What are the key commands to use aim-9 and guns?
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Welcome back Juggernaut
None of the 3 manuals I have found have this information
Let’s see…
Gun, missile… that’s SMS. SMS is on a MFD mage somewhere you sure remember that no?
That’s likely explained in the dash1 - aircraft systems
Bingo
Chapter 1.4 Multi function Display (MFD)
section 1.4.5 SMS
subsection 1.4.5.3 SMS in AA mode (pg 88)• OSB #1 displays the current Master Mode and if pressed selects the A-A gun SMS subpage.
and further down the page:
Depressing OSB #1 selects the A-A gun and the A-A gun SMS subpage is displayed:
OSB #1 displays GUN
OSB #2 sets the A-A Gun mode (EEGS etc.) through a subpage
OSB #4 displays the Inventory page
OSB #6 displays the amount of ammo remaining for the gun. 51 means 510 rounds. Each burst is 10 rounds by default.
The bottom row has the usual functions.
OSB #20 is labelled SCOR and toggles ON or OFF.
When ON it allows the BATR circle to be displayed in the HUD when the gun is being fired as well as the FEDS markers.The BATR (Bullets at Target Range) circle for EEGS is a 6-mil circle displayed after the trigger is squeezed and the bullets have travelled to the target. It disappears after the last bullet passes through the target range (it actually disappears 1 second after the trigger is released; which is good enough for the time being). The BATR is nothing more than a record of where the gun cross has been pointed (corrected for gravity drop).
That explains how to select the gun in AA mode
As for the rest, it’s also explained in the manuals (HOTAS) but i’m sure you remember that master arm needs to be set correctly and that the trigger fire the gun when it’s hot as selected above, no?
The answers for your AIM-9 questions are to be found using the same methodology. SMS, HotasSo allow me to correct your quote:
None of the 3 manuals I have found have this information
to
I did not find the information in any of the 3 manuals I searched
That would be more correct
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I think the issue, RD, is that people are expecting to find a different sort of information, like “Press X to launch Y” which obviously does not exist.
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I know Ice
But I can’t make a manual with things that do not exist can II do concede a point though…
A better explanation of dogfight and MRM mode would help. Because dogfight mode do just that no? -
Hi guys!
Thanks for the information!
I had forgotten to import my old keystrokes - once I did that, then everything is working fine.
The manuals definitely need better information to help make the transition from “in cockpit” controls to “on keyboard” controls - at least for the beginner.
I do this because I have been flying this sim sim since 1999 and I know how freaking awesome it still is - almost 20 years later.
A newbie will throw their arms up and walk away since they will be denied the experience I had when things were more simple and down to earth.I would suggest in the manual that it, in each section, refers to one of the default Keystroke files and teaches how to use them to help program the HOTAS. This will help recruit new members rather than pushing them away in frustration.
So for example, to get to dogfight boresite mode (although this is for my keystrokes and not the default, but the point is shown):
- press c = cockpit MRM/Dogfight override cancel
- press d = cockpit dogfight override mode
- press CTL F5 = radar ACM Boresite
This is what we used to do with the original release (and this is what is in the 400 page original binder Falcon 4.0 manual, which I still have), and I think up through BMS reigning supreme over the past few years.
I hope the manuals could be updated for this information - or an addendum/appendage to the manuals could be added.
I would go so far as to say this could be crucial to helping get and keep new flight sim members. It is not a religion (really it is not) - it is a game.
(We are like the last of the Jedi Knights!)Thanks for your help and your consideration!
Juggernaut -
Hi guys!
Thanks for the information!
I had forgotten to import my old keystrokes - once I did that, then everything is working fine.
The manuals definitely need better information to help make the transition from “in cockpit” controls to “on keyboard” controls - at least for the beginner.
I do this because I have been flying this sim sim since 1999 and I know how freaking awesome it still is - almost 20 years later.
A newbie will throw their arms up and walk away since they will be denied the experience I had when things were more simple and down to earth.I would suggest in the manual that it, in each section, refers to one of the default Keystroke files and teaches how to use them to help program the HOTAS. This will help recruit new members rather than pushing them away in frustration".
In some cases, yes.
Prior to stumbling across BMS three years ago, the last flightsim I have any experience with was Jane’s WWII Fighters, back in the mid/late '90’s.
Getting to grips with BMS, DX programming etc… took some time, but reading the manuals, in conjunction with the forum threads, keyfiles and the TARGET scripting manual, gave me pretty much all the information required.Sometimes it’s just a matter of putting in some effort.
And Merry Christmas to you all
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I had forgotten to import my old keystrokes - once I did that, then everything is working fine.
Do not use any keyfile.key coming from an older version of FalconBMS … Sources of bugs, some callbacks has been changed, behaviour modified. Really dangerous for stability.
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I would go so far as to say this could be crucial to helping get and keep new flight sim members. It is not a religion (really it is not) - it is a game.
(We are like the last of the Jedi Knights!) -
Hi guys!
Thanks for the information!
I had forgotten to import my old keystrokes - once I did that, then everything is working fine.
The manuals definitely need better information to help make the transition from “in cockpit” controls to “on keyboard” controls - at least for the beginner.
I do this because I have been flying this sim sim since 1999 and I know how freaking awesome it still is - almost 20 years later.
A newbie will throw their arms up and walk away since they will be denied the experience I had when things were more simple and down to earth.I would suggest in the manual that it, in each section, refers to one of the default Keystroke files and teaches how to use them to help program the HOTAS. This will help recruit new members rather than pushing them away in frustration.
So for example, to get to dogfight boresite mode (although this is for my keystrokes and not the default, but the point is shown):
- press c = cockpit MRM/Dogfight override cancel
- press d = cockpit dogfight override mode
- press CTL F5 = radar ACM Boresite
This is what we used to do with the original release (and this is what is in the 400 page original binder Falcon 4.0 manual, which I still have), and I think up through BMS reigning supreme over the past few years.
I hope the manuals could be updated for this information - or an addendum/appendage to the manuals could be added.
I would go so far as to say this could be crucial to helping get and keep new flight sim members. It is not a religion (really it is not) - it is a game.
(We are like the last of the Jedi Knights!)Thanks for your help and your consideration!
JuggernautIts kind of apparent that as a past user of an F4 variant that perhaps you thought you could just dive in with minimal reading and when that did not go to plan show up here with
suggestions
. As for “its a game” well that’s a point of view but so isits a high level simulator
deserving of the time and effort needed to absorb and understand the supplied information. I put F4 away for a long while not because of a weak pc but because there was more effort needed than I wanted to give with the never ending advancements even pre dating bms. Same with my 1st Cougar HOTAS. In the end everything necessary was provided and I only needed to provide my time to absorb. -
The manuals do not refer any specific keystroke by design. There are so many different keyfiles that it would be too counter productive.
If I start referencing keystrokes, then ppl will complain that it doesn’t work but they will never have thought of trying with the keyfile the manual refers to.Beside 1: back in the F4 binder times, there was only 1 keyfile
Beside 2: the author of the manual does not use the default keystrokeby the way, did someone say it was a game?
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@Red:
The manuals do not refer any specific keystroke by design. There are so many different keyfiles that it would be too counter productive.
If I start referencing keystrokes, then ppl will complain that it doesn’t work but they will never have thought of trying with the keyfile the manual refers to.Beside 1: back in the F4 binder times, there was only 1 keyfile
Beside 2: the author of the manual does not use the default keystrokeby the way, did someone say it was a game?
Hi,
I would think that for the beginner, just refer to one keystroke file and leave it at that - the same way the original Falcon 4 did. It is not difficult to say “refer to the default keystroke file to learn basic key commands” and not too difficult to update this part of the manual as needed.
Approaching this in a way that is more complicated than the beginner needs, is surely to prevent newbies from joining unless they are fully devoted (even without knowing what it is about) - and to deter those who want to come back but simply have limited time (life, work, family, etc…) and just want to hop on in the jet every few weeks for an hour.
The keystrokes ARE an option in the game, so it I don’t really see how any argument against them really makes sense - they are just another way to interact with the sim. Now i’ve done it - you guys are going to remove the keystrokes all together, aren’t you?
I can understand the desire to make this an esoteric simulation that only the few devoted virtual pilots can use, but I’ll tell you, the early days when things were more simple and much more popular, I could easily find a group a people to fly with on IRC, pretty much 24 hours a day, and overall things were certainly much more fun.
My view of this sim has always been that it should be made it easy enough to approach by many, and deep enough to be appreciated and utilized by the devoted (at least that was what I tried to push for when working on SuperPAK & F4 Gold/OIR).
But what do I know? I’m not the one in charge of the path this sim is taking. Perhaps it IS a religion. (definitely not a game).Thanks for all the information.
Happy Holidays!
Juggernaut -
@Red:
I know Ice
But I can’t make a manual with things that do not exist can IWhat?? I thought you can do anything?
@Red:
I do concede a point though…
A better explanation of dogfight and MRM mode would help. Because dogfight mode do just that no?I think what has been shown recently is that there are things that could be improved. Surely we all agree that making things easier for the new player can only add to the enjoyment of BMS? I’m not saying the manuals as they are now are lacking; I’m saying we’ve identified a gap that needs patching.
The manuals definitely need better information to help make the transition from “in cockpit” controls to “on keyboard” controls - at least for the beginner.
I do this because I have been flying this sim sim since 1999 and I know how freaking awesome it still is - almost 20 years later.
A newbie will throw their arms up and walk away since they will be denied the experience I had when things were more simple and down to earth.Quite true! Learning on Falcon 4 AF did make things easier when keystrokes were a bit more consistent even if it was just for the new player. However, that was because everything was done via keystrokes…. with the new clickable cockpit, I would say that talking about switches makes everything easier… less keystrokes for the manual-writer to talk about, less keyboard-acrobatics for the new player to memorize. Know where a switch is in the cockpit? Who cares if it’s CTRL+ALT+J? Grab the mouse and click on the switch, done!
I would suggest in the manual that it, in each section, refers to one of the default Keystroke files and teaches how to use them to help program the HOTAS. This will help recruit new members rather than pushing them away in frustration.
The manual does even better –- it refers to the callbacks present in each section/panel of the F-16. Keystrokes may change, but callbacks remain the same.
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I would think that for the beginner, just refer to one keystroke file and leave it at that
Indeed!
Approaching this in a way that is more complicated than the beginner needs
I guess because the approach was intended to be more informative, but then has made some assumptions about what the user/reader knows.
I can understand the desire to make this an esoteric simulation that only the few devoted virtual pilots can use
There is no need to do so; the sim by itself demands this. Maybe back in the day, it was easier to find people because sims like these were more popular… Falcon 4.0, Jane’s series, etc.?
My view of this sim has always been that it should be made it easy enough to approach by many
I think it can only really be simplified to a certain extent…. but this is something I’ll be taking a look at in the new year. Falcon BMS looks very daunting to the newbie, but I think it isn’t… a quick guide should sort out people quickly and get them to the action sooner rather than later…
BTW, RD, did you get my PM response?
Happy holidays, everyone!
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STICK
Home-Delete-End-PageDn works for each 4-way hat switches on the F-16 HOTAS.
Without any modifier key, they work as COMM SW.(This is on the throttle)
with the Shift key, they work as TMS,
with the Ctrl they are DMS,
and with the Alt key, they are CMS.V for Pinky Switch.
Alt + A for Paddle Switch.Shift + / for NWS A/R MSL step button.
Ctrl + / for 1st Trigger Detent.
Alt+ / for 2nd Trigger Detent.SPACE for Pickle.
Ctrl + each arrow keys for Trim.
ThrottleD, C, M for Dogfight-Cancel-MRM override mode switches on the F-16 throttle.
B for toggling Air Brakes.(Does not exist in RL)
Shift + B for open and(this exists)
Ctrl + B for close (and this too, opening/closing while holding).U for Uncage Switch.
Alt + F5/F7 for Radar Antenna.
Ctrl + F1/F2 for Range knob.Shift + each arrow keys for Cursor.
Insert for Cursor EnableOther
K for Both Toe Brakes.