AGM-65… I haven't hit anything since 4.33
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I wanted to say too, I play on a 100 inch combined display, with smart scaling, and track IR, so a t-72 at 10 miles out is not hard to see with labels off, I push L once and i’m basically a fly on the drivers nose.
that should be the next real life exotic technology, in eye zoom and blinking tms cues. would free up a TQS hat.
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I’m not an authority I am just trying to synergy what is reality with what is happening in the game. the mav was designed to kill light AA and ground based IR in a CAS type of model. If you’re going after sa-10’s expect unforeseen consequences.
SA-10?
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I wanted to say too, I play on a 100 inch combined display, with smart scaling, and track IR, so a t-72 at 10 miles out is not hard to see with labels off, I push L once and i’m basically a fly on the drivers nose.
To each his own, and I’m not one to criticize how people have fun. Having some is what matters. However, using the TGP to find targets like tanks is still very useful if you have a “regular” screen (because you can’t ID a tank at such a distance).
It’s also useful for the “real procedures” oriented virtual pilots, as in real life you can’t find and ID a tank 10 miles away in a Korean or European landscape. -
i’m relatively new but have real life knowledge and a knack for flying so I may be asking in err, does the TGP increase the range of the mavericks? because in my observations it doesn’t matter, the dynamic launch zone indicator will stay the same and same distances, and I don’t get LA until about 9 miles out.
With TGP boresighted If I fire anything greater than 15 miles out, it misses.
I’m not an authority I am just trying to synergy what is reality with what is happening in the game. the mav was designed to kill light AA and ground based IR in a CAS type of model. If you’re going after sa-10’s expect unforeseen consequences.
The maverick is my all time favorite missile, so I took it personal getting it down. I have a99.5% accuracy rate with this weapon now, but like I said, I don’t boresight , I avoid it if at all possible. The seeker can find the target at about 10 miles, and if it’s getting ground heat you can make it go where you want it with direct.
this is why we do this, learning! happy sunday!
The TGP won’t increase the range of the MAV, but it will increase the range at which you can find and acquire a target. Same-same for radar…if BMS A/G radar behaves. Personally, I like LMAV better than the IR types and wish we had them in BMS. I’ll add that I think you’re firing way too far out…unless you’re also flying way too fast…
…and yeah, if you think you’re going to go hunting SA-10s with a MAV, I’d suggest you sober up - just to bring RL into it. Jus’ sayin’.
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If you’re having trouble with dumb off the rails Mavericks, cut the complexity with a knife. Turn the TGP and radar off and just deliver with bore using the mark I eye and the WPN page. Find the limits and what does and doesn’t work. When you’ve got a hold of that then you can pile on the extra layers.
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I just want to point out to you I kind of see where he’s coming from if you were a new player and you’re looking YouTube and that’s your main resource your perception would be that you need to boresight Mavericks with the targeting pod thankfully I’m a new player but I’ve been kind of supporting the real life industry for 20 years so I kind of knew better and I went right to boresighting you know but in any event the perception in the “” community right now from the outside coming In is that you probably need to boresight your Mavericks to the target in Pod if you’re just learning off YouTube.
Sorry if there’s any like weird **** ups because I’m using microphone walking and can’t really see what I’m doing
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I agree : many players seem to think boresighting is mandatory, whereas it’s only a “bonus” you can use if you wish to.
Besides, the misconception was one of the reasons why I wrote the Maverick document for our French Ecole de Chasse (Fighter School). -
The “misconception” is when you have to do it, and when you don’t…and how it depends on how you are using the weapon.
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I achieve 100% hit rate with AGMs nearly every time (and when I don’t it’s mostly because I and my wingmen aim at the same target and they get it earlier - so note that that can be one of the reasons you miss).
What I do is I get up from the airbase into the air with TGP and AGMs already powered on, fly at 12-14k feet (to get good visuals with both TGP and AGM cameras), then when AGMs come online I pick one of the buildings on the FCR about 10-15 miles away, lock it with TGP (the correct lock is when the square appears inside the crosshair, not all buildings will get locked), make sure it sits in the front quarter of the plane, then aim all AGM pods (have to do it once per pod, don’t need to do it per missile) at that building, make sure I locked exactly that one then hit BSGT for each pod.
Then when I approach the target I usually do so at 16k-18k (unless it’s a bad weather, then I stick at 11k or whatever the height that will allow TGP/AGM cameras to see and lock targets), lock as many targets as I can at once (2-4 depending on pods) and fire within 10 miles away (a max distance that will guarantee that your AGMs reach the target) making sure small AGM crosshair stays as close to the center of the image as possible and not flashing (flashing means the missile can’t get a lock), then release all missiles at once.
And most of the time I end up with 6 out of 6 or 8 out of 8 hits unless, as I’ve said, wingmen hit the same target earlier or I break something when over-G’ing in some other event.
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I’ve been getting a 50/50 hit rate which is fairly bad considering they cost up to $110K each
My last two misses saw the mavs fly straight down into the ground even though the crosses were centered and not flashing.
Question when boresighting the mavs… once I’ve TMS Up on the TGP I can simply just cycle through each mav station and boresight right? I once watched a video where it said to switch back to TPG, TMS a down then TMS up for each station which seems to be quote laborious.
Then watched another vid that said to just switch stations, slave the mav and boresight without going back to the TGP.
Not sure which is the “right” way of doing things.
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I’ve been getting a 50/50 hit rate which is fairly bad considering they cost up to $110K each
My last two misses saw the mavs fly straight down into the ground even though the crosses were centered and not flashing.
Question when boresighting the mavs… once I’ve TMS Up on the TGP I can simply just cycle through each mav station and boresight right? I once watched a video where it said to switch back to TPG, TMS a down then TMS up for each station which seems to be quote laborious.
Then watched another vid that said to just switch stations, slave the mav and boresight without going back to the TGP.
Not sure which is the “right” way of doing things.
Just switch Mavs
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this is a mercurial subject, as having read across the internet, the debate is raging on. Even within smaller shall we say, authentic communities, the proper way to apply the weapon seems to have some variance.
I’d be interested to read that French document you mentioned having authored.
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this is a mercurial subject, as having read across the internet, the debate is raging on. Even within smaller shall we say, authentic communities, the proper way to apply the weapon seems to have some variance.
I’d be interested to read that French document you mentioned having authored.
You’re not really giving yourself much credits by mixing sources and people up.
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My last two misses saw the mavs fly straight down into the ground even though the crosses were centered and not flashing.
Don’t laugh but the other critical indicator other than the pointing cross not flashing is the Maverick tracking the target. The visual difference between pointed at but not tracking and tracking isn’t huge. Correct me if I’m wrong but when actively tracking it’s not possible to slew the gates off the target (WPN SOI of course) without pressing TMS aft first.
If you’re solid pointing cross, can’t slew a SOI WPN away and still getting dumb missiles some pictures, track, or video would be helpful to diagnose.
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I’d be interested to read that French document you mentioned having authored.
If you can read French, here it is : http://www.checksix-fr.com/download/tir-missiles-maverick/
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I’ve been getting a 50/50 hit rate which is fairly bad considering they cost up to $110K each
My last two misses saw the mavs fly straight down into the ground even though the crosses were centered and not flashing.
Question when boresighting the mavs… once I’ve TMS Up on the TGP I can simply just cycle through each mav station and boresight right? I once watched a video where it said to switch back to TPG, TMS a down then TMS up for each station which seems to be quote laborious.
Then watched another vid that said to just switch stations, slave the mav and boresight without going back to the TGP.
Not sure which is the “right” way of doing things.
Lock an object in TGP, lock, boresight and switch mavs without touching TGP. After you are done just switch back to TGP and hit TMS down to release a lock and maybe cursor zero so you are free to use TGP for real targets. Oh and do remember that a maximum distance at which mavericks will get a lock is ~14-15 miles (unlike a TGP with its ~25) so don’t try to lock anything further away or you will get a hand-off error.
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If you’re having trouble with dumb off the rails Mavericks, cut the complexity with a knife. Turn the TGP and radar off and just deliver with bore using the mark I eye and the WPN page. Find the limits and what does and doesn’t work. When you’ve got a hold of that then you can pile on the extra layers.
In my personal experience, mark I eye is not an option, as I rarely can see vehicles in the ground, unless labels is on.- I must use always FCR in GM or GMT mode for detecting targets and see them with the TGP
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since my hit rate with maverick is around 60%,
to save time, I want to make a te mission with maverick already powered on and boresighted ready to launch,
so I can just practise only the launching process.
is it possible to do it?
please advise. -
since my hit rate with maverick is around 60%,
to save time, I want to make a te mission with maverick already powered on and boresighted ready to launch,
so I can just practise only the launching process.
is it possible to do it?
please advise.There is an option to bypass the maverick warm-up time, but turned on and ready boresighted might be too much to ask.
In your Falcon BMS.cfg file, search for:
set g_bRealisticMavTime 1 // Enables realistic Maverick seeker head gyro spool up time of 3 minutes
and change the value to 0 (zero)
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Or set unlimited ammo so you can carry a pair and never run out. You’d only suffer the 3 minutes once. Add unlimited fuel and the only time limit is the human element.