AGM-65… I haven't hit anything since 4.33
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I achieve 100% hit rate with AGMs nearly every time (and when I don’t it’s mostly because I and my wingmen aim at the same target and they get it earlier - so note that that can be one of the reasons you miss).
What I do is I get up from the airbase into the air with TGP and AGMs already powered on, fly at 12-14k feet (to get good visuals with both TGP and AGM cameras), then when AGMs come online I pick one of the buildings on the FCR about 10-15 miles away, lock it with TGP (the correct lock is when the square appears inside the crosshair, not all buildings will get locked), make sure it sits in the front quarter of the plane, then aim all AGM pods (have to do it once per pod, don’t need to do it per missile) at that building, make sure I locked exactly that one then hit BSGT for each pod.
Then when I approach the target I usually do so at 16k-18k (unless it’s a bad weather, then I stick at 11k or whatever the height that will allow TGP/AGM cameras to see and lock targets), lock as many targets as I can at once (2-4 depending on pods) and fire within 10 miles away (a max distance that will guarantee that your AGMs reach the target) making sure small AGM crosshair stays as close to the center of the image as possible and not flashing (flashing means the missile can’t get a lock), then release all missiles at once.
And most of the time I end up with 6 out of 6 or 8 out of 8 hits unless, as I’ve said, wingmen hit the same target earlier or I break something when over-G’ing in some other event.
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I’ve been getting a 50/50 hit rate which is fairly bad considering they cost up to $110K each
My last two misses saw the mavs fly straight down into the ground even though the crosses were centered and not flashing.
Question when boresighting the mavs… once I’ve TMS Up on the TGP I can simply just cycle through each mav station and boresight right? I once watched a video where it said to switch back to TPG, TMS a down then TMS up for each station which seems to be quote laborious.
Then watched another vid that said to just switch stations, slave the mav and boresight without going back to the TGP.
Not sure which is the “right” way of doing things.
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I’ve been getting a 50/50 hit rate which is fairly bad considering they cost up to $110K each
My last two misses saw the mavs fly straight down into the ground even though the crosses were centered and not flashing.
Question when boresighting the mavs… once I’ve TMS Up on the TGP I can simply just cycle through each mav station and boresight right? I once watched a video where it said to switch back to TPG, TMS a down then TMS up for each station which seems to be quote laborious.
Then watched another vid that said to just switch stations, slave the mav and boresight without going back to the TGP.
Not sure which is the “right” way of doing things.
Just switch Mavs
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this is a mercurial subject, as having read across the internet, the debate is raging on. Even within smaller shall we say, authentic communities, the proper way to apply the weapon seems to have some variance.
I’d be interested to read that French document you mentioned having authored.
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this is a mercurial subject, as having read across the internet, the debate is raging on. Even within smaller shall we say, authentic communities, the proper way to apply the weapon seems to have some variance.
I’d be interested to read that French document you mentioned having authored.
You’re not really giving yourself much credits by mixing sources and people up.
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My last two misses saw the mavs fly straight down into the ground even though the crosses were centered and not flashing.
Don’t laugh but the other critical indicator other than the pointing cross not flashing is the Maverick tracking the target. The visual difference between pointed at but not tracking and tracking isn’t huge. Correct me if I’m wrong but when actively tracking it’s not possible to slew the gates off the target (WPN SOI of course) without pressing TMS aft first.
If you’re solid pointing cross, can’t slew a SOI WPN away and still getting dumb missiles some pictures, track, or video would be helpful to diagnose.
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I’d be interested to read that French document you mentioned having authored.
If you can read French, here it is : http://www.checksix-fr.com/download/tir-missiles-maverick/
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I’ve been getting a 50/50 hit rate which is fairly bad considering they cost up to $110K each
My last two misses saw the mavs fly straight down into the ground even though the crosses were centered and not flashing.
Question when boresighting the mavs… once I’ve TMS Up on the TGP I can simply just cycle through each mav station and boresight right? I once watched a video where it said to switch back to TPG, TMS a down then TMS up for each station which seems to be quote laborious.
Then watched another vid that said to just switch stations, slave the mav and boresight without going back to the TGP.
Not sure which is the “right” way of doing things.
Lock an object in TGP, lock, boresight and switch mavs without touching TGP. After you are done just switch back to TGP and hit TMS down to release a lock and maybe cursor zero so you are free to use TGP for real targets. Oh and do remember that a maximum distance at which mavericks will get a lock is ~14-15 miles (unlike a TGP with its ~25) so don’t try to lock anything further away or you will get a hand-off error.
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If you’re having trouble with dumb off the rails Mavericks, cut the complexity with a knife. Turn the TGP and radar off and just deliver with bore using the mark I eye and the WPN page. Find the limits and what does and doesn’t work. When you’ve got a hold of that then you can pile on the extra layers.
In my personal experience, mark I eye is not an option, as I rarely can see vehicles in the ground, unless labels is on.- I must use always FCR in GM or GMT mode for detecting targets and see them with the TGP
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since my hit rate with maverick is around 60%,
to save time, I want to make a te mission with maverick already powered on and boresighted ready to launch,
so I can just practise only the launching process.
is it possible to do it?
please advise. -
since my hit rate with maverick is around 60%,
to save time, I want to make a te mission with maverick already powered on and boresighted ready to launch,
so I can just practise only the launching process.
is it possible to do it?
please advise.There is an option to bypass the maverick warm-up time, but turned on and ready boresighted might be too much to ask.
In your Falcon BMS.cfg file, search for:
set g_bRealisticMavTime 1 // Enables realistic Maverick seeker head gyro spool up time of 3 minutes
and change the value to 0 (zero)
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Or set unlimited ammo so you can carry a pair and never run out. You’d only suffer the 3 minutes once. Add unlimited fuel and the only time limit is the human element.
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Just for the record, I now officially bloody hate Mavericks.
Catch you later Phil!
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See here, dear…don’t make a fuss…I’ll have your Spam…I love it!
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Just for the record, I now officially bloody hate Mavericks.
Catch you later Phil!
I’m of the Opinion if I can hit it with a Maverick, I could do it safer with a LGB. If I need to go low, Might as well use CBUs. Same Risk, more PK.
Granted, this is speaking in game terms. Mavericks are an amazing, if sometimes frustrating weapons system.
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I’m of the Opinion if I can hit it with a Maverick, I could do it safer with a LGB. If I need to go low, Might as well use CBUs. Same Risk, more PK.
Granted, this is speaking in game terms. Mavericks are an amazing, if sometimes frustrating weapons system.
Yet, sometimes you want to attack from 3 kft but can’t approach the target less than 3 Nm… in that case, 65D are an excellent option.
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Yet, sometimes you want to attack from 3 kft but can’t approach the target less than 3 Nm… in that case, 65D are an excellent option.
Agreed, though a time or two the G’s Force Correlate function has come in handy
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Hopefully not highjacking Rocks’s thread, but my earlier post reminded me of something that could be useful.
Once , on a low level Weasel attack, I popped over a ridge an there sat a SAM site. Around then I had also been doing the Mav TE, so Force Correlate was in my mind. Anyway, I popped over the ridge, went TMS right, put the Mav’s sighting cross on the site, and Rifled. It hit, without radar/TGP lock, handoff, or anything else.
I didn’t think too much of it at the time, but this post has made me wonder what the Group thinks-Was that hit luck or could we be on to something here(against nonmoving targets, at least)? -
I’ve just read the topic and grabbed my popcorn!
You don’t have to boresight to use Mavericks
As Agave said, you don’t have to boresight them
I want to break for a narrative moment: Boresighting with the TGP is basically unneeded
Guyz, in real:
AGM-65 A & B don’t need boresight, the feature is not even in their OFP program. These 2 are TV guided, not even necessary to carry a TGP pod to use them.
Models D & G NEED boresight before using them, no matter the firing mode. The boresight process is done (at least for our HAF crews but I’d expect to be the exact similar process and checklists for other NATO allies equipped with these 2 missile versions) MAINLY on the ground, at the leak / holding area while the bird is static. It is much harder to boresight the missiles in the air, but depending the time available for TO and the mission profile (if it passes through specific routes containing special ground obstacles to quickly and safely boresight them), yes it can be done in the air as an alternative.
Again, these in real. This game tries to simulate reality as close as possible, and in the aspect we discuss it is accurate and only missing some small extra details.
as of now you cannot buddy lase the maverick g or d
There is no TGP “laser” involved in firing and guiding these 2 missiles (only laser ranging for TGP is there to assist on DLZ crosscheck). Perhaps you wanted to describe another system?
Now is the fun part, and the only time I use the Boresighting feature. More than likely your situational awareness is shit right now, because of all the head down work you are doing with the maverick, and I will point out any weapon or system of application that lowers your situational IQ is not worth using, EVER, PERIOD
I have to state quite the opposite Sir, based on numerous facts. It seems to me that many ppl forget what the versions D and (mostly) G are designed for. These are special missiles not because of their guidance but due to their warhead weight and capabilities. The pilot will NEVER use these against simple tanks, trucks or simple SAM vehicles laying static or moving on the ground (except of course as alternative targets / opportunity targets and depending the ROEs). These heavy missiles will be used against bigger targets that will need penetration, harden shelters and buildings, hq’s, bridges, ships. What these targets have in common is that they are big, with enough difference from the background/surrounding environment to quickly and easily deploy them, using the extra benefit of hands-off auto targeting mode and increased spotting distance through TGP and/or FCR. So the weapon deployment tactic if used correctly ( = boresight them first) will ensure minimal pilot effort and disruption of SA.
One final quote to validate my above paragraph versus your (wrong IMHO) statement of “any weapon or system of application that lowers your situational IQ is not worth using, EVER, PERIOD”, are the MITL (Man In The Loop) weapons actively guiding through a datalink. Weapons belonging to this category are more pilot effort -demanding with much more higher level degree to disrupt pilot SA, but as you know most of them -the most capable between- are newer designs that equip not only the latest Viper versions but other advanced platforms too (e.g. IAF Sufa’s with Delilah, THK Vipers and Korean Eagles with AGM-84H Slam-ER and SOM’s, IAF F-15I’s & THK F-4 2020 with AGM-142 Popeye etc). So if in real these assets and tactics are the latest and most advanced within an airforce, your statement is just not valid.
BTW, marketing guru’s from US companies in order to gain some extra bird orders decided years ago to “create” the description “missionized capable aircraft” for some of their platforms, specifically for using such MITL weapons. Speaking for the Viper, these are normal twin-seaters with the rear seat pilot to control the guidance of such a MITL weapon un-disrupted from everything else, while the front-seat pilot maintains full SA. Operational usage, training, mission design and tactics, as and weapons themselves automations have shown that with pilot experience the second rear-pit pilot is not necessary nowdays. So this exactly is one more validation for your wrong statement.
boresighting the tgp doesn’t do anything for you except give you a nice view of your mavericks missing their target or busy work for your hands and eyes, taking you off the knife.
TGP is not “boresighted” by the pilot, it passes these tests automatically during startup on the BIT process, a feature not implemented currently in BMS (which is viewable internally in the TGP MFD and externally in the TGP head rotating patterns). Pilot authority is to “focus” the TGP camera anytime, again another feature N/I.
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Hopefully not highjacking Rocks’s thread, but my earlier post reminded me of something that could be useful.
Once , on a low level Weasel attack, I popped over a ridge an there sat a SAM site. Around then I had also been doing the Mav TE, so Force Correlate was in my mind. Anyway, I popped over the ridge, went TMS right, put the Mav’s sighting cross on the site, and Rifled. It hit, without radar/TGP lock, handoff, or anything else.
I didn’t think too much of it at the time, but this post has made me wonder what the Group thinks-Was that hit luck or could we be on to something here(against nonmoving targets, at least)?…that’s the way you ought to be doing it…if you’re going to skip boresighting.