AAR refuelling unnecesary
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For airline type flying, no. But the extra fuel to top off before a deep mission can make a difference. And of course long CAPs with lots of threatening looks but retaining missiles (DPRK can be kept at bay pretty well this way). Don’t get me started on the people that are 100nm from home, 2000 pounds and insist on tanking before landing. Wankers. I can be in the bar and drink his beer and mine before he even makes contact.
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Make a cap in korea with a long station time and a lot of air to air and you’ll definitely need AAR
We fly korea and we refuel in about 50% of our missions, beside the need, it help us stay current -
If you’re having trouble with AAR I’d recommend starting with the KC-10 and its variants, I find it slightly easier to refuel from than the KC-135.
Cheers, Uwe
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If u r having trouble with aar I suggest Hal sensors for throttle and stick.
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If u r having trouble with aar I suggest Hal sensors for throttle and stick.
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
I found that upgrading from a Cougar throttle to the warthog made AAR much easier (no more throttle see-sawing required to stay connected :D) YMMV or course.
All the best, Uwe
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I found AAR is not needed normally, at least at the Korean Campaign missions I flew.-
Fortunately for me, as I can hardly finish the procedure succesfully.-
Is there a mission or situation in which it turns useful or mandatory ?
ThanksAsymmetric engagement with a clean area (in terms of high SAM) but grounds targets to search and destroy. Tanker over the area for staying power. (Lorik’s Balkans, Corridors or Death).
Harrier flights from carrier (less fuel for VTOL)
NOE strikes requiring refuel before or after. (Lorik’s Balkans, Gate Unlocked. Lorik’s Korea, whatever the campaign).
And long range flights, of course (anywhere, often in Kaos’ Nordic Polar Vortex campaign).Gave you a few examples but all can be found in any theater theoretically.
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For airline type flying, no. But the extra fuel to top off before a deep mission can make a difference. And of course long CAPs with lots of threatening looks but retaining missiles (DPRK can be kept at bay pretty well this way). Don’t get me started on the people that are 100nm from home, 2000 pounds and insist on tanking before landing. Wankers. I can be in the bar and drink his beer and mine before he even makes contact.
mmm… 2000 lbs sounds great, but if there is a delay, long queue for landing, then the runway is occupied (crashed aircraft etc), then you have to divert to alternate, shoot an approach there… do you still have your 1000 lbs on final?
Then again, I wouldnt be in a hurry to tank in that case either. Its a bed you made before you ever got down to that fuel state.
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Why would you not want to refuel - it’s a great test of skill
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My suggestion: Every flight spend at least 5 minutes trying to connect until you get it down, and do 3x approaches when you get back after every mission to practice landing as well. 2 to low approaches (~50-100ft then throttle up and re-enter the pattern) then a full stop at the end. AR and landing are the two things you can never do enough of in an aircraft.Really thruthful and wise words to keep in mind for every single flight.
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Why would you not want to refuel - it’s a great test of skill
The greatest test of skill is discipline to do the correct behavior for the mission.
Blu, you think the kind of people that trek 60nm to AAR (past the airfield) for funsies are the the kind of people that care about things like traffic in the pattern?
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AAR after take off/before push is the most common, because this is what will give you the extend required.
I won’t develop all the cases (planned divert on egress …. etc …) but post egress AAR is rather “comfort” to avoid the need of a divert/stop over. But (except in some very rare cases where accepted risk level is very hight) you will not be allowed to push if you don’t have the minimum fuel for your mission and back without considering an AAR.
You can’t relay on an egress AAR to get back home because you will never be sure that - tanker will be present - tanker will be able to deliver fuel - be 100% sure than you can make it. Too bad to make the target and loose on or four airframe because tanker wasn’t there and boom/boomer failed.Per “standard rules”, what allows to increase combat radius is pre-ingress AAR.
Whenever it is possible, it is “always” a good habit to push with a maximum of fuel. It makes sens.
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Is there a recommended way to plan refueling in a flight plan so you still hit all times on target? A stpt to rendezvous with the tanker, and a steerpoint after to orbit in case you mess up/take too long? Also, will the ai flights in the package you are supporting/receiving support from need to refuel?
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Plan an AAR before the Push (lock the Push time) … and Set your take-off 15-20min earlier for a 4 ship flight.
EDIT:
l… best is to plan an enroute AAR rendez-vous Golf.
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I found AAR is not needed normally, at least at the Korean Campaign missions I flew.-
Fortunately for me, as I can hardly finish the procedure succesfully.-
Is there a mission or situation in which it turns useful or mandatory ?
ThanksSoldano, IMHO it’s a good skill to learn(and rewarding once you master it) even if you don’t think you need it. I can give you a recent example. I have been flying in BfB lately and even with the carrier west of Italy fuel management has gotten me through the missions.UNTIL, that is, a prolonged SAM hunt and AA session left me very low. I was down to 600 lb. by the time I got to the tanker and would never have gotten back to base.
BTW, one tip that has helped me with AAR to to hold the stick like a doorknob,fingertips only -
The greatest test of skill is discipline to do the correct behavior for the mission.
Blu, you think the kind of people that trek 60nm to AAR (past the airfield) for funsies are the the kind of people that care about things like traffic in the pattern?
And if the bad guys don’t go along with your mission planning - the ones I me in the sky try and mess up my life not just my mission - be prepared for all eventualities - trust me practice your refuelling!!!
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Things which do you no good in aviation:
- Altitude above you.
- Runway behind you.
- Fuel in the truck back on base or in a tanker to far away from you.
Without fuel, pilots become pedestrians…
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There’s a patrol time associated with that task. I think it defaults 10min which should be enough for a 2-ship. With practice you can go from 10nm to tanker to refueled in 10 min 2 ship, 15 min 4 ship. Lots of factors of course.