Unit Flags in MC
-
Can someone please tell me what the unit flags in MC do? For example….the “Assigned” flag means…or the “No Plan” flag means…
Im really trying to figure out what the No Plan flag does.
-
Bump this.
I am playing with MC at the moment, is there a comprhensive guide/manual for MC?
Units flags are my main area of interest at the moment since I don’t get ground units to do what I want. How do I get a batallion to stay put and not move from the top of a hill? I get where I want but then they start to move.
Thanks!
Tulkas
-
I guess this must be a deep dark BMS secret because I too am after this info yet I haven’t found anything either!
My issue is that in my 4.32.7 campaign, I seem to have everything set correctly but BMS is not generating sorties for squadrons I have added to the blue side in my KTO Rolling Fire campaign.
-
No plan // Don’t run planning AI on this unit (don’t think engine resets/update this flag )
Assigned // Unit has assigned objective set , probably even if aobj=0 (tho, it can be reset by engine, like most flags - dirty unit)
Ordered // Execute units waypoints/orders to that aobj ??? … like support/commando/airdefense certain objectiveBasically , dont use GTM on battalion… ATM if squadron… on flagged unit. … I’ve seen those set in ur Balkans on carriers TF’s … but since, as Tazz said, NTM is darkest place of F4
… taskforces still move (waypoints, tho) and shoot even with NO_PLAN set
has this any effect on taskforces?? NTM?? - don’t think soI wouldn’t use no planning if really I wouldn’t like to see something really scripted. (as planned )
whoopss… necro, sorry. haven’t look the date