Pillars of Hercules Theater Beta 0.8.0 RELEASED
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Here is a better explanation, with pics of the .CSV file.
This is a the CSV file of the exported objectives of save0.cam in POH.
Row#2(below row1 which is green) are the various boxes that define information of the file, Name, Type, Subtype, ID, Objective, X, Y, etc…yet:
When you scroll over to column AA, (Green), the “More Fields-27” begins in the CSV:
If you continue to scroll over you will notice that the Fields end at Column CV Field #100(Green), that is the last field that any information can be contained in the files.
And lastly, this shows several objectives exceeding Field #100:
When the game is exiting, it has to write these files into the .frc/.his files, if any of the fields exceed Column #100, the code will choke and the CTD will happen while trying to write the file on exit.
The max # of ground links is 7.
C9
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Its very generous and rare in this comunity to go in such effort to explain the errors.
Is a great pleasure to hear cristal clear explanations, and not the usual “Yoda-ish” enigma answer.
Very much appreciated Cloud9.
Enviado desde mi CHC-U01 mediante Tapatalk
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@Cloud:
The max # of ground links is 7.
C9
Ohh dear! Only 7! That will be a problem in the actual architecture for Camp evolution porpuses… Fixable of course… but it will requie a way higher number of Objectives for the walkarround. That will be another problem (Max number of objectives). Is there a confirmed limitation on the Max number of Objectives?. Just to start making numbers and raise the Question to Joe (POH Chief) on wether or not fix this CTD bug, if the solution will lead us to another CTD bug (maybe exceeding max number of Objectives, for example).
Regarding the coherence between instant, Te_new and Camps… yes, completely agree. I only work in Camps and as I didn´t want to leak any detail on the Camp structure, I just provided a downgraded quickly mutilated version of it for TE purposes… Don´t really know why they are different (as I know that the guys transfering the objectves to Instant knows the dance). Regarding the campaign, it may be related to the fact that was unofficial release by an external comunity member (by the way, thanks again budy!).
Willing to hear about more camp troublemaker dertails on your PM, Thanks one more time.
Vr,
3Balls -
Its very generous and rare in this comunity to go in such effort to explain the errors.
Is a great pleasure to hear cristal clear explanations, and not the usual “Yoda-ish” enigma answer.
Very much appreciated Cloud9.
Enviado desde mi CHC-U01 mediante Tapatalk
Big time YES, indeed!
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Ohh dear! Only 7! That will be a problem in the actual architecture for Camp evolution porpuses… Fixable of course… but it will requie a way higher number of Objectives for the walkarround. That will be another problem (Max number of objectives). Is there a confirmed limitation on the Max number of Objectives?. Just to start making numbers and raise the Question to Joe (POH Chief) on wether or not fix this CTD bug, if the solution will lead us to another CTD bug (maybe exceeding max number of Objectives, for example).
Vr,
3BallsIt won’t require a way higher number of objectives. The majority of ground links I fixed did not impact the ground link structure. In a few instances where objectives had 10, 11 or 12 ground links and needed to be reduced to 7, just a little playing around still kept the ground links in a sound condition, but needed changes. There should only be a few where a little work and an addition of an intersection or something similar should be fine.
Remember, only 28 objectives exceeded the max amount of links.
C9
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Regarding the coherence between instant, Te_new and Camps… yes, completely agree. I only work in Camps and as I didn´t want to leak any detail on the Camp structure, I just provided a downgraded quickly mutilated version of it for TE purposes… Don´t really know why they are different (as I know that the guys transfering the objectves to Instant knows the dance). Regarding the campaign, it may be related to the fact that was unofficial release by an external comunity member (by the way, thanks again budy!).
Willing to hear about more camp troublemaker dertails on your PM, Thanks one more time.
Vr,
3BallsHi Guys and a big thank you to Cloud 9 for pointing us all in the right direction.
I’m keen to learn from this as well so if there are things that I missed or didn’t do right in the unofficial campaign then please would someone let me know?
Cheers
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@Cloud:
@Nuno Santos
Do you have a file I can check out??
C9
Sure, I’ll send it to you once I get home this evening.
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@Cloud:
I fixed the campaign, and it wasn’t a unit!!!
C9
That’s great to hear, thanks alot for assisting on this, C9!
I still notice that, once I erase some GUs from the save0.cam, the CTD no longer happens.
In this case, is it correct to assume that one of those units was probably assigned to one of those 28 objectives that you mentioned having an overflow of links?
Because, in my case, the CTD doesn’t happen all the time, I don’t need to erase all of the GUs from the file, only some for the CTD to cease.
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@Cloud:
Also, the TE_new.tac file has 5837 objectives whereas the save0.cam, and the Instant.cam contain 5835 objectives.
All files, the save0.cam(and future campaign files, save1.cam/save2.cam), the te_new.tac and Instant.cam should contain the exact same objectives which I assume would be 5837 that are contained in the te_new.tac as being correct.
C9Could it be due to the fact that we’ve added two more objectives for the aircraft carriers, one for R11 and another for L61?
Maybe that’s the difference between the te_new.tac / SAVE0.cam and the Instant.cam…
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@Nuno:
Could it be due to the fact that we’ve added two more objectives for the aircraft carriers, one for R11 and another for L61?
Maybe that’s the difference between the te_new.tac / SAVE0.cam and the Instant.cam…
I haven’t ran a total comparison of the files, but sure, that may be it? I’ll give it a look.
I’m pressed for time but will try to squeeze it in.
C9
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Well there’s actually 3 carrier objectives in the te_new.tac and none in the save0.cam.
So there’s actually one other objective that is in the save0.cam, that isn’t present in the te_new.tac. Or it’s named differently.
It would be hard to determine without going through every single 5937 objectives side by side and checking them one by one.
I’ll leave that to you guys!!!
C9
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@Cloud:
I haven’t ran a total comparison of the files, but sure, that may be it? I’ll give it a look.
I’m pressed for time but will try to squeeze it in.
C9
Good to see you help!
Nikos. -
@Cloud:
Here is a better explanation, with pics of the .CSV file.
This is a the CSV file of the exported objectives of save0.cam in POH.
Row#2(below row1 which is green) are the various boxes that define information of the file, Name, Type, Subtype, ID, Objective, X, Y, etc…yet:
http://i956.photobucket.com/albums/ae46/FFRAM22/CSV1_zpswhw5tgnj.jpg
When you scroll over to column AA, (Green), the “More Fields-27” begins in the CSV:
http://i956.photobucket.com/albums/ae46/FFRAM22/CSV2_zpsvybqqcvt.jpg
If you continue to scroll over you will notice that the Fields end at Column CV Field #100(Green), that is the last field that any information can be contained in the files.
http://i956.photobucket.com/albums/ae46/FFRAM22/CSV3_zpsn6atw4s7.jpg
And lastly, this shows several objectives exceeding Field #100:
http://i956.photobucket.com/albums/ae46/FFRAM22/CSV4_zpsygi9rl8j.jpg
When the game is exiting, it has to write these files into the .frc/.his files, if any of the fields exceed Column #100, the code will choke and the CTD will happen while trying to write the file on exit.
The max # of ground links is 7.
C9
I must add it to the HotList
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Added. Thanx Cloud9.
I believe I must have skipped some of your expertise and wisdom in the mean time. Please poke me or any one else to add it to the HotList.
Those things are essential for theater dev’s and having them in one place is a huge time saver. -
Tried to download in my desktop and laptop and even though in my laptop (only), the download comes alright, when I try to take it to the desktop, it transfers in the (wrong) format I get in my desktop, and it won’t install. In my desktop all files come with extensions .001, .002, .003, .004, .005, and even changing the extension on the first file, the decompression programs won’t run it and give me an error. I have tried all the methods in the forums, but I cannot install it.
Thanks…
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@Joe:
[…]
https://s18.postimg.org/4ardipcrt/7c-_TASK_FORCE_CV_R11_WIP.jpg
https://s18.postimg.org/3xzzci7cp/7d-_LOTS_OF_SHIPS.jpg
https://s18.postimg.org/co8s95g6h/7e-_ROCKS.jpg
https://s18.postimg.org/rc7yogk55/8-_WAVES.jpg
https://s18.postimg.org/e82ebs7ix/9-_TREE_AUTOGEN.jpg
https://s18.postimg.org/7hlx2czsp/10-_EOLIC_FIELD.jpg
https://s18.postimg.org/jjhawi1bd/11-bridges.jpg
https://s18.postimg.org/u6b41xow9/12_v2-_COMPATIBILY.jpg
And now the full list of improvements and novelties implemented in this latest version:
-BMS 4.33U4 compatible theater - Shooting Ranges: -Las Bárdenas Reales shooting range -Alcochete shooting range - 100% Photorealistic airbases with new objects: - Portuguese Bases: - Sintra (Academy) - Monte Real - Montijo - Beja - Ovar - Faro - Porto Santo - Lajes - Ponta Delgada - UK Base: - Gibraltar - Spanish Bases: - Talavera la Real - San Javier de Murcia (Academy) - Torrejón - Zaragoza - Los Llanos - Morón - Gando - Son Sant Joan - Rota - Getafe - Manises - Melilla - Moroccan Bases: - Benguerir - Mecne-Bassatine - Sidi Slimane - Rabat Sale - Western Sahara Base: - El Aaiún - Vessels for POH: - Spain: F81 Santa María, F82 Victoria, F83 Numancia, F84 Reina Sofia, F85 Navarra, F86 Canarias, F101 Álvaro de Bazán, F102 Almirante Juan Borbón, F103 Blas de Lezo, F104 Méndez Núñez, F105 Cristóbal Colón, L41, Hernán Cortés, L42 Pizarro, L51 Galicia, L52 Castilla, L61 Juan Carlos I, LCM-1E-601, LCM-1E-614, P41 Meteoro, P42 Rayo, P42 Relámpago P44 Tornado, P76 Infanta Elena, P77 Infanta Cristina, P78 Cazadora, P79 Vencedora, R11 Príncipe de Asturias - Portugal: F330 V.Gama, F333 B.Dias -Maroc: Descubierta 501, Descubierta F941, Descubierta F946, FF Floreal 611, FF Floreal 612, FREMM 701, FREMM 1001, OPV-70 341, OPV-70 342, OPV-70 342, OPV-70 343, OPV-70 344, Sigma 613, Sigma 614, Sigma 615 -Algeria: Steregushchiy - Plus 2 two military Cargo Ships and 11 civilian Cargo Ships (including Queen Mary 2, Smit Rotterdam, Trasmediterrania, Trinidad...) - Aircraft carriers for POH: -CV R11 Principe de Asturias -CV L61 Juan Carlos I - Naval Ports: -Alfeite (Alcochete), Gibraltar, Sines, Leixoes (Matosinhos), Portimao (Lagos), Ilha Berlenga (Peniche), Rota Naval Station, Cádiz (Puerto Real), Marín (Vigo), Málaga, Algeciras, Ceuta, Melilla, Él Aaiun, Alicante, Ksar Es Seghir (Tanger) Tanger APM Terminal, Casablanca, Mohamedia, Al Hoceima, M'Diq (Martil), Tanger Port, Almeria, Valencia, Cartagena, San Pedro del Pinatar, Jorf Lasfar (El Jadida), Tarragona - Bridges: - Ponte 25 de Abril (Lisboa) - Ponte Vasco da Gama (Montijo) - New Radar Station buildings : -Radar Stations 1/2/3/4 and NATO Radar station F12 -Eolic Fields (wind farms) -PDs and PHDs improved in all airbases -Optimization of all airbases 3d models to adequate BenchmarkSims requisite. -Optimization of texture's alpha channels and solved bug. -New UI and debugging -Rebuid of runway's and taxiway's textures -English translated user's manual. -Civilian planes 3d models (TAP, SATA & IBERIA) -Waves added to theater's coast -Autogen trees for the whole terrain. - Updated NavAids -26 extra Vortacs included. - Gibraltar Rock adjustments. - Flattening of terrain surrounding airbases -ILS airbases correction -PAPI/VASI lights fix - Relocation of Azores Islands to a closer to real position. - PAK MAP and Kneemap rebuild - Intel.irc fix - Rabat Sale's night textures fix - Threat Circles option disabled (To avoid 128 segs. theaters code CTD) - Simplification of texture sets and change of default textures: - LOW-RES: day/night textures 256 px - MEDIUM-RES: day/night textures 512 px - HI-RES (DEFAULT): airbases 2048px and cities 1024px (other day/night textures 512px) - VERY HI-RES: airbases 2048 px (other day/night textures 1024px) -Airbases names corrections -F4Wx compatibility -- Real Weather Converter (by Ahmed) -WDP & MC compatibility (by Falcas) -Tacview compatibility (by Vyrtuoz) -New Skins for Spain, Maroc & Portugal
Download available at:
DOWNLOAD LINKS:
Pillars of Hercules 0.8.0
MIRROR TORRENT:
magnet:?xt=urn:btih:21C1E6A76EDE4103CC4C814001C3C5FD4BCEC667&dn=POH%200.8.0&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce
Torrent file:
http://www.mediafire.com/file/k142urm1w3kz2k0/POH_0.8.0.torrentMIRROR 1:
https://www.4shared.com/file/bDFtNbC1ei/POH_080_for_BMS_433U47z.html
https://www.4shared.com/file/kGvZi8JDca/POH_080_for_BMS_433U47z.html
https://www.4shared.com/file/D8_MaOGBei/POH_080_for_BMS_433U47z.html
https://www.4shared.com/file/iLnQYobiei/POH_080_for_BMS_433U47z.html
https://www.4shared.com/file/ew7OUXa3ca/POH_080_for_BMS_433U47z.htmlMIRROR 2:
https://www.4shared.com/file/oyEO40VPei/POH_080_for_BMS_433U47z.html
https://www.4shared.com/file/fsQlXH43ei/POH_080_for_BMS_433U47z.html
https://www.4shared.com/file/swjlrm4Fei/POH_080_for_BMS_433U47z.html
https://www.4shared.com/file/sjHdjm2Dei/POH_080_for_BMS_433U47z.html
https://www.4shared.com/file/fEj-USeNei/POH_080_for_BMS_433U47z.htmlMIRROR 3
http://www.mediafire.com/?1sm322k8ap31yMIRROR 4
https://mega.nz/#F!ZINHkZrA!n3f72OS4Qqdk91Ixg-4xvg
MIRROR 5
https://1drv.ms/f/s!Aq2OtxI5Hak8h3X55RRuup6yeJf0MIRROR 6
https://www.dropbox.com/s/j3ckvs3xxk5zaa0/POH%200.8.0%20for%20BMS%204.33U4.7z.001?dl=0
https://www.dropbox.com/s/4a3qtwdp6291hdk/POH%200.8.0%20for%20BMS%204.33U4.7z.002?dl=0
https://www.dropbox.com/s/8wn3xqh3rt15uuo/POH%200.8.0%20for%20BMS%204.33U4.7z.003?dl=0
https://www.dropbox.com/s/5jea5x2d9p12p4d/POH%200.8.0%20for%20BMS%204.33U4.7z.004?dl=0
https://www.dropbox.com/s/qlg58ftb0lj1i4r/POH%200.8.0%20for%20BMS%204.33U4.7z.005?dl=0MIRROR 7
https://www.dropbox.com/s/vxc639b51rvl3h0/POH%200.8.0%20for%20BMS%204.33U4.7z.001?dl=0
https://www.dropbox.com/s/bsjoc6xb4mhzz3t/POH%200.8.0%20for%20BMS%204.33U4.7z.002?dl=0
https://www.dropbox.com/s/8wg1q24i5hececg/POH%200.8.0%20for%20BMS%204.33U4.7z.003?dl=0
https://www.dropbox.com/s/h7esv9wdrw50ke5/POH%200.8.0%20for%20BMS%204.33U4.7z.004?dl=0
https://www.dropbox.com/s/mgkcbwey58wucwm/POH%200.8.0%20for%20BMS%204.33U4.7z.005?dl=0Texture pack 0.9.0
MIRROR 1:
https://www.4shared.com/file/6AycFaxJei/TEXTURE_PACK_907z.html
https://www.4shared.com/file/jvM9QRfwca/TEXTURE_PACK_907z.html
https://www.4shared.com/file/WvAibm4Bca/TEXTURE_PACK_907z.html
https://www.4shared.com/file/N-JIOPU1ca/TEXTURE_PACK_907z.html
https://www.4shared.com/file/ozMOybGXca/TEXTURE_PACK_907z.htmlMIRROR 2:
https://www.4shared.com/file/bisS8CVQca/TEXTURE_PACK_907z.html
https://www.4shared.com/file/pesZZ1r4ei/TEXTURE_PACK_907z.html
https://www.4shared.com/file/o7SlmZNoca/TEXTURE_PACK_907z.html
https://www.4shared.com/file/R35MsyoGca/TEXTURE_PACK_907z.html
https://www.4shared.com/file/clNUelGmei/TEXTURE_PACK_907z.htmlMIRROR 3
https://www.dropbox.com/s/3xh4s1drspby19d/TEXTURE%20PACK%209.0.7z.001?dl=0
https://www.dropbox.com/s/w4kyzxd99f762zk/TEXTURE%20PACK%209.0.7z.002?dl=0
https://www.dropbox.com/s/nx0ruknjgfdngpl/TEXTURE%20PACK%209.0.7z.003?dl=0
https://www.dropbox.com/s/u1hiuzp4sw0p9qr/TEXTURE%20PACK%209.0.7z.004?dl=0
https://www.dropbox.com/s/gmlxngzttnaagb6/TEXTURE%20PACK%209.0.7z.005?dl=0MIRROR 4
http://www.mediafire.com/file/aa3y4juvis3grb7/TEXTURE_PACK_9.0.7z.001
http://www.mediafire.com/file/o4bmq6s47uiusdi/TEXTURE_PACK_9.0.7z.002
http://www.mediafire.com/file/x9dkbtfx02z8hs6/TEXTURE_PACK_9.0.7z.003
http://www.mediafire.com/file/qp2dg2sp8tp23iu/TEXTURE_PACK_9.0.7z.004
http://www.mediafire.com/file/ib5s23r2frjznlt/TEXTURE_PACK_9.0.7z.005INSTALLATION GUIDES
The Installation Guide of POH 0.8.0 here.The Blackwolf POH 0.7.0 Quick Installation Guide is fully valid for users who have a problem with the installation of the theater.
OFFICIAL VIDEO POH 0.8.0
Cheerfuly.
F4Spain-Escuadrón111-201VFS-FALCÕES TeamPS: Our project has and is being possible thanks to direct and indirect support of so many people that the list would be endless. Their contribution is recognized on the closing credits.
Special THanks: Among all these people , from f4Spain we owe a very special thanks to Nuno “Viperdude” Santos, from 201VFS-Falcôes Squadron (With BlackWolf’s support, from Escuadron111). Thanks to the impulse of his enthusiasm and work ethic POH 0.8.0 has now many elements created by him, specially the 100% Photorealistic airbases, with which, at the beginning of the project we never dreamed of… And, in this phase of the project, we can not fail to highlight the enormous effort and involvement of Nikos: thanks to him, POH, has fully operational Navaids as we had also never dreamed before.
… thank you, Blackwolf, Nikos and Nuno.
More information in the Escuadron111 site: the subforum of Projects / F4Spain
mi encanta su video
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Mi encanta su video…
Saludos compadres!!
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Hola,
Any news for the 4.34 version??
thks
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We are working on it
cellphone