Very Frustrated with CCRP/CCIP Bombing
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I get this a lot too. My success rate of getting the weapons off is only about 50%. When I mix weapons (eg:CBU’s + LGB or 2) whatever I select first mostly works (CBU in CCIP near 100%), the second weapon group almost never. And that’s in any release mode. Procedure is right and I can watch the display such as “2 GBU-12” briefly flash “REL GBU-12” then back to “2 GBU-12”. But they never release. I just do the SJ then act as an airborne FAC, locking up targets in the pod and getting the AI to attack my target, they never seem to have the problem. If anyone has any hints, please I’m all ears. Frustrating as heck.
Note, this is only with bombs, all powered stores work as advertised.
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Sounds like you and I might be alone with this issue. I’m using a 4 yo iMac with average (at best) specs. It runs BMS very smoothly but suffers some phenomena that others don’t seem to get. This campaign CCRP issue is one and the bouncing Harrier is another. But back to CCRP I do believe I was using a mix of CBUs and 2 Mav Ds. The weather was too poor and the target too heavily defended for the mavs so I instead was attempting to drop the CBUs from 12k. So far I have never had a problem with LGBs releasing.
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I’m a dead horse beater. Its what I do! :eek:
I had something like this again, again in a campaign. This time it was an AV8B with 4 Mk-83s on an OCA against the R110 Highway Strip. Target was in sight and lined up nicely running in at 1000’ and 400 knots. The release cue floated down the bomb line but stopped about a mm short and floated back up. I had planned for nothing but a level drop but decided to chase it with a hard pull in hopes of a toss. Hit the line at about 40 degrees nose up and all four bombs released–and hit the runway in a nice stick. That was nice but I am giving up on CCRP.
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Yah, CCRP is annoying just for not working when it should, as well as for missing a few neat features…
CCIP has been more reliable, but I dont use it exclusively.
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What you also can do is just before the cue hits the line you can add some power. Not too much, just so the speed raises slowly …
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Since I’ve started this thread, I have found that what works best for me is holding pickle button 2-3 secs before release, without any significant prior heavy g force maneuvering. There have been a few instances when even this fails and the pipper starts back up and when this has happened I immediately release and re hit the pickle and they come off.
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right when the cues meet I slightly pull my nose up and that usually works
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Try to aim for 350-400kts CAS prior to pickle.
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Stupid question? Which device are u using? How pickle button it is configured?
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I’m having trouble with any LGB dropping at the right time in CCRP, they either seem to drop early, but mostly late, and end up flying past the target by several hundred feet.
I am following the correct procedure for it, because occasionally they will drop and guide right to the target, but something is definitely buggy with CCRP
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Stupid question? Which device are u using? How pickle button it is configured?
GNot a stupid question. Is your Pickle Button programmed with a Hold Command? Programmed DX? Just to get you thinking. Good call Gancio
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if its not a stick problem, then you might find this useful.