LODEditor Replacement
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Edited: Discontinued for personal reasons
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I’m very happy if you can pull this off. I have used LE since… well forever… and if I would like to offer my feedback/test it if you want. The current LE is not a bad piece of software, I admit it’s not perfect but it’s getting the job done.
The thing that is #1 on my list, don’t know if LE it at fault here, remove the 100k poly limit. I don’t mind waiting minutes to save files, but I’m leaving some very nice (quite low poly) parts of the current LV3 models because of that limit.
#2 would be a full screen editor, now it’s limited to 1024x768 (on a 2560x1600 screen).
#3 The editing screen: all the commands/editing tools I need are there and I’m happy with how it works. The one thing I would like to change is get the tools now hidden in the Tools drop down menu to be buttons on the side. The main reason why I use Photoshop Elements and not the regular Photoshop is because the tools are less directly/too deep available compared to the Elements version. With Elements I can work faster.Let me know If you want my help in testing or feedback. Happy to help.
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Is LE 2 gb lod limit will be removed?
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Is LE 2 gb lod limit will be removed?
Shouldn’t it be a BMS code limit? I guess 3rd party tool can do nothing for that.
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so good but do you know BMS file structure ?
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God speed God Luck.
I think the first biggest subject you have to solve would be to deciphering LOD binary files. Do you have any plans for that?
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We need a new, better file format to move away from .LOD’s…
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First of. Hat’s off m8 for the initiative.
Respect.Me and others as you already seen will be on your side for this.
I’ll give you hell and I’ll give hell to others not helping you when needed.Just some quick thoughts - request before diving in and going in the tricky parts of it.
U asked what we like… we like that it still works.-
I personally liked and used the ruler in LE. When u don’t have good measurements and u have to be based on current models or recreate them the ruler helped. But u must set start and end by the eye. A magnet to a vector edge would be nice.
Also when u import and fubared the units and the model is either tiny or gigantic this helps.Selecting polygons with the mouse now is nice but way tricky. going through the tree is ok I got better things to do.
Editing the model I wouldn’t recommend having it at all, and additionally I would love the ability to import either from max file or from obj or fbx. Falcon exporter is at 3dsmax 2013 officially while 3dsmax is at version 2017.
Importing complex models needs a lot of time.
Example:
for an objective that consists of 7 models. x3 lods x3 (normal damaged destroyed) and then u have work on Falcon Editor. Personally for a long bridge took me an hour to just import to falcon.Importing again. U have an airport in 3ds max or a very long bridge.
U must isolate each part of the model (u brake it cause one bomb can’t destroy the whole model) and center it (X0,Y0) then export then import in LE then import to Falcon Editor and re-position.
While exporting as is (without centering the parts in X0,Y0 max) places the features in the exact correct position. BUT in falcon shows the selected feature in recon in the center of the objective, means if the feature is in the far end you don’t see it. So a nice functionality and cooperation with Falcon Editor guy to auto snap in center of model while keeping the position from max would greatly help on vast long models and reduce editing and creating time in Falcon and 3ds max.For editing since for some things there is no tool to work on them they would need an easier interface instead of selecting and altering values which u totally don’t know what they mean or do.
Example lights… like the light reflected from a light source on a polygon. The source must be created in LE as I understood it.
Another example are runway and taxi lights…
Guys do manage those but it’s a bit of a heck.Another black - grey area are the scripts for animations.
Export to max as is with textures and all the majesty to be able to continue - alter or whatever in 3dsmax. It will be handy a new tool - functionality cause when u export some falcon specific properties will be lost, so they must be isolated and exported to a file like xtras.something. Now when u come back import and the xtras.something as it was or select which properties go where.
Having the thing in one tool Falcon Editor would be the best as following the same logic and one thing to master all. Automations could apply as it will eventually end up to Falcon Editor. I know a long shot but one can dream.
What else could you add to the equation regarding offering new features to some areas regarding 3d and models manipulation so that BMS can benefit from it? I’m sure the BMS guys will come full guns here… when they see fit.
Count me in if a manual will be needed. The tool I use is DRExplain and can create a chm file to be integrated in the code balloons etc u know or using keys along with html version or pdf…
Once again really glad u made that choice.
So is it ready yet? :lol:
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a simple way to create licence plates is welcome
thanks for the initiative
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a simple way to create licence plates is welcome
thanks for the initiative
Come one dema…
Give the guy more info… Just create licence plates ain’t enough I believe… -
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I’ve never played around with the license plates. Can you post a link to a thread with the details on how to do it? Or a PM with the process, or something to point me in the right direction?
https://www.benchmarksims.org/forum/entry.php?140-Creating-license-plates-Part-1
please help to do it faster
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Yeap blender is used sketchup also. Also newer 3ds max versions after 3ds max 2013. But all end up to 3ds max 2013 as the exporter plugin to create the LOD files works on 3ds max 2013.
About skins DDS is the main one. But has to do with model types like detail and specific properties and vary from DXT1 to DXT 5 for Alpha non alpha detailed alpha.
Most use photoshop or gimp or whatever but the norm is PS as it has the nvidia plugin to export to DDS format.
Other tools do the conversion but some not correctly so PS is the basic rule.
Please please consider another pain.
We have the vanila bms 3d database and then we moders start to alter add things.
This fubars things when bms releases a new version and everything must be done from scratch regarding LE work.
So a tool like old new compare, shift or control select with indications of conflicts and differentiations and import from to would ease up the pain greatly. And this is half the pain, then theater dev must do the job in Falcon editor to reflect the alterations.sent from my mi5 using Tapatalk
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We need a new, better file format to move away from .LOD’s…
It would be nice to have format where you give a model a folder and dump all files there…
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Dont know but i can fix u up.
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