4.33 Issues (Known or not)
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Searched but didn’t find anything. I was coming back and all of the sudden the tadpole and the diamond that marks a steerpoint on the ground didn’t match.
INS was aligned before flight and working. It was right when I got to the target for sure, I don’t know when it started drifting. There weren’t any fault in the PFL.
Is this some real life misalignment modeled into the sim perhaps?
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This was a mission to strike a ground target, perhaps? You had to slew the cursors at some point in the flight, perhaps?
You also slew all steerpoints when you do that, not just the target.
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Searched but didn’t find anything. I was coming back and all of the sudden the tadpole and the diamond that marks a steerpoint on the ground didn’t match.
INS was aligned before flight and working. It was right when I got to the target for sure, I don’t know when it started drifting. There weren’t any fault in the PFL.
Is this some real life misalignment modeled into the sim perhaps?
Read the -34 sec. 3.1.3 (pages 142-143) and you will have your answer and see how to get cues lined back up w/ the STPTs.
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Yesterday I flew a DEAD mission in a campaign (First day, Tiger Spirit) and T/O was 17:11…
Things didn’t work well, so I wanted to start again, so ‘ESC’ and ‘e’, and time was 16:51.
I double checked my flight, and yes, I surly know, that I had my Take Off at 17:11 and it was the correct flight…
What happens there?And…also yesterday (same mission only later again) I asked AWACS where my target is (AAA)…
AWACS: 310 20miles
Flying some seconds, and asking AWACS again…
AWACS: 325 40miles
What happens there?
My thought is: Ok, AAA is moveable, but so fast? (And yes, I had only one target…)TIA
Greeting
Earlybite -
And…also yesterday (same mission only later again) I asked AWACS where my target is (AAA)…
AWACS: 310 20miles
Flying some seconds, and asking AWACS again…
AWACS: 325 40miles
What happens there?
My thought is: Ok, AAA is moveable, but so fast? (And yes, I had only one target…)TIA
Greeting
EarlybiteI would say it was you moving away from the target.
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Depends on which HDG you were
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Depends on which HDG you were
310 to 325 is small and after maybe 10 seconds it is impossible to have this difference…
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I’ve further issue in campaign:
In Tiger Spirit / Day 1 I’ve now several OCA’s. But every mission is ‘Destroy a chemical plant’ or something like that…
The OCA’s are AFAIK always a package with two flights.
Flight_1: Targets are Runways etc.
Flight_2: Targets are are structures in a nearby city
But I’m not able to fly Flight_1.
So I’m having always flyable OCA’s with structures of a city…Greeting
Earlybite -
i found a problem when i was trying to join other player’s game. i am capable to enter the lobby and find the other player’s game in the campaign.but after i chose the game and clicked the “commit” button ,i just got obstructed on the stage
of “Receiving Units”.the bandwidth we set was 1024. have you guys ever found similar prbolems? -
The one hosting the game should set the Bandwith as high as his UPLOAD. Maybe 10% lower to have some overhead available.
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The host needs to be based on his UPLOAD not download
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I have the following graphic problem: today I was exploring the new TGP capabilities, and observed trough the Sniper pod a couple of Mk-82 LDGP falling on a target at Kotar. In the first moment the explosion appears as a black square expanding around the impact point (like a shockwave), then it disappears and all is fine. Is there a method to eliminate that ugly effect?
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I’ve further issue in campaign:
In Tiger Spirit / Day 1 I’ve now several OCA’s. But every mission is ‘Destroy a chemical plant’ or something like that…
The OCA’s are AFAIK always a package with two flights.
Flight_1: Targets are Runways etc.
Flight_2: Targets are are structures in a nearby city
But I’m not able to fly Flight_1.
So I’m having always flyable OCA’s with structures of a city…Greeting
EarlybiteSome Pics:
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i found a problem when i was trying to join other player’s game. i am capable to enter the lobby and find the other player’s game in the campaign.but after i chose the game and clicked the “commit” button ,i just got obstructed on the stage
of “Receiving Units”.the bandwidth we set was 1024. have you guys ever found similar prbolems?We found that 1024 was not enough for the client. Try 2048.
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The OCA’s are AFAIK always a package with two flights.
Flight_1: Targets are Runways etc.
Flight_2: Targets are are structures in a nearby city
But I’m not able to fly Flight_1.Flight_1 is probably assigned to a different squadron. Fly for that squadron instead (or if you wait, maybe the next time it will be your squadron which gets to destroy the runways).
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I can confirm the issues with the f/a-18 flaps. Neither keyboard controls (ctrl+f10) nor clicks in the cockpit do anything to extend or retract the flaps; no animations are shown either
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Flight_1 is probably assigned to a different squadron. Fly for that squadron instead (or if you wait, maybe the next time it will be your squadron which gets to destroy the runways).
Do someone know, which a/s’s the other squadron has? IIRC it is a A-10 squadron…
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I can confirm the issues with the f/a-18 flaps. Neither keyboard controls (ctrl+f10) nor clicks in the cockpit do anything to extend or retract the flaps; no animations are shown either
not a bug. just not implemented (yet)
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I have the following graphic problem: today I was exploring the new TGP capabilities, and observed trough the Sniper pod a couple of Mk-82 LDGP falling on a target at Kotar. In the first moment the explosion appears as a black square expanding around the impact point (like a shockwave), then it disappears and all is fine. Is there a method to eliminate that ugly effect?
known issue