Normal Maps
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U for example are already in the making business.
Well i thought it’ll be harder to be part of it…
that was easy
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Guys
I’m wondering how many of you have noticed fake bump map in Gibraltar runway. -
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I’m just thinking loud. If the modelllers would get more detail info to make 3d model could be more people try to start it. Even If they don’t know the whole process, but at least could make a appropietly prepair model to share with someone who can continue the process and they don’t have to modify on it .
I just find 2 places to get information about it, but no one have enough detail and comprehensive, one of them the pumpyhead beginner topic and the other one the BMS YT channel.
so there could have been a place where every knowledge find one place this make faster the process.Because As I see now , two way are to be a new model in BMS .First, one persone make everything as freelancer in public or someone make it like an official BMS developer in secret.
but could be an another way too.
A central place where upload the models and everyone could work with them .
Because somebody can make only 3d model but he/she doesn’t know UVW mapping or DOF. That’s why, They upload it to someone else make it. and after that upload it to continue the process. or vice versa
The end of the process will be a ready to use modell for BMS dervelopers to intergrate in game fine tuning or make FM.And the other side, if there isn’t change in the engine and plug-ins limits the whole process remain in the ancient era, although there would have more easier way to reach same or better function with current technique .
Touché by friend. Thats the big bump here for me.
I just spend 5 hours trying to make a simple air brake DOF math to work properly with no happy success.
And although there are some modellers who work very fast there very little information on the topic.
Also making DOF working as they should its no easy tasking.
Take my AJET for instance. I’m learning from scratch everything. I can get the help of Nuno and Pumpy Head also gave me some tips, but we are in a grey area were all we have our IRL and time its a problem.So my advice to you and to all of us is lose time figuring out some of this “wichcraft”
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I believe u seen this:
Not airbrake but could help.
Sent from my SAMSUNG-SM-T818A using Tapatalk
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I believe u seen this:
Not airbrake but could help.
Sent from my SAMSUNG-SM-T818A using Tapatalk
Hi there arty
Sure. Simple DOF are done no sweat. But Math DOF for the cylinder pistons to move respecting to a angle given its more difficult. I have the video explaining the math but if the initial DOFs are not a triangle but are all aligned the calculations are more difficult. And i’m still learning so i need to solve this one by trial and error.
For now the model its already 26 DOF and rising.
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Sure I understand the pain.
One of the reasons I’m barking to modelers here to spare some time to create and upload videos of those specific to falcon tricks.
The overall gain for the community will be enormous and a great asset for the legacy of falcon.
In my tiny 3d experience I try my best and have uploaded some videos that I’ve spent the time not while producing for a theater, but just for the video, that might help others.Anyway lets hope that others will get inspired by the BMS basic how to channel and contribute.
I know we all try to squeeze time on our heavy schedules, and this barking sounds kinda disrespectful, but… Respect to the falcon contributors is something else and it’s granted.
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Decimal whats the problem? im sure everything might be done with simple dofs (never used math in my models ) but its not always 100% accurate the movement but better than nothing i guess. If you talking about the Airbrake, in my phantom i 1st dofed the “door” its self as an x-dof (check limits on and input the desired angle of the opening) then i dofed the pistons BUT! the piston that is attached in the door as an angle dof and the piston that attached at the well as an translation (movement) dof. Those 2 dofs are parented meaning the translation dof parented to the angle dof and then the angle dof parented to the “door” not the dof of it. Im using trial and arror as well by making them all x-dof you can use the multiplier and min max angle witch can give you a very good result, again i will say not 100% accurate but good enough I wish i could make a video to show you!
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Sure I understand the pain.
One of the reasons I’m barking to modelers here to spare some time to create and upload videos of those specific to falcon tricks.
The overall gain for the community will be enormous and a great asset for the legacy of falcon.
In my tiny 3d experience I try my best and have uploaded some videos that I’ve spent the time not while producing for a theater, but just for the video, that might help others.Anyway lets hope that others will get inspired by the BMS basic how to channel and contribute.
I know we all try to squeeze time on our heavy schedules, and this barking sounds kinda disrespectful, but… Respect to the falcon contributors is something else and it’s granted.
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
For sure Arty
Maybe i can in a few weeks after gain more experience with 3DS and Falcon Exporter, make small tutorial videos.
And you are just trying put squeeze the juice ( in a god way ), from us modelers.
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Decimal whats the problem? im sure everything might be done with simple dofs (never used math in my models ) but its not always 100% accurate the movement but better than nothing i guess. If you talking about the Airbrake, in my phantom i 1st dofed the “door” its self as an x-dof (check limits on and input the desired angle of the opening) then i dofed the pistons BUT! the piston that is attached in the door as an angle dof and the piston that attached at the well as an translation (movement) dof. Those 2 dofs are parented meaning the translation dof parented to the angle dof and then the angle dof parented to the “door” not the dof of it. Im using trial and arror as well by making them all x-dof you can use the multiplier and min max angle witch can give you a very good result, again i will say not 100% accurate but good enough I wish i could make a video to show you!
I know manos
But it just doesn’t feel right you know?
Yesterday i managed to create 2 secondary DOF with different multipliers and it worked, but i would like to learn how to be mathematically correct. The cylinder pistons are related to the opposite angle from the Plate (in this case the Air brake main plate.)But for sure, why not “tricking” the DOF. The results are almost the same
Working hard to learn.
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I know manos
But it just doesn’t feel right you know?
Yesterday i managed to create 2 secondary DOF with different multipliers and it worked, but i would like to learn how to be mathematically correct. The cylinder pistons are related to the opposite angle from the Plate (in this case the Air brake main plate.)But for sure, why not “tricking” the DOF. The results are almost the same
Working hard to learn.
I wish i could help but as i said i dont use math most of the dofs in my models are like that and as said again export to export always checking limits and multipliers till i find one with the best result, and yes the piston dof is in the oposite angle. Airbrake plate is clockwise and piston is counterclockwise. Dont forget im still learning as well
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Well decimalminimal this is mostly a trigonometry thing…
Dofs wise for your issue the scale might help?
Take a look at the hotlist and search for dof. There are two references, in one of them pumpy describe the scale dof. Maybe this will help?Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Well decimalminimal this is mostly a trigonometry thing…
Dofs wise for your issue the scale might help?
Take a look at the hotlist and search for dof. There are two references, in one of them pumpy describe the scale dof. Maybe this will help?Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
I dont think a scale dof will be helpful here Arty. I might be wrong though!
Στάλθηκε από το SM-J500F μου χρησιμοποιώντας Tapatalk
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Yes , You know what I’m saying. When someone make a new model or make something test just hit a sreenshot or start recording a video button, thats doesn’t take much time.At least fewer time, than write down same process 100 times in the forum when somebody asking.
after that just make a sort comment what they did there.
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Yes , You know what I’m saying. When someone make a new model or make something test just hit a sreenshot or start recording a video button, thats doesn’t take much time.At least fewer time, than write down same process 100 times in the forum when somebody asking.
after that just make a sort comment what they did there.
For sure
But in order to be a good teacher you need to make sure you don’t induce people to small mistakes.
My screenshots are trials and errors in the last several weeksAfter i make sure that in a video i make the correct thing i will do it sir
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That is why , Somebody should make this tutors who expert in this area to show an easiest way that we avoid make mistakes.
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That is why , Somebody should make this tutors who expert in this area to show an easiest way that we avoid make mistakes.
Good Luck making the experts have time or dedication for Tutorials