Post your BMS 4.33 Screenshots here!
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Depends on your System! Less powerful Systems can work with the half of the Obj.
But i can really not say that this is a big FPS killer. Running 6 Monitors and a few background programs to keep my Pit Gauges working and it run smooth on my side.Man that Instabul must be a brutal FPS killer ….
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Escorting Su-25 on a strike mission, Aegean Theater:
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@CAG:
Depends on your System! Less powerful Systems can work with the half of the Obj.
But i can really not say that this is a big FPS killer. Running 6 Monitors and a few background programs to keep my Pit Gauges working and it run smooth on my side.And your pc specs are?
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And your pc specs are?
Window 7
Intel Core i7-6700K CPU @ 4.00GHz
64 GB DDR5 RAM
2x ("Asus AMD Radeon ROG Strix RX 570 OC Grafikkarte 4GB GDDR5 ")
ICP -Viper Gear
MFD- TM
EHSI- Pegasus -
@CAG:
Window 7
Intel Core i7-6700K CPU @ 4.00GHz
64 GB DDR5 RAM
2x ("Asus AMD Radeon ROG Strix RX 570 OC Grafikkarte 4GB GDDR5 ")
ICP -Viper Gear
MFD- TM
EHSI- PegasusWell you wouldn’t call it an average pc…
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Well you wouldn’t call it an average pc…
Now I know who makes the lights dim down , when he starts that thing up.
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Well you wouldn’t call it an average pc…
Well! You also wouldn’t call it a high end PC. In fact it is a average PC. But it dosen’t matter anyway. I Check it yesterday wich my old PC wich is a old Pentium Quad Core…… and yes it is a FPS kill for my old PC. But only obove Istanbul and Athen. 98% run very smooth. After setting less obj. In this two Citys everything run smooth.
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Are those individual buildings - features or many buildings one feature?
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Are those individual buildings - features or many buildings one feature?
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
Diverend! Some buildings are single features. Others include 3-4 buildings.
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Diverend? You mean split?
Well if max for 1 model are 3-4 buildings there is your fps killer.
I presume the issue are not gfx and Tris but CPU and the number of objectives and features.
Also killer for the person or persons that placed them there.
Buildings look well spread and variation looks good also.
Having Istanbul in BMS in playable fps, well is a good thing. It’s a 14m+ ppl city.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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I presume the issue are not gfx and Tris but CPU and the number of objectives and features.
Both, actually.
GPU likes to get work in large batches, the larger the better. So you better send to it 1M tris in a single draw call, than 100K tris in 100K draw calls.
The bottleneck in such case is the number of draw calls and the way the engine works. Of course, processing of all those features doesn’t help as well. -
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Nice screenshots !! AAR is such a great thing to do.
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Testing POH!
I relly love the sparrows!