[AGM-65] How to hit my GMT's?
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there was absolutely nothing wrong with the jet’s attitude but the cross kept flashing. With higher altitude and same attitude the flashing stops. I’ll make another run for it today and confirm again.
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there was absolutely nothing wrong with the jet’s attitude but the cross kept flashing. With higher altitude and same attitude the flashing stops. I’ll make another run for it today and confirm again.
OK, I’ll need to see a vid in order to understand what is the problem… I showed a vid of how it should work, usually.
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Two vids with flashing cross:
http://www.individcore.de/video/Mav_1.mp4
http://www.individcore.de/video/Mav_2.mp4
Greeting
Earlybite
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F4-BMS on IndividCore.de -
the flashing in the video needed a better adjustment to make it disappear, so that wasn’t all that too surprising to see. Its still not the handoff technique.
But I finally did make four strikes in a single pass with radar altitude 4000~3000 fts using the handoff technique. So no I don’t think its altitude either. I think what happened in the past was related to the handoff process itself. Perhaps because the Maverick has the force correlation capability that the handoff may not be successful sometimes. I usually pick a large building or object to go through the handoff process before reaching target. It is very much possible to have the TG Pod placed at one point on the large target and have the Mav placed on a different point of the same target when bore sighting. If that happens then I think the handoff might end up being not accurate and thus cross keeps flashing when in target area and using the handoff method.
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Flashing cross has NOTHING to do with Handoff. Flashing cross tells you that if you release the missile now, it’ll probably miss, that’s it. If you get a flashing cross then one or more of the conditions for a steady cross aren’t satisfied.
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Flashing cross has NOTHING to do with Handoff. Flashing cross tells you that if you release the missile now, it’ll probably miss, that’s it. If you get a flashing cross then one or more of the conditions for a steady cross aren’t satisfied.
What ever you say, sir!
Where have I asked for ‘hand off’?!And what shall be wrong in the flights in the videos?! To me it isn’t clear what raises the steady flashing cross…
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the flashing in the video needed a better adjustment to make it disappear, so that wasn’t all that too surprising to see. Its still not the handoff technique.
Then make a own video in an own thread…
My question in my thread is: How to hit GMT’s with AGM-65.Earlybite
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What ever you say, sir!
Where have I asked for ‘hand off’?!And what shall be wrong in the flights in the videos?! To me it isn’t clear what raises the steady flashing cross…
Hi, my comment about Handoff was for Osmeen, not for you
Cross flash conditions:
1. AC pitch < -60 degrees or > 5 degrees
2. G < +0.5 or > +3
3. Speed (vcas) > mach 0.95 or 600 knots whichever is lower
4. AC Roll at lock-up moment was greater than 30 degrees
5. Current AC Roll is different in more than 30 degrees from lock moment AC Roll
6. Missile LOS outside of allowed gimbals (Keyhole for IR Mavericks, for A/B types it’s a kind of a circle)
7. FOV is WFOV and target size relative to the FOV is “small”.Keep out of these conditions and your cross will stop flashing.
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Hi, my comment about Handoff was for Osmeen, not for you
Cross flash conditions:
1. AC pitch < -60 degrees or > 5 degrees
2. G < +0.5 or > +3
3. Speed (vcas) > mach 0.95 or 600 knots whichever is lower
4. AC Roll at lock-up moment was greater than 30 degrees
5. Current AC Roll is different in more than 30 degrees from lock moment AC Roll
6. Missile LOS outside of allowed gimbals (Keyhole for IR Mavericks, for A/B types it’s a kind of a circle)
7. FOV is WFOV and target size relative to the FOV is “small”.Keep out of these conditions and your cross will stop flashing.
Have you seen any of these points in the flights?
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pardon me sir, but I thought it would help if all these remarks are made in a maverick thread. In your video I didn’t see any problem and you were able to shoot a target with 100% hit other than that I thought the ship was too close to the target after the first shot to get a steady cross. My emphasis on handoff is because it is quite a useful tool when you have a long line of vehicle and you are after only one of them, the one causing trouble to the pilot. So I think it was handoff procedure error that was causing the non stop flash.
I also found out that you can as well apply the 2 ripple when using TG in handoff. Just designate the first target with the TG pod then move the cursor and designate any other. Once cross is steady then shoot.
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Have you seen any of these points in the flights?
Yes probably you are breaking #6. Your nose is probably too high relative to the target position, which creates an angular offset that is outside of the keyhole. I bet that lowering your nose a bit in those vids would stopped the flashing.
FWIW, I had some feedback in the past (way before release, when I worked on Mavericks) that the Keyhole is too tight, so I expended it a bit, maybe I will see if some more expansion is necessary.
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Have you seen any of these points in the flights?
And I took a nice vid for you, the vid has some debugging numbers on it, watch that I fly just straight and level but keeping a relatively high nose (relative to target position), watch the numbers at the top left corner:
az - Missile seeker azimuth angle (compared to target position)
el - Missile seeker elevation angle (compared to target position)
offsetAngle - a “combination” of az and el from above
allowedOffset - The offset that is allowed
retval - The return value, once it goes above 1, the cross will start flashing.You can see that as long as the offset angle is lower than the allowed offset, the cross is steady, you can see that even when I crossed the border, lowering the nose towards the target helps getting a steady cross again for sometime until I just become too close…
It’s all about the angles.
Watch the vid at 1080 so you will be able to see the text:
In your vid from above, the value is above 1
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And I took a nice vid for you, the vid has some debugging numbers on it, watch that I fly just straight and level but keeping a relatively high nose (relative to target position), watch the numbers at the top left corner:
az - Missile seeker azimuth angle (compared to target position)
el - Missile seeker elevation angle (compared to target position)
offsetAngle - a “combination” of az and el from above
allowedOffset - The offset that is allowed
retval - The return value, once it goes above 1, the cross will start flashing.You can see that as long as the offset angle is lower than the allowed offset, the cross is steady, you can see that even when I crossed the border, lowering the nose towards the target helps getting a steady cross again for sometime until I just become too close…
It’s all about the angles.
Watch the vid at 1080 so you will be able to see the text:
In your vid from above, the value is above 1
Just made two flights and every flight with 4 Mav´s in one pass and 4 hits!
So far, I think it´s done, sir.
Now…hands offThank you very much sir for time and interest!
Thanks
and greeting
Earlybite -
Just made two flights and every flight with 4 Mav´s in one pass and 4 hits!
So far, I think it´s done, sir.
Now…hands offThank you very much sir for time and interest!
Thanks
and greeting
EarlybiteCheers!
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I-Hawk, thanks for the explanation. I watched your video and was wondering if the inlaid larger MFD’s were just for the video production or if one can actually do that inscreen while flying? I have created a custom view to get closer MFD view but it requires a heads down flying (HUD not in view). Having read up I’m guessing the former, but I thought I’d ask anyways.
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I-Hawk, thanks for the explanation. I watched your video and was wondering if the inlaid larger MFD’s were just for the video production or if one can actually do that inscreen while flying? I have created a custom view to get closer MFD view but it requires a heads down flying (HUD not in view). Having read up I’m guessing the former, but I thought I’d ask anyways.
The MFDs in the vid are coming from the BMS display extraction. I simply export the MFDs (and also DED, PFL and RWR) to a 2nd monitor with the BMS default extractor and then I use OBS recording SW and select to record each window separately, OBS allows you to do that.
Display extraction is very common for many people around the community AFAIK, it’s a great feature in BMS that adds a LOT to the immersion, especially if you have other gear like MFD bezels and something to make an ICP. My humble setup can be seen in this pictures:
Of course my setup is very simple, you have people with real cockpits, like this:
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Ihawk, very nice, and thanks for the explanation. I’d send you a picture of my humble setup but I think you’ve seen plenty of pictures of 21 inch flat monitors! lol Does the MFD extraction cause any issue with FPS btw?
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Well, drawing to more monitors than 1 will always cost some performance, how much? it depends on your V-Card and system. I can tell you that here I see ~15-25% FPS loss between full screen and windowed mode with display extraction (display extraction forcing windowed mode which by itself cause FPS drops with Nvidia cards, even without extraction). Folks with ATI cards I think suffers less FPS drop from using more monitors.
Also there are other tools to extract MFDs, for example MFDE which AFAIK can work also in Full screen mode and reported to be more FPS friendly.