Seosan Air Base(WIP)
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BTW you can play with green value and darkness a bit:
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Hello everyone,
I was away because of college. But I am back. I am painting the model right now. I learned a lot of things about modelling and I am still learning. Advices are appreciated.
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Hello everyone,
The initial version is almost ready. I will be posting the link in a couple of days. This will not be a release version. Just for you guys to test.
Known issues so far:
- Taxi lights should be better
- ATC cannot say Right or Left when you approach because of the Falcon database itself.
- Skin and texture issues(Runways are Ok, but taxiways are harder to paint than expected)
- The model needs more Hangar
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Hello everyone,
Link placed in the first post in this thread. Go and check it out.
First of all, I am sorry for the delay. I am a senior year college student. So, things did not as expected. But I am back:).
Painting the skin is a huge problem because I cannot get the desired painting of the taxiway. The main reason, there is only one DDS file for the model. I cannot use Photoshop as I wanted.
Please let me know all the issues and suggestions about the model.
King Regards.
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Hello Everyone,
I have questions for you. First: How air base is looking from TGP?
Second: What is this place? I think it is some kind VORTAC like thing.
Update about the air base:
- New taxi and runway lights are almost done.
- Those unnecessary areas you see in TGP view will be gone.
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@mhm:
Hello Everyone,
I have questions for you.
Second: What is this place? I think it is some kind VORTAC like thing.
Wrong.
It has a TACAN station (SAN 052X) and it is almost at the middle of the west RWY (03L/21R), and west of it.
Nikos. -
@mhm:
Second: What is this place? I think it is some kind VORTAC like thing.
My best guess would be fuel storage.
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This post is deleted! -
Yep!!! It looks like groundjacked fuel tanks ! On top and in the middle of each one are the boost pumps.
@mhm:
Hello Everyone,
I have questions for you. First: How air base is looking from TGP?
Second: What is this place? I think it is some kind VORTAC like thing.
Update about the air base:
- New taxi and runway lights are almost done.
- Those unnecessary areas you see in TGP view will be gone.
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@mhm:
Second: What is this place? I think it is some kind VORTAC like thing.
Underground Fuel tanks
https://www.adsadvance.co.uk/media/images/2016%20Summer/RIAT%202016%20The%20F-35B%20made%20international%20debut%20must%20credit%20Jamie%20Hunter%20%20RIAT%20med.jpg
You can see an example of them here on the right side of the image of Fairford below the parking lot and blue entry. -
Thanks for replies guys.
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Hello everyone,
I want to ask a question. I currently started working for runway and taxiway signs. But I need information about something. The question is about the types of signs. There are 3 types of airport sign when it comes to the shape of the sign.
I would like to know which type of sign Seosan use. I know it is a hard question to answer but for reality purposes, I would like to know. In Falcon, we have D-lux and I-lux types. But there is one more type. I will place images below to explain better.
for D-lux and I-lux click the link below:
http://www.agmsigns.com/products.htmlThis is the 3rd one:
3rd is I believe old type and not very common. But I would be very happy if you provide any info.
Also, update about the air base:
All the models and textures updated. New buildings added. Runway and taxiway aligned the real angle of the Seosan AB. Completely new light model for runway and taxiway. Things going OK for now
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After some research, I decided to go with I-lux(exact type name L-858 SV-SC) and ICAO standards, size of the sign will be number 2. It is very hard to find info about military airfields, especially about Korea.
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Iirc they use usaf standard as most military bases in the world.
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Iirc they use usaf standard as most military bases in the world.
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
Thank you Arty. Actually, I looked at the USAF’s Air Force Instruction 32-1042. Instructions mention that overseas USAF bases should use the rules of the host country. If there is an agreement between the host nation and the USA there might be a different story. But the Republic of Korea using ICAO rules for it’s civilian airfields. And there is not any USAF unit on Seosan AB. So with my best guess I went with ICAO rules.
Also, what do you guys think about my first taxi sign?:)
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It’s just my one cent and only:
not too bad indeed for a first attempt, I think. Go on this way, then!
With best regards.
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Finish just one. Nice texturing and correct ptype to glow at night.
Create all lettering and numbers with textures.
Those textures can be set for the model and from fe declare which to use. Shame way as rwy numbers.
Then u can share a full library for others to use.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Thanks guys,
About p-types, I was not sure to go with which type. I am still learning and trying something. I used different p-type for the part that supposes to glow. But if you have suggestions about p-types I would be happy to hear that.
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| LOD Editor Settings | LE
| LE
| LE
| LE
| | 3DS MAX object - polygon settings
| 3DS MAX
| 3DS MAX | 3DS MAX
| 3DS MAX
| 3DS MAX
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| Ptype | Color | Shading | Texture | Options | comment | pType | Vertex Colour | Smooth | Texture | Alpha Source | Opacity |
| 0 | Single | Single | None | Point | | 0 | Single | Facet | None | NO INFO | NO INFO |
| 0 | Vertices | None | None | Point | | 0 | Per Vertex | None | NO INFO | NO INFO | NO INFO |
| 0 | Vertices | Single | None | Point | | 0 | Per Vertex | NO INFO | NO INFO | NO INFO | NO INFO |
| 0 | Vertices | Vertices | Texture/Chroma (Clip/Transparent | Point | | 0 | Per Vertex | Smooth Group | Bitmap | NO INFO | NO INFO |
| 0 | Vertices | Vertices | None | Point | | 0 | Per Vertex | Smooth Group | None | NO INFO | NO INFO |
| 0 | Vertices | Vertices | Texture/ /Transparent | Point | | 0 | Per Vertex | Smooth Group | Bitmap | NO INFO | NO INFO |
| 0 | Vertices | Vertices | Texture/Chroma (Clip | Point | | 0 | Per Vertex | Smooth Group | Bitmap | NO INFO | NO INFO |
| 1 | Single | Single | None | Line | | 1 | Single | Facet | None | NO INFO | NO INFO |
| 1 | Vertices | None | None | Line | | 1 | Per Vertex | None | NO INFO | NO INFO | NO INFO |
| 1 | Vertices | Single | None | Line | | 1 | Per Vertex | NO INFO | NO INFO | NO INFO | NO INFO |
| 1 | Vertices | Vertices | Texture/Chroma (Clip/Transparent | Line | | 1 | Per Vertex | Smooth Group | Bitmap | NO INFO | NO INFO |
| 1 | Vertices | Vertices | None | Line | | 1 | Per Vertex | NO INFO | NO INFO | NO INFO | NO INFO |
| 1 | Vertices | Vertices | Texture/ /Transparent | Line | | 1 | Per Vertex | Smooth Group | Bitmap | NO INFO | NO INFO |
| 1 | Vertices | Vertices | Texture/Chroma (Clip | Line | | 1 | Per Vertex | Smooth Group | Bitmap | NO INFO | NO INFO |
| 2 | Single | None | None | None | Glow at night ??? Display ok during day | 2 | Single | None | None | N/A | 100 |
| 3 | Single | Single | None | None | | 3 | Single | Facet | None | N/A | 100 |
| 4 | Vertices | None | None | None | Glow at night ??? Display ok during day | 4 | Per Vertex | None | None | N/A | 100 |
| 5 | Vertices | Vertices | None | None | | 5 | Per Vertex | Smooth Group | None | N/A | 100 |
| 6 | Single | Single | Texture | None | | 6 | Single | None | Bitmap | None (Opaque) | 100 |
| 6 | Single | None | Texture | None | Glow at night ??? Display ok during day | 6 | Single | None | Bitmap | None (Opaque) | 100 |
| 7 | Single | Single | Texture | None | | 7 | Single | Facet | Bitmap | None (Opaque) | 100 |
| 8 | Vertices | None | Texture | None | Glow at night ??? Display ok during day | 8 | Per Vertex | None | Bitmap | None (Opaque) | <100 |
| 9 | Vertices | Vertices | Texture | None | Typical hard surface texture | 9 | Per Vertex | Smooth Group | Bitmap | None (Opaque) | 100 |
| 10 | Single | None | Texture/Chroma (Clip | None | | 10 | Single | None | Bitmap | RGB Intensity | 100 |
| 11 | Single | Single | Texture/Chroma (Clip | None | | 11 | Single | Facet | Bitmap | RGB Intensity | 100 |
| 12 | Vertices | None | Texture/Chroma (Clip | None | Glow at night ??? Display ok during day | 12 | Per Vertex | None | Bitmap | RGB Intensity | 100 |
| 13 | Vertices | Vertices | Texture/Chroma (Clip | None | | 13 | Per Vertex | Smooth Group | Bitmap | RGB Intensity | 100 |
| 14 | Single | None | None | Transparent | | 14 | Single | None | None | N/A | < 100 |
| 15 | Single | Single | None | Transparent | | 15 | Single | Facet | None | N/A | < 100 |
| 16 | Vertices | None | None | Transparent | | 16 | Per Vertex | None | None | N/A | < 100 |
| 17 | Vertices | Vertices | None | Transparent | Transparent??? Like Glass both sides (see through) | 17 | Per Vertex | Smooth Group | None | N/A | < 100 |
| 18 | Single | None | Texture | Transparent | | 18 | Single | None | Bitmap | Image Alpha | < 100 |
| 18 | Single | None | Texture/Chroma (Clip | Transparent | | 18 | Single | None | Bitmap | Image Alpha | < 100 |
| 19 | Single | Single | Texture | Transparent | | 19 | Single | Facet | Bitmap | Image Alpha | < 100 |
| 19 | Single | Single | Texture/ /Transparent | Transparent | | 19 | Single | Facet | Bitmap | Image Alpha | < 100 |
| 20 | Vertices | None | Texture | Transparent | | 20 | Per Vertex | None | Bitmap | Image Alpha | < 100 |
| 20 | Vertices | None | Texture/ /Transparent | Transparent | Glow during day and night | 20 | Per Vertex | None | Bitmap | Image Alpha | < 100 |
| 21 | Vertices | Vertices | Texture | Transparent | Transparent material Textured, alpha | 21 | Per Vertex | Smooth Group | Bitmap | Image Alpha | < 100 |
| 21 | Vertices | Vertices | Texture/ /Transparent | Transparent | | 21 | Per Vertex | Smooth Group | Bitmap | Image Alpha | < 100 |
| 22 | Single | None | Texture/Chroma (Clip | Transparent | Render To Texture for cockpit displays (texture 9999) | 22 | Single | None | Bitmap | RGB Intensity | < 100 |
| 22 | Single | None | Texture/Chroma (Clip/Transparent | Transparent | Render To Texture for cockpit displays (texture 9999) | 22 | Single | None | Bitmap | RGB Intensity | < 100 |
| 23 | Single | Single | Texture/Chroma (Clip/Transparent | Transparent | Glow, runway lights | 23 | Single | Facet | Bitmap | RGB Intensity | < 100 |
| 24 | Vertices | None | Texture/Chroma (Clip/Transparent | Transparent | Transparent | 24 | Per Vertex | None | Bitmap | RGB Intensity | < 100 |
| 24 | Vertices | None | Texture/Chroma (Clip | Transparent | | 24 | Per Vertex | None | Bitmap | RGB Intensity | < 100 |
| 24 | Vertices | None | Texture/ /Transparent | Transparent | | 24 | Per Vertex | None | Bitmap | RGB Intensity | < 100 |
| 25 | Vertices | Vertices | Texture/Chroma (Clip | Transparent | Canopy - Glass | 25 | Per Vertex | Smooth Group | Bitmap | RGB Intensity | < 100 |
| 25 | Vertices | Vertices | Texture/Chroma (Clip/Transparent | Transparent | Canopy - Glass | 25 | Per Vertex | Smooth Group | Bitmap | RGB Intensity | < 100 |
| 25 | Vertices | Vertices | Texture/ /Transparent | None | Canopy - Glass | 25 | Per Vertex | Smooth Group | Bitmap | RGB Intensity | < 100 |
| 26 | Single | Single | Texture/Chroma (Clip/Transparent | None | | 26 | Single | None | Bitmap | Image Alpha | 100 |
| 26 | Vertices | Single | None | Transparent | <- Problem??? -> | 26 | Single | None | Bitmap | Image Alpha | 100 |
| 26 | Single | None | Texture/Chroma (Clip/Transparent | None | Transparent??? | 26 | Single | None | Bitmap | Image Alpha | 100 |
| 27 | Single | Single | Texture/Chroma (Clip/Transparent | None | | 27 | Single | Facet | Bitmap | NO INFO | NO INFO |
| 28 | Vertices | None | Texture/Chroma (Clip/Transparent | None | | 28 | Per Vertex | None | NO INFO | NO INFO | NO INFO |
| 29 | Vertices | Vertices | Texture/Chroma (Clip/Transparent | None | | 29 | Per Vertex | Smooth Group | Bitmap | NO INFO | NO INFO |hope it helps! better go with ptype20.
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Arty, you rock man :bdance:
That is great.