24/7 Falcon Online CO-OP server
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Thank you for keeping the falcon alive it’s the first sim I bought and definitely got me away from Xbox and into computers.
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I can report that Sundays test went very smooth without any server crashes. I had every body follow what MaxWaldorf posted here. Not sure if we got lucky but we followed 3 simple rules for this test. Every client who had less then 5 Mbps upload to the server location had to be on CS and Connection Bandwidth: 1024. Now for the clients who were higher then 5 upload they were in P2P and with connection bandwidth: 4096.
During the test i had clients who had upload speeds ranging from .70 to 300 Mbps. I had 20 clients in 3d for more then 1.45 hours and no crash. Next test will be on the 15th of this month with lot more people and clients will be able to fly in a Force on Force environment, last test was only COOP. Also i should mention before starting the test i asked every body to not commit again for 2 mins if you were in 3d and had to go back to 2d. I have noticed that some clients go to 3d and then back to 2d again and again which causes some issues.
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…… Also i should mention before starting the test i asked every body to not commit again for 2 mins if you were in 3d and had to go back to 2d. I have noticed that some clients go to 3d and then back to 2d again and again which causes some issues.
That was always our experience, and variations on that theme causing problems for the package.
Good to hear Archer, hope the next run also proves successful.
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I can report that Sundays test went very smooth without any server crashes. I had every body follow what MaxWaldorf posted here. Not sure if we got lucky but we followed 3 simple rules for this test. Every client who had less then 5 Mbps upload to the server location had to be on CS and Connection Bandwidth: 1024. Now for the clients who were higher then 5 upload they were in P2P and with connection bandwidth: 4096.
I’ll ask the BMS Team to pin it at some point
Glad my instruction helped!
Don’t hesitate to review those urls and pop-in sometime https://www.benchmarksims.org/forum/showthread.php?28960-Falcon-BMS-streaming or https://discord.gg/KQNHQBzCheers
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After being offline for testing the COOP server is back up with Red Flag 4.2 running on 4.33.3. Please note that there is no password for the server as long as you have the COOP tags in the Team Speak you should be able to connect to the server.
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After being offline for testing the COOP server is back up with Red Flag 4.2 running on 4.33.3. Please note that there is no password for the server as long as you have the COOP tags in the Team Speak you should be able to connect to the server.
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Im baaaack!!!
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Is this still going on? I remember having some very good flights in this.
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Guy let’s give this another try, So i am thinking a test in KTO with U4 just to see what happens. The test will start around 1600GMT this Sunday on the 26th.
Please Contact me if you have any further questions. And again this test will run on KTO with all the human pilots flying on the blue side with F-16 only.
If this test is successful then we can move to Battle For Balkans test to see if it holds. Please spread the message to all your peers and i will see you Sunday.
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How did it go?
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Quoting from the FO forum post:
Well super thanks to everyone who flow the test. The test didn’t change anything same results as before.
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Quoting from the FO forum post:
Since many squads are flying large MP events with minor problems (no crashes )
I would be interested though with proper bug report…
As far is I understand they have server crashes ?
I would be very interested to know more
Online flight creation ?
Cam save file
Crashlogs from server
Client’s status (CS or P2P)
Please provide at least the crahlogs so that we are able to see what the problem is
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Hi Jp. I was there and asked the Log folder to Archer, unfortunately no crashlog were generated, and monolog wasn’t activated. I told to Archer to activate systematically the -mono at least.
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Hi Jp. I was there and asked the Log folder to Archer, unfortunately no crashlog were generated, and monolog wasn’t activated. I told to Archer to activate systematically the -mono at least.
The same test should be done with BB server which is our main platform to debug large MP online campaigns
If BB agrees…
Were all clients CS status ?
Has any client crashed just before the server crashed ? If yes crashlog ?
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I saw all clients on CS status. However don’t know if anyone had CTD before server.
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Dumb question but better to ask it
The server was in 3D before all clients entering the game ?
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BYE BYE Falcon BMS … maybe some day … maybe. DCS team make faster F-18 C like we get fix for MP :blowpar:
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BYE BYE Falcon BMS … maybe some day … maybe. DCS team make faster F-18 C like we get fix for MP :blowpar:
in case you didnt notice, DCS is a commercial product where people gaid paid to wok
in BMS we work for free and we count on the community to help us to go forward.
The problem here is that your are claiming that BMS fails in MP but you are UNABLE to help us to improve it , while in the same time you and some other people with the same behavior are nearly the only ones to have such problems
You dont want to help , we wont help.
bye bye Grooz , you will not be missed here, we dont need you at all since you are 100% useless to our community.
I refuse to work all my nights and holidays to satisfy people like you !,
you should be banned for behavior not in line with a friendship passionate community
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And for the ones that dont understand
WE CAN NOT FIX ANYTHING IF THE PEOPLE HAVING PROBLEM DONT PROVIDE MORE ACCURATE AND RELIABLE FEEDBACK ABOUT THEIR PROBLEM.
WE DONT HAVE THE RESSOURCES NOR TIME TO ORGANISE MASSIVE MULTIPLAYER CAMPAIGN 24/24 WITH A DEVELOPMENT VERSION.
WE ARE ABLE TO TEST INTERNALLY WITH AROUND 10 /12 PEOPLE ONLINE AND WE DONT HAVE THOSE PROBLEMS.
HELP US TO HELP YOU GUYS
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We try help you guys many times … Still want help but do you ask ?