4.33 Issues (Known or not)
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BMS Manual p251-2 Radio Filter.
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Thank you for this advice. This is what I was looking for.
We setup a “IVC Client.ini” with the commandline “outsiders = all”, as recommended in the manual. (For human ATC and Pilot)
But unfortunately it is still not working, so anything else to consider? -
Hi everyone.
I noticed an issue when i turn my TGP on, both in TE or in campaign. So when i want to turn TGP on i lean my head to see the OSB, i hit it and then the screen darkens for a little fraction of second, like while taking a photo with a camera, and when I lean my head backwards, outside a caopy i see something like a cockpit frame as if it appeared when my head was forward. And this frame moves outside with my head movement. This makes a TGP impossible to use. It happens also with WPN page when I carry missiles which can display any kind of video on the MFD.
I have NVidia Geforce 660, intel i-5, windows 7, and FaceTrackNoir.
Please help me -
First of all thanks to all the people who have worked on BMS and especially on the new update, you made me very excited again!!!
I would like to point out a few things that I ran into when trying out the f-18:
-Wings fold / unfold graphical issue.
When doing multiplayer, I sometimes can’t see the wings of my co-player unfold. He sometimes can’t see the wings of an E-2 unfold, while I can. It is sometimes and I have not been able yet to isolate the problem better. We have the same graphics settings, but his card is different.- Hud display does not fit in the hud (F-18)
This has already been mentioned but I don’t think there was a response, so I’ll just confirm it. The sides of the hud display are clipped because they don’t fit. I believe there is a track-ir related work-around. Too bad for people who don’t have track-ir I guess.
Thanks again, now I am going to send in some tank bats to the front manually and provide cas :):):)
- Hud display does not fit in the hud (F-18)
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okay you missed one important point, well actually this one is not documented enough probably
When you request autonomeous approach, that means you are not vectored
BUT , when you are in a final lined up position, the TOWER CLEARS you to LAND ….if you dont land after that, and you perform a break for instance…then you are considered like rejected landing and explused from queue…
In case you want to make break approahc like this, you must indeed ask autonomeous landing when starting break , not when you will be in a position to be on final from ATC POV…
got it ?
So in conclusion:
If you want to do an overhead approach you are fine during the day, just call for autonomous after the break (near the perch seems to work).If you want to do an overhead approach at night, you are maybe out of luck since it can be hard to find the field without the lights.
So I would say: unless a command is added to have the lights switched on, only do overhead breaks during day, and use straight in approaches at night?
Sounds workable to me
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Does emergency Landing help solving this problem? I know it’s a trick that someone would like to avoid to keep it as real as possible, but if it works as some years ago it will solve this problem
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So in conclusion:
If you want to do an overhead approach you are fine during the day, just call for autonomous after the break (near the perch seems to work).If you want to do an overhead approach at night, you are maybe out of luck since it can be hard to find the field without the lights.
So I would say: unless a command is added to have the lights switched on, only do overhead breaks during day, and use straight in approaches at night?
Sounds workable to me
I mean, just request the autonomous approach twice, once at 29 miles and once after you pass the threshold, it’s not that bad.
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@Bellc09:
I mean, just request the autonomous approach twice, once at 29 miles and once after you pass the threshold, it’s not that bad.
Can do that too I guess, you’ll just get the “go around contact ATC for vectors” call as you pass over the numbers at 1500 ft to the break.
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Can do that too I guess, you’ll just get the “go around contact ATC for vectors” call as you pass over the numbers at 1500 ft to the break.
Yeah, that’s exactly what I do. Once I’m lined up at the initial, I press T to call up the menu, as soon as the tell me to go around, call for a second approach. Wham, bam, thank you ma’am, cleared for landing on short final. The queuing with AI can be weird, because it’s not designed for the overhead, but if all else fails, declare an emergency
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Hi everyone.
I noticed an issue when i turn my TGP on, both in TE or in campaign. So when i want to turn TGP on i lean my head to see the OSB, i hit it and then the screen darkens for a little fraction of second, like while taking a photo with a camera, and when I lean my head backwards, outside a caopy i see something like a cockpit frame as if it appeared when my head was forward. And this frame moves outside with my head movement. This makes a TGP impossible to use. It happens also with WPN page when I carry missiles which can display any kind of video on the MFD.
I have NVidia Geforce 660, intel i-5, windows 7, and FaceTrackNoir.
Please help meI found out what to do, it is because i use nvidia 3d vision. When you plan to switch TGP on, you must first temporarily switch 3d off (default ctrl+t) and after tgp on, turn 3d back on.
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Greetings guys
I have a problem with annoying AWACS massage spam in 2d map when im preparing for a mission,it keep on saying the same 2-3 massages all over and over again and dont whant to shut up.Is anyone notice that thing or is just my problem?.
Anywey BMS 4.33 is on new level now,damm is so beautiful,if someone tells me i be play sim like that when i fly FIgthter Bomber 24 years ago haha,cheers all. -
I found out what to do, it is because i use nvidia 3d vision. When you plan to switch TGP on, you must first temporarily switch 3d off (default ctrl+t) and after tgp on, turn 3d back on.
Sorry for bothering you again, guys, it seems like it didn’t help.
I turned 3d vision off globally. Now every time I want to use tgp or wpn page, when I click dedicated OSB, I get what I had mentioned earlier. Here is an example. In Tactical Engagement I pressed TGP. The image darkened for a fraction of a second and after that a canopy frame appeared. Next the same when i hit WPN page. Any clues what to do?EDIT. This what you see, moves with my head movement, outside a canopy. Sometimes after the click the image gets totally black and only interior of a cockpit is seen.It depends on what I currently see in a virtual cockpit when i click the OSB.
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Ive got an issue with the Tomcat on the carrier. I’ve made my own TE to ty to run the F-14 from the carrier, part of a 2 ship. It loads 4 mins from STP 1 arrival time, cant start on runway. With me so far? Here’s the fun part. Within 1 min of me being placed in the pilots seat the jet rocks back and forth & drops to the deck smoking or explodes. I tried restarting the TE, same result. Tried switching aircraft position. Same result. Tried changing mission clock time closer to TO, same thing. When i viewed it from the exterrior I see one of the MLG collapse, the jet rocks to that side, then the other side collapses.
Ok. Maybe I did something. Deleted the TE & crafted another. Different location. Tried all 4 listings for the Tomcat; the A, B, Agressor A, & the D. Start at taxi time-4 mins from TO. Again within a few seconds my jet nails the tarmac. It only happens to my Tomcat, no other flight member has that issue. For sanitys sake I tried the Hornet launch and trapping again, the Hornet has no issue for me in this reguard.
Im thinking of having the Hanger Queen tagged OOS for carrier ops until further notice, pending a test flight from an airbase may cause all wings of Tomcats to be grounded until further notice.
Ideas?
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What is your FPS? I have had the same issue with F14 2 ship. I went 1 ship and killed all extras (saved FPS) and it worked. It appears to be an issue with FPS causing the plane to crash into deck.
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maybe the runway lights not operating is cause of the duration time of the mission and the server mission duration ? Thinking about atc.ini…
Example the mission time was a few minutes like 4 stpts just 4 miles to each other. The actual flight was above 1 hour and landed way after the scheduled land time.This week the same happened to all flight members that returned back. No airport lights.
So it’s reproduced…
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I am not sure if this is a bug or not but the waypoints when flying in the game is quite different from the one shown during the briefings. I know this never happened to any version of F4, can someone verify if this is indeed a bug?
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I am not sure if this is a bug or not but the waypoints when flying in the game is quite different from the one shown during the briefings. I know this never happened to any version of F4, can someone verify if this is indeed a bug?
I JUST had this happen to me. The way points before and over the target were not where the HSD showed them, which also mapped to the premission briefing map screen locations.
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Was INS fully aligned and the knob in nav mode?
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I uninstalled and reinstalled then the problem disappeared. I wonder if dawgboy installed Balkans theater as well because this happened after I installed the Balkans. But maybe it is a question of time before it happens because it wasn’t like that at first.
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I’ve had it too. It comes from spurious waypoints from other sorties getting confused into the DTC and loaded. If you alt tab and check your DTC file when you notice the issue you’ll find that your .ini has those wrong coordinates plain as day.