Eurofighter Typhoon
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Hi Manos,
I think that for the first LOD you don’t have to change anything, if you think it’s ok. But for lower LOD’s it’s worth reducing not only the tris counter but also DOF’s, switches, draw calls etc. Everything that causes batch breake.Nice model, by the way.
Yeah now that im thinking of it it takes some time cause of the Texture size! Lol… i might forgot to reduce it on saving the basetexture hahahaha
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… depending on how the 2nd and 3rd LOD are made (transition distance) do not suppress all the DOF …
Flaps and air-brakes can be visible until about 0.5Nm (to be checked in game) … landing gears could be still visible at 1Nm - 1.5Nm or more (?) … to be checked in game also. If you don’t include those on one or two lower LODs, some parts could be missing when transition occurs.
There is no rule of thumb. Each models are somehow unique.
For example, your F-4EJ will be set as following to get good/optimized transitions (validated in 3D):
AddLOD = Model_0.LOD 150.000000 (about 0.2Nm & FOV 70°)
AddLOD = Model_1.LOD 500.000000 (about 0.5Nm with smart sclaing ON and FOV 70°)
AddLOD = Model_2.LOD 1000.000000 (about 1Nm with smart scaling ON & FOV 70°)
AddLOD = Model_3.LOD 4000.000000 (about 4Nm with smart scaling ON & FOV 70° … that one is still missile Nav Light and Anti Coll Light!)
AddLOD = Model_4.LOD 15000.000000 (BMS original low poly model … your “Model_3.LOD” @ 4138 tris were still too high to be the last LOD!)The LOD transitions has to be defined in an empiric way in 3D. As said, there is no rule of thumb. All depends on how the LODs has been made.
Regards.
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Yeah now that im thinking of it it takes some time cause of the Texture size! Lol… i might forgot to reduce it on saving the basetexture hahahaha
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Texture size?
Hi-res 4096x4096 DXT1 for the main airframe, 1024x1024 DXT3 for licence plates, decal and other items that require transparent.
Low-res 2048x2048 and 512x512Simple?
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Texture size?
Hi-res 4096x4096 DXT1 for the main airframe, 1024x1024 DXT3 for licence plates, decal and other items that require transparent.
Low-res 2048x2048 and 512x512Simple?
Yeah i know that but probably didnt reduce it to 4096 or 2048…
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… depending on how the 2nd and 3rd LOD are made (transition distance) do not suppress all the DOF …
Flaps and air-brakes can be visible until about 0.5Nm (to be checked in game) … landing gears could be still visible at 1Nm - 1.5Nm or more (?) … to be checked in game also. If you don’t include those on one or two lower LODs, some parts could be missing when transition occurs.
There is no rule of thumb. Each models are somehow unique.
For example, your F-4EJ will be set as following to get good/optimized transitions (validated in 3D):
AddLOD = Model_0.LOD 150.000000 (about 0.2Nm & FOV 70°)
AddLOD = Model_1.LOD 500.000000 (about 0.5Nm with smart sclaing ON and FOV 70°)
AddLOD = Model_2.LOD 1000.000000 (about 1Nm with smart scaling ON & FOV 70°)
AddLOD = Model_3.LOD 4000.000000 (about 4Nm with smart scaling ON & FOV 70° … that one is still missile Nav Light and Anti Coll Light!)
AddLOD = Model_4.LOD 15000.000000 (BMS original low poly model … your “Model_3.LOD” @ 4138 tris were still too high to be the last LOD!)The LOD transitions has to be defined in an empiric way in 3D. As said, there is no rule of thumb. All depends on how the LODs has been made.
Regards.
Dee-jay
For the missing lights i allready updated the lower lods and send them to Radium so probably will be available to the testers soon i guess and by the way for EJ i made 3 lods only as for long distance probably normal E lower lods will be the same (they where missing the lights and they updated)SO… back to topic… i wanna add the chocks/RBF/Intake-nozzle covers… if its not too expensive in triangles… im allready exceeding 50k… also someone has to make a beautiful cockpit for this plane!
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Hi Manos!
Yep … we received the three of them with lights on lower LODs:
F-4D
F-4F
F-4Mand we thank you a LOT!
… but not the:
F-4E
F-4EJ
RF-4CThose are still missing the Nav lights and Anti Coll lights.
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Hi Manos!
Yep … we received the three of them with lights on lower LODs:
F-4D
F-4F
F-4Mand we thank you a LOT!
… but not the:
F-4E
F-4EJ
RF-4CThose are still missing the Nav lights and Anti Coll lights.
I was told by Radium to make those specific not all of them and by the way F is optimized to be used as an E as well thats why the name of the lod is F-4E/F.
Also EJ snd RF doesnt have 3&4 lods probably lower lods of E/F will be used? check please with radium and if lower lods are needed then i will make them of course! -
Radium was wrong … (why the other would be different? :))
Is it still possible to get the others?
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Radium was wrong … (why the other would be different? :))
Is it still possible to get the others?
Kind.
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Few details still to be added and a bit correction on the slots and the beauty is ready
i will make dedicated pylons as well (though i get bored of tweaking bmsrack.dat lol)
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Are you planning textures also for other Air Forces?
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Are you planning textures also for other Air Forces?
Of course
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It’s absolutely beautiful Manos! Just curious would it be an idea to also create the two seater variant?
I think maybe that one looks even better than the single seat.
Thanks for building all these great new models.Cheers Obi1
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It’s absolutely beautiful Manos! Just curious would it be an idea to also create the two seater variant?
I think maybe that one looks even better than the single seat.
Thanks for building all these great new models.Cheers Obi1
Im thinking of it as well [emoji16]
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Kind.
You know me buddy: Shortcuts.
Being wrong doesn’t necessarily mean that you didn’t understood correctly … It can aslo mean the we (I) didn’t explained you correctly or did’t gave you the right info.
From somewhere with love … Hope to meet you soon on TS.
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Few details still to be added and a bit correction on the slots and the beauty is ready
https://i.ibb.co/7tFJWPz/2019-04-08-214342.jpgi will make dedicated pylons as well (though i get bored of tweaking bmsrack.dat lol)
She is a beauty !
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Beautiful model!
You know my next question: How many tris is that?
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Beautiful model!
You know my next question: How many tris is that?
59k i have a simplier at 30
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Good job Mannos. Just one note on the skin, it had the wing patch of TLG 71 on the front fuselage, but the wing patch of TLG 71 on the tail. IIRC there was such a combination when the Wittmund based TLG 71 received aircraft on a loan basis from other wings in the early days, but that’s no longer the case.
Hope you found the control surface data of help.
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Good job Mannos. Just one note on the skin, it had the wing patch of TLG 71 on the front fuselage, but the wing patch of TLG 71 on the tail. IIRC there was such a combination when the Wittmund based TLG 71 received aircraft on a loan basis from other wings in the early days, but that’s no longer the case.
Hope you found the control surface data of help.
Yup did some research too also no IRST in German planes