Mission Commander beta release
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New version of MC release.
See first post for changelog.Enjoy
Falcas
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Thanks for this early christmas present, Falcas! Keep up the good work!
Uwe
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Almost missed post 902. This is very good to know. I will check two tabs over. I guess I must have missed that before.
I’m really enjoying this update with drag select box!
Thanks a lot Falcas.
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Well done Falcas :bdance: Thank you.
Cant wait to test it.
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Hi Falcas
I installed the new update yesterday and the 3D aircraft model viewer has stopped working. It just shows a blank screen rather than the slewable aircraft. Is this something you’re aware of?
Cheers
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Hi Falcas
I installed the new update yesterday and the 3D aircraft model viewer has stopped working. It just shows a blank screen rather than the slewable aircraft. Is this something you’re aware of?
Cheers
Working fine here.
I would need some extra info.
BMS version, Theater, any vehicle or just one specific?Gr Falcas
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I’m having the same problem as Duke (BMS U4, POH 0.8.0, Cargo Task Force NedLoyd, MC from Dec. 21st).
Also when editing the Task Force no map is shown, just a white background (I have no idea if this worked before).
I also just tried viewing a Unit from the IKAROS theater 4.1.1 but i also doesn’t show up (0 polygons rendered)
All the best, Uwe
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Hey Falcas!
I have two problems.
Firstly i m not able to change any callsing in my flights.
Secondly i can’t assosiate the tac files with the mission commander app.With the previous version (261) everything seem to be ok.
I’m runnining with Falcon BMS 4.33 U4 Ikaros theatre.
Thanks in advance!
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Hey,
About oglLod, I do have an idea what might be the cause, but need time to take a look at it.
The Map with POH can be a problem as it is a very large res map.
First the loading time is much much longer. After you have loaded a mission, just wait a bit until the map should show up. If it has, it should work for taskforces the same way as other theaters.As you might understand, I am not coding much during the holidays
gr Falcas
I’m having the same probleem as Duke (BMS U4, POH 0.8.0, Cargo Task Force NedLoyd, MC from Dec. 21st).
Also when editing the Task Force no map is shown, just a white background (I have no idea if this worked before).
I also just tried viewing a Unit from the IKAROS theater 4.1.1 but i also doesn’t show up (0 polygons rendered)
All the best, Uwe
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Hey Ironman,
Not able to change the callsigns… that not very much info to work with.
Do you have the option to select a different callsign? Does it crash the program? Or does it not change it even after saving?The second problem sounds more like a local problem.
Gr Falcas
@Ironman_e:
Hey Falcas!
I have two problems.
Firstly i m not able to change any callsing in my flights.
Secondly i can’t assosiate the tac files with the mission commander app.With the previous version (261) everything seem to be ok.
I’m runnining with Falcon BMS 4.33 U4 Ikaros theatre.
Thanks in advance!
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Ok, found some time this afternoon and was a quick fix.
Download the new version 0.5.5.298.OglLod has been fixed.
I did check POH and all is working fine on my system, just need to wait longer until the map has loaded.gr Falcas
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Thank you Falcas for your time !
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If you are having the same problem as I am; the apply and loadout buttons are cut off in the GUI, you have to change the default scaling in Win10. I have a 4k panel and the default is 300%.
_Settings>System>Display>Scale and Layout
change the size of text, apps,…_
Lower that setting and it fixes the problem
Thanks Falcas
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Hi
crash systematically when I click on " create low level" on the map
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Ok, found some time this afternoon and was a quick fix.
Download the new version 0.5.5.298.OglLod has been fixed.
I did check POH and all is working fine on my system, just need to wait longer until the map has loaded.gr Falcas
The link on your website seems to be down. It says no file and server is down.
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Who can explain how works the create low level map? I don’t understand how is centered the map…fully illogical!!!
example
right click on the centered mountain (below)and now here the result and honestly, I am lost!!!
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HELLO Falcas.
How to limit the quantity of F16 weapons or to prohibit the use of certain weapons.
For example, I want to limit the maximum number of 120C to 30.
I use MC【Mission Commander】, but I cannot modify the maximum number. Is it possible for the Patriots to move on their own, not to be fixed in a certain position.There are also documents and manuals for [MC] mission commanders.Because there are some functions that don’t know it.
Thanks very much -
You cant in MC , those max values are in F4 database , so you need to use falcon db editor. , BUT!, changing those files will have consequences for Online play with servers which use falcon’s anti-cheat ,
as you db-files will be then different/mismatch from those on server. … so… that DB will work only for with servers which allow edited database and/or configuration files, not restricted, and Offline single-play.Patriots move on their own as any other unit when they have a reason to , campaign engine relocates every unit as it sees fit. (sometimes maybe not so strategically, but is another thing)
So in campaign you’ll see every unit is moving on their own, which is not so in TE (tactical engagement) single-mission files , where you have to define a path for every unit.
For that you must understand difference between single mission (TE) , and campaign mode of Falcon.In falcon map screen you can manually send your own units to a different location (to manually control ground unit, turn off ‘controlled by HQ’, click on unit and move waypoint circle to a loc.) … and in MC you can do also with setting unit destination/objective in units properties.
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Thank you for your detailed explanation. I often see in BFB that patriots have shifted the clearance of radar, but I didn’t find it in North Korea. Please tell me how to do it in the screenshot MC.
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Patriots move on their own as any other unit when they have a reason to , campaign engine relocates every unit as it sees fit. (sometimes maybe not so strategically, but is another thing)
So in campaign you’ll see every unit is moving on their own, which is not so in TE (tactical engagement) single-mission files , where you have to define a path for every unit.
For that you must understand difference between single mission (TE) , and campaign mode of Falcon.In falcon map screen you can manually send your own units to a different location (to manually control ground unit, turn off ‘controlled by HQ’, click on unit and move waypoint circle to a loc.) … and in MC you can do also with setting unit destination/objective in units properties.
As it’s so interesting, white_fang, would you kindly let me know if in your experience did also Soviet mobile SAMs (SA-11, SA-17, Tunguskas…) behave the same? I seemed to argue that, at least.
Thanks in advance! With best regards,