F-4 Phantom
-
I agree with u Tony. Other than aligment edits and several copy/paste thhings and commands on dofs or whatever LODeditor is very very old and needs too much time to work on it. In the other hand when working on 3ds u have to export several times to lod so u can check what u made. But anyway good work. I had several times tried to work witg dxm to lod with no joy. So for me in that thing u are a hero
Στάλθηκε από το SM-J500F μου χρησιμοποιώντας Tapatalk
-
Taking DXM models - what I notice now is that all the nodes that I put onto a DXM model in DXEdit - are turned inside out when the DXM model is converted back to LODEditor. I think it may have to do with the possibility that DXEdit and DXM models don’t have the same directional convention required by LOD models. So, nodes pasted in DXEdit may be “insided” out - there are several DOFs that this occurs as well as other cut and paste nodes. The key is to locate the nodes in LODEditor and reverse them and them only, then you need to run the shader normal on just them. No magic - just very time consuming looking up of the each set of nodes. In the interest of saving time I will probably create on super B style phantom and then put all the possible nodes on it then cut away those needed to make each sub-variant. The E model is pretty easy because they are all nearly the same.
I am hoping to have my IDF73 variant integrated this weekend to see how it looks and see what final tweeks are necessary so a I have a good idea of the complete set of fixes needed to reconvert the DXM model back to a usable LOD format for BMS. I am very encouraged by what I have found thus far and believe nearly all my models can be successfully converted back with a bit of work and time.
-
I am very encouraged by what I have found thus far and believe nearly all my models can be successfully converted back with a bit of work and time.
Can’t wait for the gas guzzler variants to look this good again!! Thanks Ranger.
-
Thugh im on vacations i found time and downloaded all needed programs and the model again and did some work. I believe im in 85-90% of the model it self. Some minor editing still needed and details. Maybe some more dof for the afterburner pedals and some good editing of the dat file so all animations will be look good in 3d world. I fixed the inner pylons as it seem to me too long and not as supposed to look. Gears have compression - extension as it suppose to have. Will post some pics when i will have the time. Therefore i think im in a good way. Also im thinking of adding the slots to the stabilators but dont know yet… time will tell… Cheers for now.
Στάλθηκε από το SM-J500F μου χρησιμοποιώντας Tapatalk
-
I think is a little big the slots
-
Beauty!
-
Ok… the model “dofed”,slotted (13 slots) and few details left for fixing and we are ready to go i think. I want to add a dof for the front wheels to turn wile on the ground. The stabilators are changed (did some work to look more to the original) and then comes skining. The model is unwrapped in 3ds so i will try in skining as well or i get the psds publish for the skinners to do if i have a problem. And at the end of course add antennas and things for each e/f version. Of course first will come the AUP of HAF… pictures will come soon
Στάλθηκε από το SM-J500F μου χρησιμοποιώντας Tapatalk
-
Small Update:
Exaust nozles work now as supposed to. I need to find afterburner and i want to animate also the intake ramps but still havent figure out how to declare it in the dat file.And any idea for the gun position would be great also
-
Small Update:
Exaust nozles work now as supposed to. I need to find afterburner and i want to animate also the intake ramps but still havent figure out how to declare it in the dat file.And any idea for the gun position would be great also
If you find a/the way to call the ramps please share as I’ve just modelled the intake ramps of the F-14 and it would add a lot of immersion given the huge intake openings and visibility of the ramps.
Your model looks smokin’!!
-
Mano, have in mind that the forward 2 bays hosting the AIM-7’s or -120’s are looking inboard. Don’t know how difficult is this to fix on the model. Take a look:
-
really nice!
-
Mano, have in mind that the forward 2 bays hosting the AIM-7’s or -120’s are looking inboard. Don’t know how difficult is this to fix on the model. Take a look:
http://3.bp.blogspot.com/-YxQe9sCAy5Y/UzNuIX4paAI/AAAAAAAA-Rs/Hfd1nRem9cg/s500/F-4E_HAF_AFDS.jpg
https://nationalpride.files.wordpress.com/2013/08/45511-120801c.jpg?w=640&h=425
Hmmm It was one of the first things i noticed but as you said i dont know how easy is gonna be to re-model actually the whole front-bottom area of the of the model.
Stingray. I have some ideas but as i said on the first post im not a 3d modeller actually im going through Trial and Error proccess. i will check some ideas though i have! -
Found this in F-15 dat file… If someone can translate it in plain English would be awesome lol
#-----------------------------------------------------IntakeRamp
#-----------------------------------------------------
animIntakeRamp1Table 3, 0 8 15, 4, 0.00 0.40 0.50 0.95, 11 11 0 11, 11 11 0 11, 11 11 11 11
animIntakeRamp1Rate 11.0 -
Found this in F-15 dat file… If someone can translate it in plain English would be awesome lol
#-----------------------------------------------------IntakeRamp
#-----------------------------------------------------
animIntakeRamp1Table 3, 0 8 15, 4, 0.00 0.40 0.50 0.95, 11 11 0 11, 11 11 0 11, 11 11 11 11
animIntakeRamp1Rate 11.0It is in English!!! HAHAHA
Pretty sure it’s referring to animation, what Table and Rate, I do not know. AFM???
EDIT: okay, plain English. there’s nothing plain about English….lol
C9
-
Ok declaring exactly the same in the dat file the Air ramps work as in f-15. meaning depending your AOA the thing is are they doing this in the real plane (on f-4) or they depending on speed and if so how we can declare it correctly?
-
I am pretty sure the F-15 ramp cants downward for subsonic speed and then straightens up the faster it goes. I would guess that air flow intake is greater for faster speeds to insure compressibility of the air flow doesn’t result in a stall of the engine. It would would also guess the F-4 intake ramp presses to its outward most position in subsonice speeds and as speed increases to supersonic, the ramp depresses. That would be my best guess.
The flight model gurus in BMS should be able to explain the code line better but I suspect it relates to speed of the aircraft, perhaps with two or four animations that get executed at points along the airspeed curve of the aircraft. Not sure which dof that would relate to but perhaps the code reads the dof and relates automatically to some percentage of animation. I would also guess you can edit at least some of those numbers, if you know what they represent, to better match the proper animation and geometry you are looking for.
Empirically, I would also look for some other already developed models in BMS - like the MiG-29 - it has a variable intake geometry. Maybe the F-111. Really any supersonic a/c should have something - expect perhaps the f22 which has some really powerful engines and probably has oversized intakes anyway to avoid and issues with compromising stealth. So, inspecting other FMs you may find differences that will point to some acceptable edits. Really, you might just trying changing the numbers in the FM and see what they do for you - perhaps hitting on something that gives you a desired result.
-
The tables take two key values, AOA and Mach
The table is arranged like so (it sucks because it has to be on one line)
[AOA Breakpoint count],[AOA BP1],[AOA BP2],[Mach Breakpoint Count],[Mach BP1],[MACH BP2],[DATA AOA1/M1],[DATA AOA2/M1],[DATA AOA1/M2],[DATA AOA2/M2]So you might use it like so:
1,0,2,0,.5,0,11 AOA BP count
0 AOA BP value (doesn’t matter, because there’s only 1)
2 Mach BP count
0 Mach BP value
.5 Mach BP value
0 dof value used at AOA 0’ and 0 Mach
1 dof value used at AOA 0’ and .5 Mach -
Hi Manos,
great model.
Do you know we now have dimmable position lights in BMS 4.33?
You can have a look at the AV-8B…Would be cool if your F-4 can have this also.
Cheers
Biker -
Main antennas for AUP added…
-
beautiful, great job Manos.
will you unwrap in a single texure?
cheers