4.33 Issues (Known or not)
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i found a problem when i was trying to join other player’s game. i am capable to enter the lobby and find the other player’s game in the campaign.but after i chose the game and clicked the “commit” button ,i just got obstructed on the stage
of “Receiving Units”.the bandwidth we set was 1024. have you guys ever found similar prbolems?We found that 1024 was not enough for the client. Try 2048.
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The OCA’s are AFAIK always a package with two flights.
Flight_1: Targets are Runways etc.
Flight_2: Targets are are structures in a nearby city
But I’m not able to fly Flight_1.Flight_1 is probably assigned to a different squadron. Fly for that squadron instead (or if you wait, maybe the next time it will be your squadron which gets to destroy the runways).
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I can confirm the issues with the f/a-18 flaps. Neither keyboard controls (ctrl+f10) nor clicks in the cockpit do anything to extend or retract the flaps; no animations are shown either
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Flight_1 is probably assigned to a different squadron. Fly for that squadron instead (or if you wait, maybe the next time it will be your squadron which gets to destroy the runways).
Do someone know, which a/s’s the other squadron has? IIRC it is a A-10 squadron…
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I can confirm the issues with the f/a-18 flaps. Neither keyboard controls (ctrl+f10) nor clicks in the cockpit do anything to extend or retract the flaps; no animations are shown either
not a bug. just not implemented (yet)
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I have the following graphic problem: today I was exploring the new TGP capabilities, and observed trough the Sniper pod a couple of Mk-82 LDGP falling on a target at Kotar. In the first moment the explosion appears as a black square expanding around the impact point (like a shockwave), then it disappears and all is fine. Is there a method to eliminate that ugly effect?
known issue
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I’m getting an awful lot of CTDs with this new release. Usually when ending a mission, it just CTDs after the “fade to black” effect. Pretty frustrating flying a 1-hr mission just to have to redo it because of a last-second crash.
I also got a CTD on a test mission I made in the editor which was simply “fly from airbase A to B”. A few seconds before touchdown it CTD’d.
Anyone else having these problems?
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@DNK:
I’m getting an awful lot of CTDs with this new release. Usually when ending a mission, it just CTDs after the “fade to black” effect. Pretty frustrating flying a 1-hr mission just to have to redo it because of a last-second crash.
I also got a CTD on a test mission I made in the editor which was simply “fly from airbase A to B”. A few seconds before touchdown it CTD’d.
Anyone else having these problems?
Sounds like an issue on your side. We don’t see that.
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@DNK:
I’m getting an awful lot of CTDs with this new release. Usually when ending a mission, it just CTDs after the “fade to black” effect. Pretty frustrating flying a 1-hr mission just to have to redo it because of a last-second crash.
Try deleting the movies from Data\Movies. That cured it for me.
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not a bug. just not implemented (yet)
Thanks for clarifying. Is there way to get flaps on the F-18 now, as needed for t/o or landing?
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They currently work like the F-16, tied to the gear handle.
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Thanks for clarifying. Is there way to get flaps on the F-18 now, as needed for t/o or landing?
no 3 to 4 weeks are needed
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Mav-JP question if not mentioned previously
in KTO when i select HAF F-16,s the RWR that displayed in cockpit is not the correct
It is dipplayed the default USA RWR one
in other hand in Balkans Theater when you select HAF F-16 the RWR is the correct
can we fix that or to post some fix instractions , i suppose it is the ckcpit file
reagrds
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Mav-JP question if not mentioned previously
in KTO when i select HAF F-16,s the RWR that displayed in cockpit is not the correct
It is dipplayed the default USA RWR one
in other hand in Balkans Theater when you select HAF F-16 the RWR is the correct
can we fix that or to post some fix instractions , i suppose it is the ckcpit file
reagrds
The HAF jets do have the ALR-93 (correct HAF RWR) in default install, and not the ALR-56 (USAF RWR). From Avionics Configurator :
If you dont have that in Avionics Configurator, you can get back to the default settings following these instructions :
https://www.benchmarksims.org/forum/showthread.php?23473-Avionics-Configurator-useful-knowledge -
hello my friend
i know that about cfg the problem is that even in cfg is checked the the ALR-93(V1) in 3d game KTO the HAF have the default RWR not the type3 RWR (checked RWR image and buttons)
Also checked the .dat file into ACTDATA (f16bk52+cft.dat-f16bk52+.dat) and correctly the value is : avionicsRWRType 3 #Greek version
but not in Game the HAF F-16’s have
Can you check it also and compare the HAF RWR in KTO with RWR in Balkans Theater?
Regards
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Just tested in-game in KTO, RWR scope is the ALR-93M (one way to tell for sure is the CMDS mode indication on top of the scope, M, S, or A).
That looks like user error to me…. I’m betting you are testing with a Block 52+ EAF, ie an egyptian jet, which has the ALR-69…
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I am betting on a porked installation, perhaps due to Balkans? I am not seing that error here either.
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Ok lets try to reproduce the issue
Create please a TE test in KTO with HAF F-16block52+ CFT and a TE in Balkans with HAF F-16 block52+ CFT
Compare the two RWR buttons in KTO and Balkans are the same e.g BITIn my pc the two HAF F-16 have deferenct RWR buttons in KTO and in Balkans
Can you post some screenshots from KTO HAF F-16 block52+ and Balkans HAF F-16 block52+ please?
Please see the images below from my test-issue setup in KTO and Balkans … be in mind this issue was even with fresh install of BMS 4.33 and cleaned registry
Correct in Balkans
Error in KTO