looses supply points etc.
Thank you.
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Hello,
Thanks for wonderful tool Falcas. Tacedit has a good replacement, and more.
Have few questions thoMaybe this sound stupid, but I cant figure out how to control ‘preview’ time , like in te-editor? is it possible, if not will it be possible in future release? (Have no problem to do it in te-editor, tho but this will make life easier )
I suppose you mean the “View SnapShot” function for the objectives?
Have a look in the first post in this thread. There you will find a download and explanation for using the snapshots.And one more advanced question , How do you control ‘Power-lines’ feature of objectives , ordinary move links are ok (I get it) , but , let say how to connect/edit connection from power plant to a factory so if plant is destroyed , factory looses supply points etc.
Thank you.
You can not “control” the power-line as a user. Falcon will build up the connections by itself. MC will show you these connections.
So its a view only feature. But it will give you a good indication for the amount and location of power plants.
Maybe you want to add a plant (or not)Gr Falcas
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I suppose you mean the “View SnapShot” function for the objectives?
Have a look in the first post in this thread. There you will find a download and explanation for using the snapshots.Gr Falcas
Thank and sry for my english, wasnt very clear and breif. Doh, now I read how stupid that sounded like , lol/.
Nope, that wasnt what I meant to ask. I have looked all around MC but cant find a way to control ‘current time’ (real time , like relativity ) , not like weather.
I meant Preview of time scale. So I/We can move in time through te/cmp , like time in upper right in te-editor which can be controlled with <> arrows backward/advance.Yep… Whole lot different story…
I know we can set time of start , end , and current time… but no units actually move , it sets absolute values yes? , well I need relative , so we can check units path etc.
I hope this clears mistake. Sry.Anyways, thanks.
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Thank and sry for my english, wasnt very clear and breif. Doh, now I read how stupid that sounded like , lol/.
Nope, that wasnt what I meant to ask. I have looked all around MC but cant find a way to control ‘current time’ (real time , like relativity ) , not like weather.
I meant Preview of time scale. So I/We can move in time through te/cmp , like time in upper right in te-editor which can be controlled with <> arrows backward/advance.Yep… Whole lot different story…
I know we can set time of start , end , and current time… but no units actually move , it sets absolute values yes? , well I need relative , so we can check units path etc.
I hope this clears mistake. Sry.Anyways, thanks.
No that is not possible and also not the goal for MC. For that MC would need the complete code that runs a campaign/te in BMS.
And that would basically mean… port all the BMS code into MC. Which you can imagine is not on the todo listGr Falcas