Very Frustrated with CCRP/CCIP Bombing
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Yes, don’t hold/pickle it immediately after the Loft cue disappears. Once it is about 2-3 secs from the FPM, pickle and hold til they release, they should come off. Be steady on approach.
C9
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Huh. I had thought they had fixed that. Ive had luck with pickling 10, 15 seconds in advance.
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BLU-107 Durandal, one of the most picky weapons to deliver in the F-16 arsenal. 500-620 KT, 200-500’ level or slight dive with a 1.5’ AD and little wiggle room. Outside of this range, especially too high the computer is going to inhibit release due to the high expected miss distances. It’s a parachute rocket bomb and doesn’t take kindly to arbitrary release parameters.
Get confident with slicks like BDU-33 and move on to high drag Mk-82AIR to note the difference. BLU-107 requires the most knowledge and tolerates the least creativity of the bunch.
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Thank you all for your replies. Very helpful.
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@Cloud:
Yes, don’t hold/pickle it immediately after the Loft cue disappears. Once it is about 2-3 secs from the FPM, pickle and hold til they release, they should come off. Be steady on approach.
C9
Thanks Cloud, I am finding that your solution hits it right on the nose.
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Thanks Cloud, I am finding that your solution hits it right on the nose.
Excellent, now go kill the enemy!!! Haha
C9
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I’ve just spent 4 hours repeating a single campaign mission over and over trying to get CBU’s to release in inclement weather. SPI is a markpoint. Release altitude is 14000’. They simply will not release after at least a dozen attempts. I made a TE which mimicked the campaign conditions and they release every time: same altitude, speed, bombs, release impulses, BA, etc. Every bomb releases every time. In the campaign it just will not happen. I’ve tried from ramp start as well as TO. Mavericks release. LGBs release. CBUs and Mk20s do not. Cue hits the FPM and then floats up and away. The jet is stable and in a very slight dive. Pickle is depressed 2-3 seconds prior to release point. Although I have also tried holding from the 2 second counter until bomb release failure.
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OverG? Low FPS?
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Not overG. No significant maneuvering. After the 10th try it was a milk run and hardly a turn was required. Low FPS maybe. Although it seemed very smooth I think I get problems that others don’t (ie, Harrier skipping, etc). That’s the only thing that would make a campaign different than a TE. DTOS works. So its not that the que isn’t sending a release call. It’s just CCRP.
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I get this a lot too. My success rate of getting the weapons off is only about 50%. When I mix weapons (eg:CBU’s + LGB or 2) whatever I select first mostly works (CBU in CCIP near 100%), the second weapon group almost never. And that’s in any release mode. Procedure is right and I can watch the display such as “2 GBU-12” briefly flash “REL GBU-12” then back to “2 GBU-12”. But they never release. I just do the SJ then act as an airborne FAC, locking up targets in the pod and getting the AI to attack my target, they never seem to have the problem. If anyone has any hints, please I’m all ears. Frustrating as heck.
Note, this is only with bombs, all powered stores work as advertised.
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Sounds like you and I might be alone with this issue. I’m using a 4 yo iMac with average (at best) specs. It runs BMS very smoothly but suffers some phenomena that others don’t seem to get. This campaign CCRP issue is one and the bouncing Harrier is another. But back to CCRP I do believe I was using a mix of CBUs and 2 Mav Ds. The weather was too poor and the target too heavily defended for the mavs so I instead was attempting to drop the CBUs from 12k. So far I have never had a problem with LGBs releasing.
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I’m a dead horse beater. Its what I do! :eek:
I had something like this again, again in a campaign. This time it was an AV8B with 4 Mk-83s on an OCA against the R110 Highway Strip. Target was in sight and lined up nicely running in at 1000’ and 400 knots. The release cue floated down the bomb line but stopped about a mm short and floated back up. I had planned for nothing but a level drop but decided to chase it with a hard pull in hopes of a toss. Hit the line at about 40 degrees nose up and all four bombs released–and hit the runway in a nice stick. That was nice but I am giving up on CCRP.
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Yah, CCRP is annoying just for not working when it should, as well as for missing a few neat features…
CCIP has been more reliable, but I dont use it exclusively.
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What you also can do is just before the cue hits the line you can add some power. Not too much, just so the speed raises slowly …
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Since I’ve started this thread, I have found that what works best for me is holding pickle button 2-3 secs before release, without any significant prior heavy g force maneuvering. There have been a few instances when even this fails and the pipper starts back up and when this has happened I immediately release and re hit the pickle and they come off.
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right when the cues meet I slightly pull my nose up and that usually works
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Try to aim for 350-400kts CAS prior to pickle.
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Stupid question? Which device are u using? How pickle button it is configured?
G -
I’m having trouble with any LGB dropping at the right time in CCRP, they either seem to drop early, but mostly late, and end up flying past the target by several hundred feet.
I am following the correct procedure for it, because occasionally they will drop and guide right to the target, but something is definitely buggy with CCRP
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Stupid question? Which device are u using? How pickle button it is configured?
GNot a stupid question. Is your Pickle Button programmed with a Hold Command? Programmed DX? Just to get you thinking. Good call Gancio