The easy way to import toys for 3ds Max
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c’mon you know better than that. never put your hand in the cookie jar without cash in your pocket.
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would it be possible to shoot me the info to get online and teamspeak? i can’t seem to get passed this ad it takes me to.
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lol! now that’s funny!
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is there an alternative to this tool that can import to 3ds max larger poly models?
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is there an alternative to this tool that can import to 3ds max larger poly models?
Cheers,
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Blu3wolf
You can export larger model in several parts. Split on *. blk, then convert *. blk to LOD then LOD to 3ds. Ultimately it all put together (LEGO) in 3dsMax.
Folly…
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Blu3wolf
You can export larger model in several parts. Split on *. blk, then convert *. blk to LOD then LOD to 3ds. Ultimately it all put together (LEGO) in 3dsMax.
Folly…
But all moving parts need to be moved in 3dMax… And I know that it sometimes works not well. Poly’s missing edges (two triangles with their touching side missing making it a messed up rectangle) which you have to fix before moving on. And in those cases it not one but many you have to fix. It’s not a perfect tool, but it’s all we have at the moment.
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Does anyone have a link for the LOD3DSCONV.exe please?
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*Edit: use c9’s link below
Other Question: I try to export the existing cockpit. I have all the LOD files ready. The lod file with the switches is 4,4 MB big and creates a 0,55 MB big 3ds file. Works great. But for the other LOD files the converter just claims it fininshed exporting but the resulting 3ds file is just 0 MB. Any ideas?
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Does anyone have a link for the LOD3DSCONV.exe please?
http://www.mediafire.com/file/7nqwlgs8xi07b1v/LOD3DCONV.7z/file
C9
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Much obliged C9
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Blu3wolf
You can export larger model in several parts. Split on *. blk, then convert *. blk to LOD then LOD to 3ds. Ultimately it all put together (LEGO) in 3dsMax.
Folly…
@Blu3wolf do you have a document which describes that process? And how do I find out if the file is too large for conversion? Trial and error I guess. But if I finally assemble the parts to one LOD file it’s going to crash the conversion again, isn’t it?
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Depends what you want to convert.
Janhas models for example have a kind of lock that prevents lod editor to edit them. Maybe the same “lock” prevents the conversion.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Yeah, well. Arty, in case you might not have realized, I am the other guy from the F16A cockpit thread so I am just interested in exporting the full LOD of the origninal F16C pit. It already worked with the LOD of the switches and the canopy, but not with the pit itself and F16 exterior we see while flying the F16. I hope it’s not locked otherwise my plan to modify the exisiting pit would be useless. Do you know if these Lods might possibly be locked?
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@Blu3wolf do you have a document which describes that process? And how do I find out if the file is too large for conversion? Trial and error I guess. But if I finally assemble the parts to one LOD file it’s going to crash the conversion again, isn’t it?
Presumably? Ive not really done anything with LODEditor since about 2013-2014. Eghi might be a better source of info on this topic.
Janhas models for example have a kind of lock that prevents lod editor to edit them. Maybe the same “lock” prevents the conversion.
The ‘lock’ is just that the models are faulty - i.e., they dont conform to the LOD spec correctly, and LODEditor doesnt validate the input correctly and crashes. You can edit the files with other tools if you are familiar with the spec.
I dont have such a document explaining how to do that, either.
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What other tools did you have in mind?
As far as I understood the only way to get F4 objects to 3ds is via LODeditor to export a *.lod file then use LOD3dsconv.exe
The crash is not happening when exporting the LOD in LODeditor. It happens when I use lod3dsconv.exe to convert the LOD file into 3ds. Sometimes it just crashes, this time it tells that it finished converting but only writes am empty 0 MB file. -
Two different discussions - one regarding converting files to .3ds format, and one regarding JanHas files. The two don’t have a legal overlap, as JanHas specifically prohibits the use of his models in any context except for magazine articles (what a weird license).
So for the discussion of converting files to .3ds, I cant help. Years out of practice and I was largely leaning on help from very generous contributors above such as Eghi. Try splitting the models into smaller pieces, as suggested above.
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Thanks. I sent a PM to JanHas if he is involved in the recent cockpit, and if he has copyrights on it. Just to make 100% sure.
But he didn’t reply yet.Yes the splitting the model into parts is where I am stuck. I can’t delete any of the branches, to make the file smaller. (If that really is the reason for lod3dsconv to create empty 0MB files.
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The F-16C pit in BMS? Not JanHas’ work. His license is incompatbile with BMS. The cockpit in BMS is copyrighted, so you should not distribute it to other people once you do get it working. I believe the author was called Nanard? Last I heard, it was an eventual goal to replace the current pit because the author of the current pit is out of contact.
Sorry Ive not been able to help with LE. I recall I was able to get files into 3dsmax at least, but not how.
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Thanks for making that clear for me Blu3wolf. I should have checked copyright issues of the F16C pit first. As long as I cant get permission from Nanard to modify the pit the whole conversion does not make too much sense any more.