Question on using HMCS
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Yes, that was Code being locked up by the other Viper. Check RWR sounds. There isn’t any “sounds” that are attributed to the HMCS.
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Cool, thanks for clearing that up, guys. Makes sense that’s it’s an audio cue to warn the Viper pilot that they’re being locked up. The way I’ll remember it is by thinking “the skittering sound makes me think of a high pulse repetition frequency, which might be expected from a radar that’s trying to get a lot of information on my position, velocity, and acceleration in a short amount of time.”
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Cool, thanks for clearing that up, guys. Makes sense that’s it’s an audio cue to warn the Viper pilot that they’re being locked up. The way I’ll remember it is by thinking “the skittering sound makes me think of a high pulse repetition frequency, which might be expected from a radar that’s trying to get a lot of information on my position, velocity, and acceleration in a short amount of time.”
You could shortly replace that by a bunch of adverse feelings submerging you
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You could shortly replace that by a bunch of adverse feelings submerging you
Yeah, that’s for sure! However fascinating the sound of the bandit’s radar might be, it’s not good news for 'ol Mylonite :sad:
I ran across a Reddit post that clarified things even more:
The reply linked above (I hope I got the link right) points out that the various “skittering sounds” can be found in the Falcon BMS 4.33 U1\Data\Sounds\Twi folder, as .ogg sound files. Listening to them now, I can tell that there are some differences from aircraft to aircraft. I think they are sonifications of the radar pulses coming from the bandit. I would imagine that the various FCRs send out a complicated series of pulses that help it get a useful lock on the opponent’s plane. Interesting to think that we may essentially be listening to them while they’re “painting” us.
But like Lorik said… that’s not a happy sound! Now I know that a successful dogfight is one in which I hear the `skittering’ sounds as little as possible, due to my (hopefully!) having created too many BFM problems for the bandit, so he can’t point his nose at me.
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Oops, sorry for barging in like that, but. I’m yet to try it myself, but did i understand correctly, that even U5 lacks HOBS track/launch with JHMCS+Aim9X combo?
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HOBS with the JHMCS works very well and has for some time. If you’re being sneaky, you can press cursor enable to get the seeker head to point where you’re looking with the JHMCS. Alternatively, you can press TMS up to get the radar oval to look there. You release TMS up and it will lock whatever is in the oval. Then check for good tone and good parameters, and pickle. This combination makes the Viper incredibly deadly in a knife fight, as well as allowing you to rapidly engage multiple targets without looking back in the cockpit.
-Rabbit
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Perfect piece of info. I guess the aim9x seeker gimbal limits are in the manual? Trying to figure out if it’s possible to launch at say 7o’clock target up close.
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2 questions:
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now HMCS doesn’t permit to display the diamond when the target is locked in HAD …it s too bad…it was very usefull…so this feature was not realistic?
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by the way, is this information provided to HMCS in IRL when the target is locked for all modes (especially in AG)?
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Perfect piece of info. I guess the aim9x seeker gimbal limits are in the manual? Trying to figure out if it’s possible to launch at say 7o’clock target up close.
They are, I’m pretty sure.
If using HMCS, you’ll get an X over the targeting oval if you’re outside of gimbal limits.
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I don’t know if the HAD provides accurate enough coordinates to put a diamond on the target - it doesn’t seem like it does which is why you can’t get markpoints or slave the TGP to it. The real JHMCS does allow for integration with air-to-ground targeting (eg indicating where the TGP is looking). This feature isn’t in BMS yet, but I saw it as a possibility for inclusion in 4.34.
-Rabbit
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I don’t know if the HAD provides accurate enough coordinates to put a diamond on the target - it doesn’t seem like it does which is why you can’t get markpoints or slave the TGP to it. The real JHMCS does allow for integration with air-to-ground targeting (eg indicating where the TGP is looking). This feature isn’t in BMS yet, but I saw it as a possibility for inclusion in 4.34.
-Rabbit
Even Visual locking with HMCS on the groud would be awesome … don’t know if the real one allows it.