Norway Theater - Lets do it!
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FF didn’t use LOD’s, but DXM files. They must be converted to work in BMS. I do have those files, got them from SAAFOPS to use in FreeFalcon. They can be used in BMS with permission. Screenshot is taken in FF.
In the mean time: an aircraft that needs less fiddling to use in BMS: the main files are in the install already and just have to be ‘awakened’. These are screenshots from my install (stock Korea), with the help of cloud9:
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Good Job Fritz!!!
C9
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Anxiously awaiting news of this promising theater…
Summer is comming
Fresco
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Yes I understand ETR has been exceeded; this is a reason I don’t like making promises for a release date. That being said, it is probably a good time for me to give everybody an update.
As of right now, I have a Release Candidate Version (RC1) in small scale beta testing. My co-developer, Vagabonds64, is doing the final beta testing for the campaign in single player mode. He has found a few issues that missed my eyes that we are correcting as we go. Vags has said he has really enjoyed the attrition campaign and found it very engaging and a lot of fun. Once I have the single player aspects ironed out, Norway will go into multiplayer beta testing. Once all of the minor issues have been addressed, I will issue a version 1.0. TomCatz has been kind enough to allow me to host the upload link once we feel that Norway has been completed to our satisfaction. At that time, he will begin work on the terrain, 3D data etc.
While I am issuing updates, I want to speak more about our campaign and how it works. As all of you know, Korea is primarily a land grab type of campaign. The way Joe Pilot wins the campaign is by his own armored ground units securing Primary Cities and Secondary towns whose OCD numbers are recorded in the trigger files.
In Norway, the trigger file is set up in a manner where the winning side needs to attrition ground and air units below a certain ratio. The ground/air units from either side are set as a very specific ratio which favors the enemy side. Furthermore, the parties at war have different equipment quality difference. By adjusting the unit equipment ratio and quality allows me to manipulate the campaign length. ATM, I am doing the final tweaking in order for Joe Pilot to get the desired campaign length.
In another theater thread, a poster asked when Guam will be finally released. I wanted to mention that Norway’s campaign came directly from Guam. I just modified Demer928’s PvP force ratios and trigger files in order to make it a good single player versus AI campaign. As per Demer928’s request, once I get the campaign ratios/quality perfected, on a separate thread I will publically release all of my campaign work along with the trigger file on this board. In this manner, Demer928, Vagabonds64 and I hope other developers will be able to successfully replicate our campaign model in their own theaters.
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It sounds very promtedor. Good luck with the great work you are doing, and hopefully looking forward the publication of the theater, when you consider that it is in proper development.
Thanks for the update
Fresco
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Nice, maybe it finally get back to falcon
Sent from my iPhone using Tapatalk
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Yes I understand ETR has been exceeded; this is a reason I don’t like making promises for a release date. That being said, it is probably a good time for me to give everybody an update.
As of right now, I have a Release Candidate Version (RC1) in small scale beta testing. My co-developer, Vagabonds64, is doing the final beta testing for the campaign in single player mode. He has found a few issues that missed my eyes that we are correcting as we go. Vags has said he has really enjoyed the attrition campaign and found it very engaging and a lot of fun. Once I have the single player aspects ironed out, Norway will go into multiplayer beta testing. Once all of the minor issues have been addressed, I will issue a version 1.0. TomCatz has been kind enough to allow me to host the upload link once we feel that Norway has been completed to our satisfaction. At that time, he will begin work on the terrain, 3D data etc.
While I am issuing updates, I want to speak more about our campaign and how it works. As all of you know, Korea is primarily a land grab type of campaign. The way Joe Pilot wins the campaign is by his own armored ground units securing Primary Cities and Secondary towns whose OCD numbers are recorded in the trigger files.
In Norway, the trigger file is set up in a manner where the winning side needs to attrition ground and air units below a certain ratio. The ground/air units from either side are set as a very specific ratio which favors the enemy side. Furthermore, the parties at war have different equipment quality difference. By adjusting the unit equipment ratio and quality allows me to manipulate the campaign length. ATM, I am doing the final tweaking in order for Joe Pilot to get the desired campaign length.
In another theater thread, a poster asked when Guam will be finally released. I wanted to mention that Norway’s campaign came directly from Guam. I just modified Demer928’s PvP force ratios and trigger files in order to make it a good single player versus AI campaign. As per Demer928’s request, once I get the campaign ratios/quality perfected, on a separate thread I will publically release all of my campaign work along with the trigger file on this board. In this manner, Demer928, Vagabonds64 and I hope other developers will be able to successfully replicate our campaign model in their own theaters.
Good one Chuckles.
All the best on your work and thanks for the update. -
…drool…Gripen…I LOVE the Gripen…DROOOL…
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This theater interests me.
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^ WHOA!
Hope you stick around a while!
(Did somebody say Falklands?)
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^ WHOA!
Hope you stick around a while!
(Did somebody say Falklands?)
Nice to see you are still around Mike. I’m looking around the site seeing what has been going on, looking for something really promising and useful to contribute. Looks like a lot of neat things have been developed. I may start with some skinning just to ease back into things and then see what develops from there. There is always something to do in Falcon -
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I just wanted to give everybody an update.
The Nordic Theatre presently is continuing in Multiplayer beta test. During this testing several issues of note were discovered by the pilots concerning radio frequencies and the lack of ILS at airports. Starrats has been kind enough to go through the theatre files and repair many of the unseen elements of the theatre. He was also able to add radio and ILS frequencies to all usable airports. The ILS frequencies were added to the edited knee map chart. Starrats also added selectable ub 8 rockets to mig29S. So now, Nordic Theatre’s Mig 29S are able to perform ro9cket attacks like the real world. With these changes along with others not mentioned, Starrats improved the theatre stability.
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I thought this project had gone by the wayside so that’s fantastic news!
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Test flight on Nordic Theater….
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At what point does a theater get its own theater folder section? Be nice to have a complete work list and status of where this is going. I am currently assessing the current projects in BMS, trying to assess which ones might be a good fit for me.
Tom Catz: Maybe we could have an off-line dialogue of your plan and current detailed status.
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At what point does a theater get its own theater folder section? Be nice to have a complete work list and status of where this is going. I am currently assessing the current projects in BMS, trying to assess which ones might be a good fit for me.
Tom Catz: Maybe we could have an off-line dialogue of your plan and current detailed status.
Ranger, once the beta testing is all done, I am going to make a public release. Its is at that time, I will ask the BMS Theatre Mods to give the Nordic Theatre a dedicated subforum along with a sticky thread for download links. After my campaign work is complete, Tom Catz has agreed to return to the theatre and enhance the eye candy: 3D model, better tiles etc.
BTW Ranger, if you are looking for a theatre project that would be a good fit for you, I can help you out. Please pm me and we can talk further.
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Hi,
yes. First I would like to have a look about the campaigns. I´m sure I used a small number of low res tiles and placeholders on the map. So I think I should start with airbase rebuilding and texturing the tiles. After that I would like to Import some new 3d objects while using the objects and names in order to save the campaign files.
But(!) I´m not pretty sure if I have enough time to do all of that. So I think it could be a nice move to make it open for the community so that artists can Play with the Theater. Renember: I just used Tonces developer copy. I think everywhere could be a crazy guy who can make some impressive thinks if he has the Chance for a start.
However: Great to hear that the work on Nordic is still going on.
Cheers
Tom -
Campaign development is continuing even during beta testing. I did take a break from the trigger and cam files in order to do some artwork.
No more Korea campaign names and selection screens.
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Campaign development is continuing even during beta testing. I did take a break from the trigger and cam files in order to do some artwork.
No more Korea campaign names and selection screens.
What database has this theater? For a better red OBB and capability here you can find a doc.
https://www.benchmarksims.org/forum/showthread.php?8230-Suggestion-for-database-data-supply&p=389594&viewfull=1#post389594 -
Campaign development is continuing even during beta testing. I did take a break from the trigger and cam files in order to do some artwork.
No more Korea campaign names and selection screens.
Really nice layout, but the Gripen isn’t present in this theater if I’m not mistaken?