Why Virtual Reality for BMS would improve the experience by order of magnitudes.
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Here lies Lt. Lawndart
he tried to eject flares
but shut down his engine instead
His last words:
“****ing Leaaaaap” -
The one I tried was not good, They ( my sons ) were using it for I racing. it hurt my eyes and couldn’t get focus in the distance.
I wonder if VR can damage your eyes. Your eyes constantly focus on one distance and you don’t have the option to look away, like you can with a regular monitor. They already say that looking at your monitor for long periods is bad for your eyes and that you should frequently look away to focus on various distances. With VR you can’t do that…so I wonder what the effects will be if you often use VR for longer periods of time, like long flights in a sim…
EDIT link to site with some info:
http://venturebeat.com/2015/04/18/were-not-talking-about-what-vr-is-doing-to-our-eyes-and-our-brains/ -
Haha, yeah, the famous haveitallprogrammedtoshiftedhotaskeys :mrgreen:
Always a good laugh when some of these guys ejects accidentially or lowers the gear during Dogfight
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What?
Look at Mud’s profile, no shift keys involved. It’s mapped to give you control of all RL HOTAS functions, lets you fly perfectly well from take off to landing using nothing but the HOTAS and mouse. No compromises or anything unrealistic about that.
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The one I tried was not good, They ( my sons ) were using it for I racing. it hurt my eyes and couldn’t get focus in the distance.
You used incorrect inter pupil distance setting.
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You used incorrect inter pupil distance setting.
I tried, but my pupils didn’t move, must have been all the bone around them :shock:
It was a case of “Here dad try these” But I could see the rez was low. One day.
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Virtual Reality gives you 360° awareness of your surroundings without having to invest multiple thousands of dollars for big and work intensive MultiMonitor/Projector solution.
When 24" monitors are at £100 and 27" monitors are at £150, a three-screen setup will only cost you £300-£450 and will work with lower-tier GPUs. With Oculus at £460+ and Vive at £689, coupled with the issues of having your entire vision covered vs. the need to access switches/maps/charts/touchscreen/mfds/mouse/etc., suddenly the multiple-monitor setup doesn’t look too bad cost-wise compared to a just-starting-out tech such as VR.
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We’ve discussed this a lot in all the other VR threads. Basically the big limitation for BMS is the HUD/HCMS focus not being at infinity and then the issue for cockpit builders not being able to see their switches/instruments (I am a believer in the front facing camera like Vive or a gap on the under side that lets you look inside the cockpit like what already happens IRL when using NVGs).
Arty and I both have played with the Leap Motion. I know I don’t use it any more and don’t think he does either. I wanted to use it as a virtual mouse to flip 3d cockpit switches but as an early adopter the support wasn’t there. The buzz will still hot around it so I ebayed it. I would be willing to give it another try if it had better support for Falcon’s 3d world.
Leap did update their software which apparently fixed a lot of the gripes about it. Orion.
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Leap did update their software which apparently fixed a lot of the gripes about it. Orion.
So can I use it as a mouse inside Falcon just as I can in Windows? That was the problem before, you had to use another program to get a mouse to work in Falcon and that program never worked well for me.
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AR for falcon is the way forward as far as pit builders are concerned… a white dome or white room or something along those lines and their pit. i imagine that would be heaven… motion actuated chair that i read a topic about recently… drools
I agree that AR is the way to go for pitbuilders in particular, as it would allow manipulation of physical switches (Unlike VR) along with providing a 360 degree view of the virtual sky / environment.
CastAr was supposed to have released their consumer product by now, but it appears they will only be releasing a developer’s version of their product. I’m still very confident of AR technology for use with BMS in the future.
My long term vision is to coat the inside of my canopy with the CastAr reflective material and install that over my cockpit, allowing a virtual unrestricted 360 degree view.
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Hehe I said AR like, it does the holodeck style thing but also in another thread here there is also video of it having a virtual “tablet” of your front facing camera feed. Again this is first gen, even probably during the software life of the initial Vive the front facing camera support will get better if it doesn’t bring the hardware to the its knees. I think 2ndGen front facing cameras and more AR features will start to be added in.
Edit for the link from the other thread of the front facing camera article: http://venturebeat.com/2016/03/02/heres-how-htc-vives-front-facing-camera-works-while-youre-in-virtual-reality/
More Vive as AR platform form links:
http://techcrunch.com/2016/01/05/htcs-new-vive-dev-kit-blends-vr-and-ar/
http://www.engadget.com/2016/03/25/livestream-mixed-reality/Not saying CastAR 1gen wouldn’t be better than Vive 1gen as an AR platform, just saying that if the front facing camera a stays in VR, 2gen VR may have enough AR features to make CastAR a dead end.
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It works in simpler games like Elite Dangerous because you can bind everything you need to the HOTAS and never have to touch the keyboard or other external input ever during play.
BMS is too complex for that right now. Many flight simulators are too complex for that right now.
Maybe someday, but today is not that day. Tomorrow isn’t looking good either.
Generic, unsupported statements set aside, what you really have to say is nothing more than your opinion.
I don’t have to take my hands off my HOTAS for Elite: Dangerous. I also don’t have to take my hands off my HOTAS for BMS if I choose not to. Similarly, I also do not have to remove my hands from my HOTAS for DCS A-10C.
So no, BMS is not “too complex” for VR to work. Maybe your control setup is, but the sim itself is not. There are plenty of people for whom VR BMS would work fantastically.
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I see a problem when you flying for an hour or two. Its going to be a big strain on the eyes. Also it’ll be harder for you to reach for the coffee, beer, wine, and sandwich thats you in front of you. Some missions are pretty long you can do some other things in between.
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I see a problem when you flying for an hour or two. Its going to be a big strain on the eyes. Also it’ll be harder for you to reach for the coffee, beer, wine, and sandwich thats you in front of you. Some missions are pretty long you can do some other things in between.
Didyou use it for a few hours? Your ipd setting was not calibrated, if you used an earlier prototype, those did not have ipd calibration. Your eyes will focus on objects as you do real life.
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http://www.destructoid.com/review-htc-vive-352103.phtml
The Vive also features a decent resolution camera on the front, which can be used at any time to provide a camera feed of the real world within the virtual environment. That’s a really nice touch, particularly if attempting to do tasks like typing while wearing the headset.
The ability to see your keyboard and mouse via camera feed without taking my headset off, as well as the absence of Oculus weird nose gap, for me made the Vive a considerably better VR platform of choice for seated play.
The headset itself was lightweight and comfortable enough to wear for long periods of time, and I did not feature any greater eye strain than I already experience working at a monitor all day.
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The nose gap was nice for me to find the mouse to click on switches in the cockpit. But i’m moving to a trackball placed behind the throttle.
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Getting a Vive. Flight sims and racing were the main reasons.
I also do not use the keyboard with my BMS setup, just HOTAS and Trackball.
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The nose gap was nice for me to find the mouse to click on switches in the cockpit. But i’m moving to a trackball placed behind the throttle.
Yep, that’s what I’m talking about with the gap and using it to your advantage like you would looking under NVGs.
If you look close on my X65 you’ll see my trackball velcroed to it, but it isn’t used that much due to my other input devices.
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Huds and small text is pretty readable.