Pilot model fo F-16
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Loved the kneeboards. … hope this mod gets updated.
Been flying the Israel theater and reminded me how much Imiss this in Korea and Balkans. So basically the problem is 2 fold, one it has to be installed on every F-16 cockpit now that there different blocks to you more models to install which mean a bit more work but can be done. But the bigger issue would seem to me that the pilot model isn’t changed for the new 4.33 cockpit tweaks (and may even need tweaked for each block)…
My other question besides for graphic issues when using this in 4.33, is if you are also using the importer that could take your lineup card from WDP and put it onto the kneeboard? This was great but again it might have more issues since you have to be cockpit specific now. I lost the file in my last reinstall so I can’t remember how it defaulted to import it but I believe you generally pointed at the model once at it would default that model, now best case would be you find the cockpit you need and then import to it.
@Switch:
Tried the mod, did not like it.
Too much morbid without the arms.
Hehe, I find the default no legs and body more disturbing since I would generally move my arm out the way to see things in RL, but my legs are harder to move out of the way in the cockpit, not to mention my body
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Been flying the Israel theater and reminded me how much Imiss this in Korea and Balkans. So basically the problem is 2 fold, one it has to be installed on every F-16 cockpit now that there different blocks to you more models to install which mean a bit more work but can be done. But the bigger issue would seem to me that the pilot model isn’t changed for the new 4.33 cockpit tweaks (and may even need tweaked for each block)…
My other question besides for graphic issues when using this in 4.33, is if you are also using the importer that could take your lineup card from WDP and put it onto the kneeboard? This was great but again it might have more issues since you have to be cockpit specific now. I lost the file in my last reinstall so I can’t remember how it defaulted to import it but I believe you generally pointed at the model once at it would default that model, now best case would be you find the cockpit you need and then import to it.
Hehe, I find the default no legs and body more disturbing since I would generally move my arm out the way to see things in RL, but my legs are harder to move out of the way in the cockpit, not to mention my body
Couple corrections….
Not all blocks have their own cockpit. For example, I took the pilot body and legs from ITO and put them in KTO and the block 50/52 use the same cockpit so the legs are in both. You only have to do it for every cockpit that is different (i.e. C vs. D, or MLU pits vs. U.S. pits).
The texture used (your kneeboards) is the same for ALL cockpits. Regardless if you have to install the legs 5 times for 5 different F-16 cockpits, they all point back to that same kneeboard DDS file.
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Couple corrections….
Not all blocks have their own cockpit. For example, I took the pilot body and legs from ITO and put them in KTO and the block 50/52 use the same cockpit so the legs are in both. You only have to do it for every cockpit that is different (i.e. C vs. D, or MLU pits vs. U.S. pits).
The texture used (your kneeboards) is the same for ALL cockpits. Regardless if you have to install the legs 5 times for 5 different F-16 cockpits, they all point back to that same kneeboard DDS file.
So does the ITO 50/52 body lod work with other 4.33 cockpits as long as I install it in each one or will there need to be other models?
That makes since about the textures now that you explain it.
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Hehe, I find the default no legs and body more disturbing since I would generally move my arm out the way to see things in RL, but my legs are harder to move out of the way in the cockpit, not to mention my body
That would actually be the correct way to do it, F4 DOF linked with 6 DOF motion sensor (TrackIR or whatever). I guess/think/believe that will be done at some point. We are not against having pilot body in cockpit, but we would rather do it the right way.
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So does the ITO 50/52 body lod work with other 4.33 cockpits as long as I install it in each one or will there need to be other models?
That makes since about the textures now that you explain it.
Ya, I’ll post a guide for you shortly.
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How to do for KTO.
Download the Harpoon’s pilot/legs using this link:
Open Lod Editor for KTO.
Enter a 4 and click Normal
Click the button that says replace mode until it says Replace Mode then click the 1
Select the 4.lod file you downloaded:
Then enter 150 in nDOF and click Update on the top right. Then you are done and can test.
Looks like this when done right
Go fly and you’ll have it in your cockpit. It actually should be in the cockpit of most jets not just 50/52 with the exception of maybe the block 40 or D models. I haven’t checked all the F-16s that use the HUD parent 4 in KTO. Also, note, if you need to change theaters after installing to test it in KTO, make sure you restart BMS or else you will think you messed something up when you didn’t.
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FYI, legs don’t move with rudder.
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Go fly and you’ll have it in your cockpit. It actually should be in the cockpit of most jets not just 50/52 with the exception of maybe the block 40 or D models. I haven’t checked all the F-16s that use the HUD parent 4 in KTO. Also, note, if you need to change theaters after installing to test it in KTO, make sure you restart BMS or else you will think you messed something up when you didn’t.
Yep got it working here! Thank you very much! So far running through the 4.33 training TE works in every thing except the Block 40s as Demo said F-16B15, C50, C52, C30). Anybody try it yet for the Block 40 HUD parent?
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would it be possible to put the body in the hornet pit?
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Leg can not move with rudder
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AWESOME!!! Been looking for that mod for a while Mower… Ahhh, what a relief…;-)
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@ Demo:
Thanks for the guide!
Easy questions:- Is this 4.lod the previous same lod for pilot body?
- If it is a new one, can you give us also the only legs lod?
- Are the 8018.dds and 8019.dds still be in use? If no, can you also share the new dds?
Thanks a lot mate.
Nikos. -
Should still be 8019.dds at least, WDP’s kneeboard updater works for it!
Tried on the Balkans and it works there too, so is 4.lod going to be the same for all of those HUD parents in every 4.33 campaign or did I just get lucky?
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@ Demo:
Thanks for the guide!
Easy questions:- Is this 4.lod the previous same lod for pilot body?
- If it is a new one, can you give us also the only legs lod?
- Are the 8018.dds and 8019.dds still be in use? If no, can you also share the new dds?
Thanks a lot mate.
Nikos.-It is the same - Harpoon’s pilot model.
-I don’t have the lod with just the legs. All I did was export from ITO and in ITO it has the body. I also prefer just the legs.
-8018 and 8019 are the same and they are already in by default in KTO with 4.33