Ff you could have one thing in the next update it would be…
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Seeing as those ones can be assessed daily with satellite (and in the case of the DPRK, are)
Good point
Are you sure that satellite’s pictures can update daily? Do you have an idea about how many hours/days before the recce a satellite has to be programmed, and what are their overfly cycle over a given location?
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For the US’ surveillance satellites, the complaint was that it took 12 to 24 hours to get data.
As far as being programmed… to my knowledge, the point of the systems is that they gather a large amount of data under their ground track, not just for programmed areas, but constantly. You dont need to program it at all for recce - you request the most recent set of images for the area, or perhaps for urgent update ask for a satellite to perform an orbit adjustment maneuver to update a specific area out of sequence. If the most recent pass was a hour ago, you have up to date intel; if the most recent pass was 14 hours ago, not so much.
The USSR surveillance satellites in the 80’s had an update cycle of 12 hours, but gathered data on a smaller area (northern CONUS). They used a molniya orbit to provide long time surveillance (9 hours) over the US. Then in the 3 hour period it would swing back over the horizon where they could downlink the data.
As for overflight of a specific location… I suspect that if BMS wanted to model that (you could, but it strikes me as being needlessly difficult; CMNO does it), you would model generic satellite capabilities, rather than trying to match real satellites to real locations and characteristics of their exact real life orbital parameters.
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If I am not on a secured network (HQII at least) … I would use codewords and certainly not Brevity known by everyone in the world.
I note that Dan Hampton commented in Viper Pilot that they would call magnum over the radio even when they were out of missiles, to try and spoof any would be listeners into employing EMCON even when it would be unnecessary. Additionally I might note that most codewords list I have seen (note: not that many) have been short enough to fit on a kneeboard - and have often omitted lots and lots of brevity that would be useful. Of course codewords are not useful if you have to look them up prior to use, in a high tempo situation when clear and quick communication is essential to survival and safe accomplishment of the mission. In fairness to your point though, there is I guess nothing stopping you from making such a complete list of codewords, and in Dan Hamptons case, it would not be the first thing people have called out from his book as being unrealistic or just plain wrong.
If its not counter to OPSEC… are most codeword lists short or long? If you have a long list of brevity that no one uses, its not useful. If you only use secure voice, then I guess its not a problem (until the secure voice breaks). If you have a long list of codewords everyone uses, its basically a brevity list that you hope that most are not familiar with. Then the issue is the pilots learning it - especially if it has to change, to limit the possibility of leaks. Seems like if I were to create such a list of codewords, it would be short enough to remember the most important, and no longer than could be put on a kneeboard - otherwise if it cant be remembered, or looked up in a hurry, it wont get used.
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… all what you say makes sens of course. My point was (and I think you are sharing it) … if I suspect/knows that radar operator can perform monitoring on wy working freq, and if I know they are waiting for “Magnum” to cease emitting, … I will certainly not use it when I fire for real. And maybe using it as described by Mr Hampton as a deception.
Well, we are speaking the “same language” Blu.
BTW, thank you for post about satellites.
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I knew it wouldn’t be easy but I just thought I’d ask because this flight sim is very unique…as to the person that told me about the PET shots I’m assuming that you either knew or suspected air defenses at the target area but if the HARM in BMS is so waypoint dominant, how do you fire PET shots if you encounter SAM’s on your way to the target area ???
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Well one way is to use the HAD. Another is to use the RUK POS mode. HAS could also work.
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…. Another is to use the RUK POS mode. …
This was bug-like in previous version …. that is, the HARM would fly out to the current steerpoint before searching. IOW, if the RUK target was between you and the steerpoint, the HARM would overfly the RUK target without engaging. Has that been changed?
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Im not sure. You could fix that given enough time by creating a steerpoint in the right direction but close to you. The ability to slew the SPI in 4.33 could possibly be useful in that regard.
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I thought I was the only one that knew about slewing the SPI :p:p:p:p:p:p
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I was thinking, what if we could have different audio outputs…for instance, if engine noise and exterior noises could be put on my pc speakers, then all the headset sound, comms, IVC, RWR put on my pc headset…
Its kinda like when on teamspeak…the comms come through my headset, but the game noise is run through my speakers…but it would be sweat if the ingame comms like ATC and AWACS could be put to my headset also.
Same with any other real life sounds being put into the pilots headset, my guess is also the electronics and missile tones.
Seems like more work then I can even imagine, trying to split audio outputs, but I believe this would add a minor level of realism for those of us with good audio systems.
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No more spinning clouds
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Any updates that would further improve the realism/add more working knobs, systems, switches would be on my wishlist.
Also a training campaign or training single missions would be great! I still have no idea what I’m doing!
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training single missions
You need to do some reading We have 15 done already and a training manual that go along to exactly address this :
I still have no idea what I’m doing!
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Where do you download the training missions in the training manual? I’m looking everywhere in that tactical situation single mission tab in the main menu and can’t find them.
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Click Tactical Engagements from the main menu, there is three tabs on that page - one of the tabs is entitled ‘TRAINING’. Click that, you will find all the training missions - no download necessary.
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Also, the HOTAS config is… “buggy”? I guess? Can’t use the TM-WH throttle to its full potential because it doesn’t recognize the 3-way switches (forward, neutral, back, (it only picks up forward and back)) and the hat next to the TDC slew isn’t being picked up as an option to assign it a function and I can’t seem to find a solution in the TM-WH forum…
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The EA-18G’s loadout is broken. Also, the F-15A/C drop tank and F/A-18’s 330-gal drop tank need to be of a lighter grey tone to match the fuselage’s paint tone.
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Also, the HOTAS config is… “buggy”? I guess? Can’t use the TM-WH throttle to its full potential because it doesn’t recognize the 3-way switches (forward, neutral, back, (it only picks up forward and back)) and the hat next to the TDC slew isn’t being picked up as an option to assign it a function and I can’t seem to find a solution in the TM-WH forum…
Use the Configuration tool. Then the “Dogfight/missile override self-cancel” in the Hardware submenu.
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I’ve just noticed that there is 5 training missions that are to be included in a later update. Where can I find training info on the combat radar, missile and gun? I don’t know how to fire the missiles and switch to gun.
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The avionics steps are detailed in the manual. Not sure if the BMS manuals put that in the dash one or the dash thirty four… but properly it should be in the dash thirty four.
Allied Force manual details it correctly also, but the keystrokes have changed since then. Otherwise if you happen across a T.O. GR1F-16CJ-34-1-1 that will explain it, in terms that will work perfectly well in BMS. Or a real jet, for that matter.
Broadly speaking, the easy way to fire missiles and the gun is to switch to the DGFT or MRM override modes, using the throttle switch for that purpose, then depress the trigger past the detent to fire the gun (in DGFT mode), and depress the pickle to fire a missile.