Superhornet Out of trim
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All I can recall right now is how it acts during weapon releases…and the the book may say one thing and the logic may actually do something else. I’ve been working around jets long enough to know there’s more to them than the book…er…more books to read than just one. But in this instance manually trimming for a cat shot may be the real deal…I’m just not certain. I do know that most of the guys I know say they don’t do this operating ashore.
Further study required…
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It’s been demonstrated elsewhere on these forums that debating anything with you is useless so I won’t waste any more of my time. Have fun studying.
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Can’t get consistent results yet but it /seems/ to me like i’m getting more thrust off my left engine,
I have had some success with pulling the left engine back a little, seems to make things a little less pronounced (but it still isn’t super stable) -
solved the issue by setting the second throttle axis to the right throttle on my warthog. Thank you guys for your help that is the last of my f-18 issues (so far). Here is a summary.
A. Super hornet rolling - fixed by setting second engine axis (default of keyboard is bad).
B. Unable to avoid taking a bath on launch with any bomb load - fixed by setting flaps to full instead of auto.
C. Hud cut off - use middle mouse button and moving the mouse to reposition head. -
Flaps in full is actually the proper flap setting for a cat shot in the Rhino. Glad you found a work around for the others.
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solved the issue by setting the second throttle axis to the right throttle on my warthog. Thank you guys for your help that is the last of my f-18 issues (so far). Here is a summary.
A. Super hornet rolling - fixed by setting second engine axis (default of keyboard is bad).
B. Unable to avoid taking a bath on launch with any bomb load - fixed by setting flaps to full instead of auto.
C. Hud cut off - use middle mouse button and moving the mouse to reposition head.…that would do it. Particularly with a Super.
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It’s been demonstrated elsewhere on these forums that debating anything with you is useless so I won’t waste any more of my time. Have fun studying.
…now you’re catching on.
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Have the same problem. Here is what I found in testing.
Loadouts all Clear, AutoPilot is On with ALT and ATT.
F16, flies straight, or can hold slight bank left or right. Roll Axis Deadzone set to Small. So my Jstick centering is OK.
F18 C, had slow roll to the right. Changed Roll Axis Deadzone to Medium.
Now will maintain a slight bank to left or right.
F18 E, had serious roll to the right, eventually crashing. Changed Deadzone to Large. Still has very slight roll to right, but not so annoying.
Changing Flight Model to Simpified, roll problem is gone.Found a curious symetry entry in
F18e.dat & F18f.datEngine
#–---------------------------------------------------
typeEngine 8
nEngines 2
engine1Location -26.00 -1.90 0.60
engine2Location -26.00 1.60 0.60 (changed to 1.90)
engine3Location 0.00 0.00 0.00 (but had no affect)
engine4Location 0.00 0.00 0.00F18c.dat
Engine
#–---------------------------------------------------
typeEngine 0
nEngines 2
engine1Location -25.30 -1.80 0.70
engine2Location -25.30 1.80 0.70
engine3Location 0.00 0.00 0.00
engine4Location 0.00 0.00 0.00 -
I tried swapping the engine position lines from the 18c file into the 18e line and there is no roll issue if you do that. It appears that is the root of the issue.
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I tried swapping the engine position lines from the 18c file into the 18e line and there is no roll issue if you do that. It appears that is the root of the issue.
Does that change the AC dat files? If so, that may effectively lock players out of multi-player flights if the server/host has the ‘same AC dat files’ option selected.
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probably perhaps they could just include the changes as a fix in the next update. However, if you fly alone it fixes it. Just back up the file in case you go online.