Air brakes ?
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@JJO:
@Stevie, that looks like ghosting on the switches. Programming the speedbrake can be easy done with XKEYS. Closed should be programmed as steady switch (release is the middle position) and the speedbreak open is a momentary switch. With the momentary function you can open the speedbrake step by step (or hold to open full)
What interface do you use for your pit ?
Yes - exactly; I do use a steady switch for close and that’s the problem in conjunction with pedal brake - I get hook cycling (key collision) when both are hot…so I simply time the close switch out (null input) after four seconds, parking problem solved.
I’m using Pokeys for my pit, but with my FAF Mac setup I use a utility called ControllerMate that makes short work of programming these sorts of things out at the input level. REALLY wish there was a version of ContollerMate for the PC…it would be all I’d use when it comes to USB devices.
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I am not familiar with Pokeys, check http://xkeys.com/PIComponents/index.php for info about the XKEYS. You can use it for keyboard/mouse and joystick functions. My pit uses original cables from the panels. so that means hundreds of meters cables. The little pcb does it all The PCB will solve your ghosting problem.
Buying from Europe is expensive, within the USA the shipping is much cheaper.
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Heh…other way around for me, as we have to get Pokeys from the Continent!
https://www.poscope.com/product/pokeys57u/
Yes - I know about X-Keys and gave up on them after realizing they only do hard switch inputs, and I would be needing to cover switches, pots, encoders, outputs signals, etc. Pokeys allow me to do all of that using one board, and are a bit easier to deal with that Arduino from a programming standpoint, IMO. I want to use a single type of board in my pit build, so I’ve gone with Pokeys…but was a close race between Pokeys and Arduino for a bit. I may still try an Arduino Micro with my ICP…maybe.
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I raised the volume of the airbrake sound file and now I have no doubts about its position, and I think it is more realistic too.-
where do you do that? file please
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where do you do that? file please
sound effects slider in set up screen - but don’t put it up too loud or you will drown out the tower commands especially when you drop your landing gear as well …
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and I think it is more realistic too.-
Wrong assumption. Airbrake are completely inaudible deceleration and only felt at high speed. No vibrations.
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If using COUGAR airbrakes switch is a momentary switch for extending(return to the neutral position if you release the finger) but is also an alternate switch for retracting(does not return to neutral even if you release the finger).
Same for WARTHOG. So always keep the speed brake switch to retract position is a good habit to have.For any non-cougar user, this does not work…
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That could work…in theory…unless it causes key collisions, which mine seems to. Having the speed brake switch in close and hitting my toe brakes during landing roll out causes my hook to cycle. So I get around that by timing out the speed brake->closed signal after four seconds; that’s the rough time I counted it to take the boards to go from full open to full closed. Works for me…
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Keyboard emulation causes the command collision. I recommend DX bindings as possible.
Well, I meant Saitek nor CH may not have <on>-OFF-ON switch ( <on>snaps back, ON keeps its position) but only <on>-OFF- <on>switches so they can’t keep SPDBRK position to retract ON.</on></on></on></on>
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Yes - depends on your setup…but be aware.