Ff you could have one thing in the next update it would be…
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Here’s a thing: A jammer that doesn’t radiate when enabled always but only in response to threats. Isn’t this how the real jammer is working?
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keystroke for quick commands : A-G SWITCH TO CANNON - using OSB scripting is lame. there is already a cycle next ag weapon, maybe just adding the gun to that order would work.
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a low intensity campaign (or simple TEs why not ) with civil air traffic
There are plenty of those around if you care to look, check the IKAROS theater thread for example.
All the best, Uwe
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Being pretty happy with what Bms now is,
I would only wish a fix for :
1. The inability of ai wingmen to fly under 1000 ft.
2. The loft marker appearing too early in ccrp mode.And in the future it would be fantastic to have an ability to command ai (even with simple rudimentary commands) tohold at a certain point/position; to go forward (so that ai can play bait in sead/dead) and to spot and attack the ground targets (sams for instance,so that the player is bait and the ai wingman is hunter). Those would make dead ops significantly better. Perhaps this would also make a buddy lasing with ai situation possible.
And perhaps to extend or make more flexible the weapon release parameters for ai so this could be at least tinkered with manually for a specific mission.
Ah, dreams dreams…If I may, let me add 1) the AI wingman stay with you when he/she makes an attack. Example: Doing Hunter/Killer DEAD with wingie who carrying only HARM while I carry hard kill munitions. We’re only 20 miles from a target(ie: easy HARM range).I give an “attack my target” and the wingie flies off like he’s going to bomb the target.
2) The ability to give the AI Slapshot commands to specific bearings.
Unfortunately, though, D, I believe tweaking the AI would be very tough for our Devs to do. -
Here’s a thing: A jammer that doesn’t radiate when enabled always but only in response to threats. Isn’t this how the real jammer is working?
yes and no… depends which jammer model, which hardware is installed in that particular pod, which button is pushed on the CIU-9424 and (if applicable) how that profile is programmed to work…
but generally, yes. It is called a repeater jammer for a reason.
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yes and no… depends which jammer model, which hardware is installed in that particular pod, which button is pushed on the CIU-9424 and (if applicable) how that profile is programmed to work…
but generally, yes. It is called a repeater jammer for a reason.
First you must distinguish between the different type of Jamming Action, not the Jammer its self because focusing on the hardware isnt actually what explains how that works. there is different type of Jamming :
- Communications Jamming
- Radar Jamming
- Standoff Jamming
- Self-protection jamming
- Cover jamming
- Barrage jamming
- Spot Jamming
-Swept Spot Jamming - Deceptive Jamming
etc…
The Jamming Concept is always jam the receiver not the transmitter, it involves placing a signal into the receiver that interfers with the recption or processing of the desired signal, the confusion of jamming the transmitter comes from the fact that a monostatic radar has its transmitter and receiver in the same place.
Now its classified by “Type of Threat Signal”, “Jamming Geometry”, “Jamming Technique”. - Communications Jamming is measured by the so called “Jamming-to-Signal Ratio J/S” each signal propagates from its transmitter to the receiver, the comparaison of the received power of the jamm signal divided by the receieved power of the desired signal is the J/S, the higher the J/S the more effective the jamm is .
-Radar Jamming there is much more complicating facts but lets make it brief , radar jamming is a function of the fourth power of the distance to the target divided by the square of the distance to the jammer, its also a function of the radiated jammer power to the radiated radar power and the ratio of the radar side lobe power to main beam power and the final factor is the RCS of the target, the smaller the RCS the larger the J/S. - Now Standoff JAmming and i know this is becoming too long but thats simply how it is to reach Deceptive/Repeater JAmming at the end , so Standoff Jamming is the protection of an aircraft inside the lethal range of an enemy weapon by a jamming aircraft that is outside the lethal range of that weapon EA-6B for ex , Standoff jamming aircraft are larger and carry large jammers with high radiated jamming power , they must have extra jamm power to overcome the square of the disctance. but also the Home-On Jamm modes are a significant threat to standoff jammers within weapon lethal range, when the aircraft gets close enough to the radar the radar can aquire a track and the radar is said to burn though the jamming as we call it in BMS, a standoff jammer can prevent a radar from locking a friendly aircraft but does not have enough power to break lock of a radar the is already tracking a friendly aircraft.
- now i will jump directly to Deceptive Jamming since this can take hundreds of pages because its a highly complicated subject , for Deceptive/Repeater Jamming , Tracking a target means that the radar has a set of range and angle values thats allows it to predict a target futur position with that said a deceptive jammer causes a radar processor to believe that a target is somewhere else, it thereby breaks the tracking lock of the radar by pulling the radar off in range or angle, deceptive jamm requires precise knowledge of the parameters of the radar signal arriving at the target and is normaly only applicable for self-protection jamming, there is at least 10 types of Deceptive Jamming : 1/ Range gate pull-off 2/ Inbound Range pull-off 3/ Cover Pulses 4/ Inverse Gain 5/ AGC Jamming 6/ Formation Jamming 7/ Blinking 8/ Cross-Polarization 8/ Cross-Eye and 10/ Terrain Bounce, you can read about these types in details in Electronic Warfare Books but be ready for alot of nerdy Maths and Physical Properties that you need to have as basics , i will talk briefly just about 1/ Range Gate pull-off : the deceptive jammer transmitts a stronger pulse syncted with the pulse it receives from the radar, then the jammer delays its pulse gradually increasing the amount of delay which makes the radar to lose lock on target. I hope this gives you an idea about Jamming in general, however its a complicated subject and i highly recommend anyone who wants to know the real facts and how this stuff works to read books about it its the only way youll get the riht information, because even in the internet alot of stuff is WRONG !! Happy Jamming and sorry for the long blabla of mine just trying to give as much info as i can.
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If I may, let me add 1) the AI wingman stay with you when he/she makes an attack. Example: Doing Hunter/Killer DEAD with wingie who carrying only HARM while I carry hard kill munitions. We’re only 20 miles from a target(ie: easy HARM range).I give an “attack my target” and the wingie flies off like he’s going to bomb the target.
2) The ability to give the AI Slapshot commands to specific bearings.
Unfortunately, though, D, I believe tweaking the AI would be very tough for our Devs to do.With an uneducated guess i’d say that this sort of wingman behaviour is a result of a) weapon release parameters for the ai (release possible between certain altitudes, speed, distance - and those being somewhat unflexible) and b) somewhat rigid script of what is the procedure for attacking itself is (like a routine to follow that is guided by the weapon release rules for the ai).
It seems to me, that we (players who want this or that feature) should probably start formulating our ideas a little clearer than before, try to think of some sort of logic - how such things could be implemented - for instance in terms of ai.
This might be a little more useful to those who actively work on this project.
In this case, it’s a little hard to think up how exactly the slapshot command would work with only bearings - i mean there’re always multiple targets, so how do you know which one the ai would attack ?
Maybe it would help to start with “attack launch site” command : so when you fly and either see yourself or the wingman reports (sam launch east) you could say “attack launch site” and the wingman would attempt (also an important moment, not just blindly fly into it) to attack this particular site and not something else entirely.
The wingman should then try to attack with some sort of direct attack profile ie : use the weapon release parameters that are the quickest and fastest to do.
This leads us to the fact that in order not to break the whole behaviour of the ai pilots (for instance allowing ai to relase certain bombs freely between 1000 and 20000 would probably bring a lot of chaos) , there would probably have to be a second database of wrp for flying low or being in weaseling mode - so that this particular ai pilot (your wingman)
would be able to follow this additional set of rules. Then it would be possible to play around with different commands or options for behaviour. That is, if it’s possible within the current engine to “switch” (with commands?) the wrp or roe.I’ll confess i have no clue how hard is this to implement, but i think it’s more of a question of enthusiasm among those working on the project actively. The oft found answer on the forums about the troubles of weaseling with ai wingmen is to go online.
And so my guess is, the sympathies of many in the community are with multiplayer. -
- Communications Jamming
- Radar Jamming
- Standoff Jamming
- Self-protection jamming
- Cover jamming
- Barrage jamming
- Spot Jamming
-Swept Spot Jamming - Deceptive Jamming
etc…
wow
and I am weird that I only ask for a f@!#$%& iff!
hahahahha
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Ok raptor all u had to do was just ask for a double f if.
So here it is all yours:
Small: iff
Capitals: IFFENJOY!
//Arty runs and hides… :rofl:
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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First you must distinguish between the different type of Jamming Action, not the Jammer its self because focusing on the hardware isn’t actually what explains how that works. there is different type of Jamming :
- Communications Jamming
- Radar Jamming
- Standoff Jamming
- Self-protection jamming
- Cover jamming
- Barrage jamming
- Spot Jamming
-Swept Spot Jamming - Deceptive Jamming
etc…
The Jamming Concept is always jam the receiver not the transmitter, it involves placing a signal into the receiver that interfers with the recption or processing of the desired signal, the confusion of jamming the transmitter comes from the fact that a monostatic radar has its transmitter and receiver in the same place.
Now its classified by “Type of Threat Signal”, “Jamming Geometry”, “Jamming Technique”.- Communications Jamming is measured by the so called “Jamming-to-Signal Ratio J/S” each signal propagates from its transmitter to the receiver, the comparaison of the received power of the jamm signal divided by the receieved power of the desired signal is the J/S, the higher the J/S the more effective the jamm is .
-Radar Jamming there is much more complicating facts but lets make it brief , radar jamming is a function of the fourth power of the distance to the target divided by the square of the distance to the jammer, its also a function of the radiated jammer power to the radiated radar power and the ratio of the radar side lobe power to main beam power and the final factor is the RCS of the target, the smaller the RCS the larger the J/S.
-
Now Standoff Jamming and i know this is becoming too long but that’s simply how it is to reach Deceptive/Repeater Jamming at the end , so Standoff Jamming is the protection of an aircraft inside the lethal range of an enemy weapon by a jamming aircraft that is outside the lethal range of that weapon EA-6B for ex , Standoff jamming aircraft are larger and carry large jammers with high radiated jamming power , they must have extra jam power to overcome the square of the distance. but also the Home-On jam modes are a significant threat to standoff jammers within weapon lethal range, when the aircraft gets close enough to the radar the radar can acquire a track and the radar is said to burn though the jamming as we call it in BMS, a standoff jammer can prevent a radar from locking a friendly aircraft but does not have enough power to break lock of a radar the is already tracking a friendly aircraft.
-
now i will jump directly to Deceptive Jamming since this can take hundreds of pages because its a highly complicated subject , for Deceptive/Repeater Jamming , Tracking a target means that the radar has a set of range and angle values that’s allows it to predict a target future position with that said a deceptive jammer causes a radar processor to believe that a target is somewhere else, it thereby breaks the tracking lock of the radar by pulling the radar off in range or angle, deceptive jam requires precise knowledge of the parameters of the radar signal arriving at the target and is normally only applicable for self-protection jamming, there is at least 10 types of Deceptive Jamming :
1/ Range gate pull-off
2/ Inbound Range pull-off
3/ Cover Pulses
4/ Inverse Gain
5/ AGC Jamming
6/ Formation Jamming
7/ Blinking
8/ Cross-Polarization
8/ Cross-Eye
10/ Terrain Bounceyou can read about these types in details in Electronic Warfare Books but be ready for a lot of nerdy Maths and Physical Properties that you need to have as basics , i will talk briefly just about
1/ Range Gate pull-off : the deceptive jammer transmits a stronger pulse synced with the pulse it receives from the radar, then the jammer delays its pulse gradually increasing the amount of delay which makes the radar to lose lock on target.
I hope this gives you an idea about Jamming in general, however its a complicated subject and i highly recommend anyone who wants to know the real facts and how this stuff works to read books about it its the only way you’ll get the right information, because even in the internet a lot of stuff is WRONG !! Happy Jamming and sorry for the long blabla of mine just trying to give as much info as i can.
just next time add some space between paragraphs lol
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ENJOY!
//Arty runs and hides… :rofl:
Man, I am now even thinking to change my nickname to “Interrogator”!! :rofl:
hahahahhahah
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yes and no… depends which jammer model, which hardware is installed in that particular pod, which button is pushed on the CIU-9424 and (if applicable) how that profile is programmed to work…
but generally, yes. It is called a repeater jammer for a reason.
I’m curious about say 2000-era ALQ-184 on F-16 as employed in Korea how much of jamming is preemptive versus reactive. Would an F-16 as it appears in BMS with jammer enabled be yelling its head off in minimal radar threat environment?
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First you must distinguish between the different type of Jamming Action, not the Jammer its self because focusing on the hardware isnt actually what explains how that works.
Sure. But, a lot of F-16s carry jammers which are not programmable. Most -131s have to have hardware changes to accomodate changes to operational usage. So asking whether all jammers work that way, the answer is still that it depends.
Good post though. Breaking it out into separate paragraphs would improve readability.
I’m curious about say 2000-era ALQ-184 on F-16 as employed in Korea how much of jamming is preemptive versus reactive. Would an F-16 as it appears in BMS with jammer enabled be yelling its head off in minimal radar threat environment?
Not having flown any F-16, let alone one deployed to Korea in the year 2000, Im still only going by OSINT.
I would hazard the guess that no, the ALQ-184 is designed for repeater jamming, so its not going to be doing much at all until it detects EW that it classifies as a threat.
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datalink ground target from AI flight leads would help big time for new pilots.
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I’ve always wondered if the real F-16 has DL FCR marks shown in the expanded modes for the recipient. That would be very helpful. Right now you only see the * in the standard display and don’t see it in any of the EXPs.
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i’d like trackIR to work in the HUD only view, as well as being able to put the the RMFD LMFD and RWR at the bottom of the screen. I really like the 3d pit don’t get me wrong, but I’m teaching my kids both to fly and it’s hard for them to focus outside of the hud only view. I also find this view incredibly immersive, as in I really relax and feel like part of the sky. Also, as per gameplay, a feature view like this could be added to the JSF in bms to simulate the HMCS extended modes. I know it’s a big ask and might not jive with most. Someone told me there is a way to make trackIR work in hud only, but I don’t understand how to do those edits, and I don’t like to tinker too much. Once I tried to change a wing model and I ended up birkcing my sim so I don’t do that anymore. Just woke up, was drinking my coffee but to fly some missions just had a thought.
Happy Sunday gentleman.
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Just an idea , a playable AWACS for multiplayer.
I dont know if its possible to implement a 360 degrees radar with some IFF function , it would be awesome to “request picture” to a human player with BRA calls.
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Just an idea , a playable AWACS for multiplayer.
I dont know if its possible to implement a 360 degrees radar with some IFF function , it would be awesome to “request picture” to a human player with BRA calls.
F4AWACS tool what is you need.
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i’d like trackIR to work in the HUD only view
let’s think about that for a minute
if you’re able to look around in a HUD only view, shouldn’t we first rename that view, because obviously it’s not going to be a hud only view anymoreThen what would you see as you pan around the hud, let’s say 5 o clock low? Would you
1. have an unrestricted view of what’s there or
2. would you have a black hole for the cockpit contour or
3. would you see the cockpitin the first case, that wouldn’t be very realistic and i’d even dare call it a cheat
in the second case, it’s a view we already have and it’s called the no cockpit view, especially made for pit builders and accessible with a keystroke
in the third case, it’s called the 3D pit viewhope that explains why that request always falls in a deaf ear
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F4AWACS tool what is you need.
I also found this… could be interesting for actually fly the plane and do the Awacs job.