Ff you could have one thing in the next update it would be…
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Only the drew map, compass and watch. This is the basics. … IRS/GPS are very good and practical stuff … but an IRS is drifting and can fail, a GPS can fail, be jammed or spoofed. Moving map is a useful tool, but a pilot who is dependent of this device might be in a serious trouble in many cases …
Wheres the whiskey compass?
I see a DG, but those drift, can fail, etc…
If you are dependent on gyros, could be serious trouble in many cases…
You see what I mean? You can pick any technology and say its too new, too advanced, not reliable enough… schoolmasters complained about PAPER when it started to replace slates. What about when the paper runs out, and the young ones cant clean a slate properly??
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That’s why usually several systems are implemented/used simultaneously to provide several layers of redundancy in case one fails! It’s doesn’t have to be one or the other.
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Well new changes even if they r for the better are not welcome by 90%.
I believe this goes for pilots and systems changes.
The moving map is a detailed system of what current systems display in a more easy to read and understand manner.
Example the tfr page… Hard to comprehend in the beginning seeing a computer data representation in the most unrecognizable way.
With training u get the hang of it, and why the visual markings and the audio alerts along the system? Why the nvg along? Why the flir? Well both , human and aircraft, are expensive.
Yes new tech when it fails u return to the stone age and u must be prepared, but this comes from training and the excuse with new tech when it fails u r in trouble I believe is unrealistic. Aircraft from the very very first are dependant to tech. They had a gun firing bulets between the rotor blades in ww1.
Now they plan on digital maps and must memorize the whole thing.
Another thing , real pilots don’t change on daily or weekly basis their area of mission or type of mission. Simmers change this on hourly basis, I flew a campaign strike mission, and I’ll be escort in 4 hours in a pvp mission. From Israel to Spain. Talk about a mind job regarding terrain sa.Sure those are choices but I believe they are every day practice for most of the ppl that are actively flying.
Also lines on the mfds in real photos and vids there are zillion of lines on different colors I believe those are another level of detail for a non displayed map but for the terrain or airspace map.
Regardless all that from what I’ve seen regarding the moving map I find it very hard to read during flight. Font Colors and map colors get so messed up that u must zoom in and take some time to say oh that’s that village on the left I saw a minute ago? One minute that you could go kaboom.
For me having more than 4 lines is more demanding than a moving map. You will need those lines even if u have a moving map. Unless such areas of interest can be drawn on the map in real.
But if u fly a model that has no moving map I believe u need those extra lines.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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I am a fact junkie and a bit of a historian…at least 5 deaths in DS1 from blue on blue wind drift and bad fire control radar references, THAT WOULD HAVE BEEN AVOIDED if the map had been refrenced without a computer involved. The most telling instance, the apache front seater says " the FCR says 290, BUT I KNOW WE ARE FACING EAST" and they tell him to fire and then he tells the ground control guy " you should start writing your report and blaming the wind."
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Please repair FAC missions ,
WP_FAC seems broken, in 2D target waypoints says ‘Airdrop’ instead ‘Fac’ and Fac dont exist in drop down menu, and really, in 3D (watched fac over hsd/idm) it really does just that, flying Airdrop (TAC) profile, it even confirms by radio.…maybe it is somehow broken or typo with T instead F in “?AC” , error is too similar for coincidence
-edit… If you DON’t touch anything also, nogo …, eg. create FAC misson package , add some On-call cas flighs in the same package , same TOT, don’t touch nothing waypoints etc… just weapons, open briefing it will say WP5-6 FAC , …
the moment you open flight-plan all is lost , it will change tgt WP to airdrop … so don’t touch… and go fly as CAS flight , track FAC plane via IDM , this time tried contacting FAC for Check-in , but now menu is grayed out (no awacs and Jstar planes in air, but FAC should activate at least its own calls)
So , really, IMHO , FAC is broken and/or mixed up with TAC.Pretty PPPlease:doh:
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how about accurate cockpit for the F-16A, and some very nice ground interaction when gears are down, better heat effect at the nozzle, no rotating clouds when panning
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I’d like to have a cross-platform & compatible to way to get at BMS flightdata and textures, maybe using comms via socket or similar.
Sending commands to bms via Socket would also be quite helpful.
All the best, Uwe
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no rotating clouds when panning
+1 for the clouds. Not sure it’s doable without rewriting the code though.
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+1 for the clouds. Not sure it’s doable without rewriting the code though.
it’s not a problem of code, it’s just a problem of FPS saving.
To have non rotating clouds, you need to generate 3D clouds, which is no problem at all but at what cost ?
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it’s not a problem of code, it’s just a problem of FPS saving.
To have non rotating clouds, you need to generate 3D clouds, which is no problem at all but at what cost ?
Interesting. I think it would be awesome then to have them as an option that the user could disable if it was a FPS killer.
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Not sure it’s doable without rewriting the code though.
by the way, what do you think we are doing all day long so that it takes 3 to 4 weeks ??
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by the way, what do you think we are doing all day long so that it takes 3 to 4 weeks ??
Fair enough Lol
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by the way, what do you think we are doing all day long so that it takes 3 to 4 weeks ??
I asume, 3-4 weks of rewring of code, the rest sqashing bugs created by doing so
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Head moving restriction under high Gs.
IRL, especially in high Gs environment, aircrews need to use their muscles to move body/neck for chasing object outside the canopy. Obviously, it’s really hard to do it.
It requires a lot of energy. So if you do that movement over and over again under the environment, you could be exhausted.
Currently, no “cost” or “penalty” for doing that in BMS or any other combat flight simulator AFAIK.
No offense for the developers, but I think we have to admit that there’s lack of concept in terms of gravity.In general, we play this simulator to learn how to employ the fighter jet.
Moreover, experience the realistic pilot’s job and cockpit environment is crucial part of it. Ultimately, that’s the goal as I understand.I have no experience in fast jets/high performance aircraft IRL. So, maybe this is just my assumption and could be wrong.
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Head moving restriction under high Gs.
While realistic, I probably wouldn’t like this implemented, to be honest.
AFAIK, IRL, pilots “lock” their head in a certain direction when making a high-G turn, and then use their eyes to look around. In a sim, we only get about 60-90 degrees of FOV, while IRL, you have near 180, so we need to be able to move our head (almost) freely just to see the same thing.
I fully agree that there doesn’t appear to be any penalty to pulling G’s all day, through. Except for a sustained 9G turn during aerobatic displays, I have never run into a grey-out since 4.33 came out.
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Theres a section in the BEM which offers advice on how to best do that without straining neck muscles. Basically, before the turn we are looking across the body, looking left means head right, turning left, resting the helmet on the seat. As you turn, you adjust the look direction by rolling the helmet along the seat back, going from looking back left, to looking up. If you need to look the other way, chances are you will be reversing your turn anyway, and the G reduction will give you the opportunity to reset head position as you reverse.
The question of where to simulate physiological limitations is a good one. If we want to simulate human performance and limitations, maybe we should make the screen tilt around distort during flight at night, or have the view rotate when flying between cloud layers, to simulate spatial disorientation?
Its possible I think, to go too far down that can of worms. For me at least, the sim is simulating the aircraft, not the pilot. On that note, the BEM also cautions about how turn performance in the aircraft frequently comes down to pilot limitations, not the aircraft - most pilots cant sustain 9G anywhere near as long as the aircraft can!
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From real pilot when I asked him he said it’s really minor. Yeah takes an effort some times but they r used 2 it. It’s not like your neck will break or have issues for hours days weeks…
They know how to handle it.
Mostly he said when new it’s the tension on muscles in general and not the actual gs.
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If I could only have one thing in the next update it would be……
the next update!
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If I could only have one thing in the next update it would be……
the next update!
Well then it doesn’t matter if it releases tomorrow, or in a thousand years, it’s impossible to fail so consider your wish granted.