Somalia 1.0 Bugs
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Strange, i did exit falcon after changing theater. Tried it a few times… Will check again after work
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F-14’s keep exploding on any aircraft carrier, or they wont load at all onto aircraft carrier missions. For example in the campaign It’ll give me about 10 seconds on the flight deck and then the plane will just randomly explode. Does not matter whether you start from the taxiway or on the ramp.
Did some more testing - F-14s just keep exploding from airbases too. Fly fine if you load when in mid air
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F-14’s keep exploding on any aircraft carrier, or they wont load at all onto aircraft carrier missions. For example in the campaign It’ll give me about 10 seconds on the flight deck and then the plane will just randomly explode. Does not matter whether you start from the taxiway or on the ramp.
Did some more testing - F-14s just keep exploding from airbases too. Fly fine if you load when in mid air
Start the campign with an F-16 and fly the mission. After that successful mission, you should be able to fly off the F-14 without issue. BTW, always select the aircraft to takeoff start, not taxiway nor Ramp Start.
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Start the campign with an F-16 and fly the mission. After that successful mission, you should be able to fly off the F-14 without issue.
Hey, Chuckles. That is new for me. Can you please explain why that is happening so we can avoid in the future in other mods/installs?
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Hey, Chuckles. That is new for me. Can you please explain why that is that happening so we can avoid in the future in other mods/installs?
We’re not sure exactly, but it has to do with how carriers are implemented in the 3D world using the BMS code.
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Okay, thanks will do. So never take off from the carrier in the F-14 gotcha.
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Somalia Theater keeps giving this error in Tyrant’s Virtual Mission Tools:
✗Preparing views
✗Error: Failed to open file
at new cljs.core.ExceptionInfo (file:///C:/Users/owner/Desktop/VMT-win32-x64-v058-stable/resources/app/mission.html.js:3144:47)
at Function.cljs.core.ex_info.cljs$core$IFn$_invoke$arity$3 (file:///C:/Users/owner/Desktop/VMT-win32-x64-v058-stable/resources/app/mission.html.js:3147:200)
at Function.cljs.core.ex_info.cljs$core$IFn$invoke$arity$2 (file:///C:/Users/owner/Desktop/VMT-win32-x64-v058-stable/resources/app/mission.html.js:3147:88 )
at cljs.core.ex_info (file:///C:/Users/owner/Desktop/VMT-win32-x64-v058-stable/resources/app/mission.html.js:3146:162)
at weathergen.filesystem.file_buf (file:///C:/Users/owner/Desktop/VMT-win32-x64-v058-stable/resources/app/mission.html.js:5874:294)
at weathergen.falcon.files.images.read_image (file:///C:/Users/owner/Desktop/VMT-win32-x64-v058-stable/resources/app/mission.html.js:6168:73)
at weathergen.ui.common.get_image (file:///C:/Users/owner/Desktop/VMT-win32-x64-v058-stable/resources/app/mission.html.js:7894:497)
at file:///C:/Users/owner/Desktop/VMT-win32-x64-v058-stable/resources/app/mission.html.js:12078:246
at a.thunk (file:///C:/Users/owner/Desktop/VMT-win32-x64-v058-stable/resources/app/mission.html.js:3186:224)
at javelin.core.propagate_STAR (file:///C:/Users/owner/Desktop/VMT-win32-x64-v058-stable/resources/app/mission.html.js:3178:699)What’s Stranger though, is some .tac files load fine with no Issues into VMT, But others give me the error above. I posted about it in VMT’s Thread and Tyrant replied with this:
Hey, thanks for the bug report. My best guess is that it’s a combination of unusual theater data and VMT not handling it well - that has happened before, especially with the less-common theaters. The only thing I can tell for sure is that it seems to be failing to open a .rsc file, and that I should fix the error message so it tells you which one…
Figured I’d report it here to make you guys aware of the issue as well.
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Hey Chuckles, did what you said in the campaign and still blow up no matter what. Frustrating seeing everyone else having success, especially since I love playing the F-14 in dogfight mode, any suggestions? Also getting bug with the campaign saying I did nothing in the mission
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Hey Chuckles, did what you said in the campaign and still blow up no matter what. Frustrating seeing everyone else having success, especially since I love playing the F-14 in dogfight mode, any suggestions? Also getting bug with the campaign saying I did nothing in the mission
The bug has to do with the carrier operations in BMS. Basically, in order to avoid explosions on the carrier deck, you need to start the campaign with a land based aircraft. Successfully complete the mission, exit out of BMS. Now reenter BMS and fly the campaign with any carrier aircraft, select takeoff and fly. You should be ok 90-95% of the time. Also, you can simply start the mission inflight and avoid the issues at the carrier during launch.
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So for some reason, the F-14 HUD is extremely faint for me. Idk what it is, but every other plane i loaded (a few different F-16 blocks so far) all have perfectly fine HUDs. Then when i load into any tomcat the HUD only gets about half as bright and gets lost in the bright haze on the horizon. Im not able to load up BMS to generate any logs or anything atm if thats needed, but i can at another time.
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So for some reason, the F-14 HUD is extremely faint for me. Idk what it is, but every other plane i loaded (a few different F-16 blocks so far) all have perfectly fine HUDs. Then when i load into any tomcat the HUD only gets about half as bright and gets lost in the bright haze on the horizon. Im not able to load up BMS to generate any logs or anything atm if thats needed, but i can at another time.
The F-14 pit’s original author gave me permission to incorporate the pit into my theatre projects, but I did not receive any of the source material. So, I am unable to make any modifications to the pit itself.
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the F-4 pit makes a good substitute if it comes down to it
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So for some reason, the F-14 HUD is extremely faint for me. Idk what it is, but every other plane i loaded (a few different F-16 blocks so far) all have perfectly fine HUDs. Then when i load into any tomcat the HUD only gets about half as bright and gets lost in the bright haze on the horizon. Im not able to load up BMS to generate any logs or anything atm if thats needed, but i can at another time.
Do you have “Canopy Cues” on “Reflections” in BMS graphic settings? It affects HUD and JHMCS visibility against the clouds.
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Ok, just thought id mention it in case.
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Do you have “Canopy Cues” on “Reflections” in BMS graphic settings? It affects HUD and JHMCS visibility against the clouds.
I’ve tried messing with turning that setting on and off and its made no real difference in my visibility of the hud.
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First off I would like to say I think it is awesome that there is a proper assault ship for the Harrier to take off from that is available just in the campaign! But why is it just available in the campaign if it is added in the game? Also I notice that it is very easy to fly right through the bottom of the ship, and very hard to land on the ship without blowing up. I want to utilize it so bad, but it is frustrating. Just something I am noting. Also the campaign still doesnt retain any data on your mission, and says you fail every time
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Tried this, didn’t work? Any idea?
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First off I would like to say I think it is awesome that there is a proper assault ship for the Harrier to take off from that is available just in the campaign! But why is it just available in the campaign if it is added in the game? Also I notice that it is very easy to fly right through the bottom of the ship, and very hard to land on the ship without blowing up. I want to utilize it so bad, but it is frustrating. Just something I am noting. Also the campaign still doesnt retain any data on your mission, and says you fail every time
Can you tell mission which campaign you are having this issue at? Also, is it the first mission or further along? Finally what is your mission? For example is it CAP, CAS, Objective bombing?
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We’re flying the second campaign (Operation Star?) in multiplayer and we’ve noticed that we do get engaged by Yemen MiG’s - so they are hostile. But when we shoot them down, we do see them listed in the events list but we never get AA kill credits for them?
Edit: Never mind, I found that the 2nd post was about the same problem and on page 2 there was a patch for it. As these are new SAVE*.CAM files to start a new campaign with, is there also a solution for a running campaign? We’re now a few days in and it would be a shame to bin our currently running campaign.
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We’re flying the second campaign (Operation Star?) in multiplayer and we’ve noticed that we do get engaged by Yemen MiG’s - so they are hostile. But when we shoot them down, we do see them listed in the events list but we never get AA kill credits for them?
Edit: Never mind, I found that the 2nd post was about the same problem and on page 2 there was a patch for it. As these are new SAVE*.CAM files to start a new campaign with, is there also a solution for a running campaign? We’re now a few days in and it would be a shame to bin our currently running campaign.
You can try a mission and see what happens. I recommend a restart as standard policy. That being said, the fix was a change to the team association in the CAM file. If you continuing your campaign with saves from the original CAM file, you may not get a benefit from the fix.