Peregrine
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I have managed to install and run Peregrine on laptop with windows 10 and must say that overall design of this new Editor looks indeed very interesting and promising.
Thank you! You’re tile work inspired this whole endeavor as I wasn’t satisfied editing tiles tile by tile in Monster’s Editor, and CATE seemed like a whole lot of work just to lay a base.
- provider’s background maps and then overlays are with easy and fast switching, scrolling and zooming and all is true pleasure to use and work with.
- I assume, that finding and suggesting new global servers could allow to incorporate them in easy way (not that those already included were not plenty already).
- there is question of the zoom extend coordination with the size and scale of Falcon’s theaters, but assuming that those various global map servers can be used as a background maps to paint the terrains all look very promising.
- I am yet to play with existing terrain, however, ATM I noticed that loading screen calls for L2 and texture.bin only. I remember, that O2 file had some importance. Even though, I am not sure what information and data O2 contained, perhaps it needs to be looked into.
I assume the O2 is located where the L2 is… Looking at the source for the plugin, I use the same folder and filename - the extension.
Indeed “provider’s” can be loaded at runtime as well, expanding the list of available providers.
Zoom extend coordination already exists so long as theaters follow a rule. 64x64 Theaters = 10x10 degree arcs = 1km per tile. 128 is twice that = 1km per tile. Then, by using the Theater.MAP file, I can specify the bounds based on a lat/long center coordinate. This same bounds is used for Heightmap extraction from GMTED as well as calculating the extents for tiles and their lat/long positions in the world.
Currently, I’m working on not just viewing Texture.bin / Theater.L2(O2) but editing those as well as we have discussed in this thread. Indeed promising times ahead and with the plugin itself being open source, I’m sure we can keep adding features and things that are needed via vote from the community.
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Looking to play with this later this week. Thank you for your efforts so far!
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Currently only supports 64 size terrain, 4 bytes. I’ll make it so it detects 128 or 64 and it should solve that issue.
please add 256 seg support too…I have 128 segment complete tiled, but my 256 is in progress(chance for Peregrine)
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There fore is working, i still try to figure out how! I mean how to even try to open or “capture” a Theater… or this is gonna work later?
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Can confirm that the updated version is working for me now. Looks great.
Cheers,
Del
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@reiser, perhaps you might want to also take a look at this custom site and side option, you may find some good ideas to implement to your tool too.
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Working for me now on my laptop!
Looks very Good +1
cheers
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Looks good, looks like I may be waiting for a fuller release of this to start the Nevada theater… Thank you Reiser for your work!
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Looks good, looks like I may be waiting for a fuller release of this to start the Nevada theater… Thank you Reiser for your work!
+1
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Looks good, looks like I may be waiting for a fuller release of this to start the Nevada theater… Thank you Reiser for your work!
+2.
Best wishes and regards,
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Any update on this? Some Persian Gulf terrain would be nice, Iraq, Iran…
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+1, agree in full.
Nevada and these also would be a real godsend.
With best regards,
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+25
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Sorry to be “that guy” but BUMP. Just wondering how you’re getting on with Peregrine after a month of silence
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+1
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Sorry to be “that guy” but BUMP. Just wondering how you’re getting on with Peregrine after a month of silence
+1
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now, even the original map providers do not work…
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Bump
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Any updates?
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https://dl.dropboxusercontent.com/u/6235336/Peregrine%20Falcon%20BMS%20Polak%20Korea.png
My computer divorced me in the process, but it was worth it.