Eurofighter Typhoon
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@Bad:
Yes we missing the F-4G model (all lods + textures)
Its on its way Skins need to finished and lower lods…. Back to topic…
Well adding details not easy to stop! lol! I fixed some of them on fuselage as well on the exhaust system…
Enjoy!
Cheers
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And i think im done with the detailing Time to paint
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have fun
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hmmmto make the refuel probe front cover to close again? There’s only 1 Dof for refuel so i assume no? Every help is welcome! I can probably x-switch it but this adds moe tris and also its not realistic
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Some tests in game…
1 question does too many dofs in a model slow down the loading of the flight in 3d world? If yes then i have to reduce the dofs in the nozzles
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Nice!
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Some tests in game…
1 question does too many dofs in a model slow down the loading of the flight in 3d world? If yes then i have to reduce the dofs in the nozzles
https://i.ibb.co/nQRCy49/2019-04-06-224254.jpg
https://i.ibb.co/W2ff1yx/2019-04-06-224442.jpg
https://i.ibb.co/QfKtMh0/2019-04-06-224842.jpg
https://i.ibb.co/j6PZzSt/2019-04-06-224851.jpg
https://i.ibb.co/4fMY3pW/2019-04-06-224940.jpgThat looks really really nice
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Great
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Fantastic!!
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Some tests in game…
1 question does too many dofs in a model slow down the loading of the flight in 3d world? If yes then i have to reduce the dofs in the nozzlesHi Manos,
I think that for the first LOD you don’t have to change anything, if you think it’s ok. But for lower LOD’s it’s worth reducing not only the tris counter but also DOF’s, switches, draw calls etc. Everything that causes batch breake.Nice model, by the way.
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Hi Manos,
I think that for the first LOD you don’t have to change anything, if you think it’s ok. But for lower LOD’s it’s worth reducing not only the tris counter but also DOF’s, switches, draw calls etc. Everything that causes batch breake.Nice model, by the way.
Yeah now that im thinking of it it takes some time cause of the Texture size! Lol… i might forgot to reduce it on saving the basetexture hahahaha
Στάλθηκε από το SM-J500F μου χρησιμοποιώντας Tapatalk
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… depending on how the 2nd and 3rd LOD are made (transition distance) do not suppress all the DOF …
Flaps and air-brakes can be visible until about 0.5Nm (to be checked in game) … landing gears could be still visible at 1Nm - 1.5Nm or more (?) … to be checked in game also. If you don’t include those on one or two lower LODs, some parts could be missing when transition occurs.
There is no rule of thumb. Each models are somehow unique.
For example, your F-4EJ will be set as following to get good/optimized transitions (validated in 3D):
AddLOD = Model_0.LOD 150.000000 (about 0.2Nm & FOV 70°)
AddLOD = Model_1.LOD 500.000000 (about 0.5Nm with smart sclaing ON and FOV 70°)
AddLOD = Model_2.LOD 1000.000000 (about 1Nm with smart scaling ON & FOV 70°)
AddLOD = Model_3.LOD 4000.000000 (about 4Nm with smart scaling ON & FOV 70° … that one is still missile Nav Light and Anti Coll Light!)
AddLOD = Model_4.LOD 15000.000000 (BMS original low poly model … your “Model_3.LOD” @ 4138 tris were still too high to be the last LOD!)The LOD transitions has to be defined in an empiric way in 3D. As said, there is no rule of thumb. All depends on how the LODs has been made.
Regards.
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Yeah now that im thinking of it it takes some time cause of the Texture size! Lol… i might forgot to reduce it on saving the basetexture hahahaha
Στάλθηκε από το SM-J500F μου χρησιμοποιώντας Tapatalk
Texture size?
Hi-res 4096x4096 DXT1 for the main airframe, 1024x1024 DXT3 for licence plates, decal and other items that require transparent.
Low-res 2048x2048 and 512x512Simple?
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Texture size?
Hi-res 4096x4096 DXT1 for the main airframe, 1024x1024 DXT3 for licence plates, decal and other items that require transparent.
Low-res 2048x2048 and 512x512Simple?
Yeah i know that but probably didnt reduce it to 4096 or 2048…
Στάλθηκε από το SM-J500F μου χρησιμοποιώντας Tapatalk
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… depending on how the 2nd and 3rd LOD are made (transition distance) do not suppress all the DOF …
Flaps and air-brakes can be visible until about 0.5Nm (to be checked in game) … landing gears could be still visible at 1Nm - 1.5Nm or more (?) … to be checked in game also. If you don’t include those on one or two lower LODs, some parts could be missing when transition occurs.
There is no rule of thumb. Each models are somehow unique.
For example, your F-4EJ will be set as following to get good/optimized transitions (validated in 3D):
AddLOD = Model_0.LOD 150.000000 (about 0.2Nm & FOV 70°)
AddLOD = Model_1.LOD 500.000000 (about 0.5Nm with smart sclaing ON and FOV 70°)
AddLOD = Model_2.LOD 1000.000000 (about 1Nm with smart scaling ON & FOV 70°)
AddLOD = Model_3.LOD 4000.000000 (about 4Nm with smart scaling ON & FOV 70° … that one is still missile Nav Light and Anti Coll Light!)
AddLOD = Model_4.LOD 15000.000000 (BMS original low poly model … your “Model_3.LOD” @ 4138 tris were still too high to be the last LOD!)The LOD transitions has to be defined in an empiric way in 3D. As said, there is no rule of thumb. All depends on how the LODs has been made.
Regards.
Dee-jay
For the missing lights i allready updated the lower lods and send them to Radium so probably will be available to the testers soon i guess and by the way for EJ i made 3 lods only as for long distance probably normal E lower lods will be the same (they where missing the lights and they updated)SO… back to topic… i wanna add the chocks/RBF/Intake-nozzle covers… if its not too expensive in triangles… im allready exceeding 50k… also someone has to make a beautiful cockpit for this plane!
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Hi Manos!
Yep … we received the three of them with lights on lower LODs:
F-4D
F-4F
F-4Mand we thank you a LOT!
… but not the:
F-4E
F-4EJ
RF-4CThose are still missing the Nav lights and Anti Coll lights.
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Hi Manos!
Yep … we received the three of them with lights on lower LODs:
F-4D
F-4F
F-4Mand we thank you a LOT!
… but not the:
F-4E
F-4EJ
RF-4CThose are still missing the Nav lights and Anti Coll lights.
I was told by Radium to make those specific not all of them and by the way F is optimized to be used as an E as well thats why the name of the lod is F-4E/F.
Also EJ snd RF doesnt have 3&4 lods probably lower lods of E/F will be used? check please with radium and if lower lods are needed then i will make them of course! -
Radium was wrong … (why the other would be different? :))
Is it still possible to get the others?
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Radium was wrong … (why the other would be different? :))
Is it still possible to get the others?
Kind.
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Few details still to be added and a bit correction on the slots and the beauty is ready
i will make dedicated pylons as well (though i get bored of tweaking bmsrack.dat lol)