Israeli Theater 1.0.3 for BMS 4.33.3+
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NP Leblonk
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Hey stupid question: Is there no Anti-Radiation Missile in the IAF? No HTS?
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Hey stupid question: Is there no Anti-Radiation Missile in the IAF? No HTS?
No ARM weapons in IAF inverntory as far as we know.
and HTS is mainly a US thing, however, there are some publication about IAF ELINT capabilities, and the exceed BMS scope, in order to compensate for that we gave the two-seater F-16s (D & I) a built in HTS. It works just as you expect it to. but you don’t need to load it upthere are some threads around about hunting down SAMs in ITO, however, our VFS’ favorite technique involves hunding them down the HTS, and Delilah missiles. Takes some time to learn how to operate it properly in this scenario, but it works in a most satisfying manner.
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Hey stupid question: Is there no Anti-Radiation Missile in the IAF? No HTS?
Interesting article on the latest Israeli strike speculating that it was either the Popeye or the Delilah in a DEAD role.
https://theaviationist.com/2017/03/17/syria-claims-it-shot-down-an-israeli-combat-plane-israel-denies-dissecting-the-last-iaf-strike-on-damascus/There is a general opinion with some air power minds, including a lot of the Israelis, that actually HARMs are not that effective to take out SAMs, they are really mostly effective as a suppression tool. I can’t remember the specific quote right now but a famous Israeli fight pilot had a quote that the best anti-SAM weapon was a 500 pound bomb delivered on the site.
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Hmm kinda pain in the ass to be honest… against mobile SAM working with an armored bataillon pretty useless…
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Hmm kinda pain in the ass to be honest… against mobile SAM working with an armored bataillon pretty useless…
Ha? Just like any weapons, you need to practice with it, and believe me when you are done, you’ll find it’s the most fun weapons to use.
And JFYI, in RL ARMs aren’t all that efficient, in BMS they are too efficient because of dumb AI brain for the SAM systems. In reality ARMs are mainly used to force enemy SAMs to shut down the radars, but not necessarily to hit them.
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Setting the ada skill Level to ace kind of gives you this expierience. Sams hiding themselves by only “blinking” momentarily to get a picture and coordinating launches to spring the trap once you entered it. It is a tactic used by the serbs during OP AF in bosnia around 1999, since they knew about the f16s presence and their capability to launch homing missiles against them, but HARMs Need some sort of Emission to home onto. Old SA-x Systems having their Radars on constantly therefore is not very realistic. Different thing with IADS using semi active SAMs.
Comparable with submarines using single sonar pings for distance measurement in combat. No sub would leave it on permanently. -
Ha? Just like any weapons, you need to practice with it, and believe me when you are done, you’ll find it’s the most fun weapons to use.
And JFYI, in RL ARMs aren’t all that efficient, in BMS they are too efficient because of dumb AI brain for the SAM systems. In reality ARMs are mainly used to force enemy SAMs to shut down the radars, but not necessarily to hit them.
My problem is, that you can’t use the HAD to directly mark a SAM position. Despite the fact that the HAD would never generate accurate coordinates likes this (trust me) you have to get way too close in to find an SA-8,6,11,17… with the Sniper POD. The advantage of an ARM (ALARM, AARGM, HARM, HCSM or even SHRIKE) that it is there before you enter the lethal range of the SAM, because 1 on 1 they will always win. No fighter pilot would be so stupid to search for the TAR/TELAR inside the Missile engagement zone without a window of SEAD support (can be a Jammer also, right?) because that’s suicide. At least on mobile systems, stationary systems (SA-2,3,5) different story.
JFYI if you want to learn more on that note…;-)https://www.benchmarksims.org/forum/showthread.php?22341-Tactics-for-dealing-with-a-SAM-nest&p=323417#post323417
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My problem is, that you can’t use the HAD to directly mark a SAM position. Despite the fact that the HAD would never generate accurate coordinates likes this (trust me) you have to get way too close in to find an SA-8,6,11,17… with the Sniper POD. The advantage of an ARM (ALARM, AARGM, HARM, HCSM or even SHRIKE) that it is there before you enter the lethal range of the SAM, because 1 on 1 they will always win. No fighter pilot would be so stupid to search for the TAR/TELAR inside the Missile engagement zone without a window of SEAD support (can be a Jammer also, right?) because that’s suicide. At least on mobile systems, stationary systems (SA-2,3,5) different story.
JFYI if you want to learn more on that note…;-)https://www.benchmarksims.org/forum/showthread.php?22341-Tactics-for-dealing-with-a-SAM-nest&p=323417#post323417
Getting used to the Delilah weapon is a matter of practice, try it and you will find that you can kill any mobile SAM without getting into the battery range. The only exceptions are SA-10 and Patriot but those you can kill by using the HAD only. See videos I recorded back then:
And fancy example of Delilah killing an SA-6 FCR after a go-around session (Advanced capability - which I recorded after I finished all features of the development):
FWIW, in our VFS we are using Delilah to hunt mobile SAMs and sometimes we do it without using the TGP at all, just firing on the HAD symbol location and searching with the Delilah camera. It works, and great fun as well
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There is a file called “dds_textures” of 1.8GB in Terrdata/objects/ It’s normal ?
Thanks for the support.
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I don’t see any file called that in Terrdata/objects?? You sure that’s the folder??
C9
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Terrdata/objects is a folder.
It contains a copy of the falcon 3ddb with some extra models, which alone is about 1.1Gb and there are a bunch of textures there. So yeah, 1.8GB for the folder sound about right -
No, I see what he’s saying now, its an additional folder, not file.
Inside the terrdata/objects folder is a dds_textures folder. It contains an additional KoreaObj and KoreaObj_HiRes folder.
That folder is 1.85GB’s alone then all the other stuff and the entire objects folder is a whopping 7.04GB’s!!
That stuff was problem meant to be cleaned out before release??
C9
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Yes I mean “folder” sorry.
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I fear you are correct…
I had a brain fart building it I guess.the addition “dds_texture” is redundant. I have no Idea when in got there. I missed it because the installer size is the same (compression Deduplicates stuff naturally).
feel free to delete it and free up 3GB
Thanks for the heads up,
sorry for the incontinence. -
Thanks!!
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Could I ask that this thread be stickied? Seems like it would be easy for people to get confused as to what the latest version is when the 1.01 thread is stickied and this one isn’t.
Thanks.
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Could I ask that this thread be stickied? Seems like it would be easy for people to get confused as to what the latest version is when the 1.01 thread is stickied and this one isn’t.
Thanks.
Correct statement.
+1 here.
Nikos. -
Just got around to installing ito 103. Great work guys.
This sim and all the code developers,terrain modelers, and skinners–-kudos to JanHas, never ceases
to amaze me.Sic semper Tyrannis