Pilot model fo F-16
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Very cool…please make it a bit less shiny if easily doable, otherwise much better! [+1 on an MLU pit–-and hides…:D]
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Well, I would remove the shininess, but TBH I don’t know how, so it has to stay that way for now.
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No problem, thanks, after all the pit without legs indeed looked a bit spooky in this case.
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what have you done with my balls :-(. I only see the seat so i think they ended up in my ass after g-straining
great job dude. nice start -
Swietna robota/great job
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And now that i saw the vid…
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Shouldn’t a pair of hands be there also??
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Don’t know how you implemented or work with the kneepad pages (eg if they are dynamic), but it would be great if somehow the right one could display the active mission datacard from weapon delivery planner… :rolleyes:
/re-hides
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And now that i saw the vid…
- Shouldn’t a pair of hands be there also??
No, I decided to skip the arms because they’d totally obscure the sidepanels. And would be pain to animate them properly (I mean, the left one :p).
@Raptor:- Don’t know how you implemented or work with the kneepad pages (eg if they are dynamic), but it would be great if somehow the right one could display the active mission datacard from weapon delivery planner… :rolleyes:
They are not dynamic (but who knows, if we’ll find someone in BMS kind enough to code a few switches for it…) but I will include a photoshop file for the kneepod texture so you can put there whatever you want.
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Very nice Harpoon…
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very good work Harpoon !!!
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About time someone put a pilot in the cockpit……
Nice work.
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this is one modification that if you didn’t get it right - can be absolute crap like some in FSX etc. etc
may I say……
YOU HAVE NAILED IT HARPOON!! WELL DONE :headb:
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Absolutely excellent, Like others have said, if you could remove the shinyness and make them look more like material, that would be even better. All these empty cockpits have been freaking me out for years!!!
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I love it, but I think that the pilot is sitted a little back on the sit
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Great job Harpoon! Thank you!
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due to one-point perspective in 3d engine, the size of 3d items will look even smaller as they get far from viewer.in real world human has two-eye perspective, the view field overalpped and cover larger area from slightly different view points, forming a bigger image in your brain. that’s why the pilot’s legs look thinner and boots look small ( tho you modelled it as real size stuff).when i built and tested rough 3d pits in old days, i realized it’s hard to get it right… unless you adjust some parts to compensate it, say, making thigh/distal leg/boot slightly bigger, moving far parts closer to viewpoint, or compress 3d model along X-axis to 90-95%. i know 3d modellers want keep 1:1 scale but, for 3d items ALWAYS very close to viewer(like 3d pit), the perspective distortion can only be corrected/compensated by model adjustment.
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Excuse me, but have I died and gone to heaven?
This is brilliant Harpoon!
Great job sir!Regards
r6 -
Not only amazing add to the cockpit but dressed with VNV music… And I thought I was the only one… superb job Harpoon!
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Nice!! well done!!
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Awesome job !!
Could you also add the kneepages to the Mirage 2000 pits, they already have the legs. Please