Mission Commander beta release
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Thanks for all yours above, Falcas.
Please let me clarify that I believe you have released this last version, in particular, only after it past severe testings, so my question was intended to understand what I did wrong or imprecise.
Besides, no matter about your great will to help us, the users, in passing by also all the sometimes silly errors we happen to do.
The weird thing remains that I just couldn’t finish the procedure as it’s due, by evidence. Every my attempt was frustrated at the end of the process I’m describing as follows:- set the same theater (KTO, in my case) for both the BMS versions;
- located the previous BMS version (BMS 4.33.1 update 5);
- selected its proper executable (‘launcher.exe’);
- checked that the output data were correct (Falcon location, etc., even if already set by default, as we learned);
- loaded the TE only (a .tac file, I mean) from the BMS previous version Campaign/Save folder;
- started the converting process;
- allowed any conversion to the new ‘format’ of any object et al. highlighted and needed during this;
- last, here it comes the tricky passage: forced the utility to continue, trespassing an error warning about the following exception (I couldn’t translate it, sorry. Hope it’s understandable the same.)
Basically you for what you write you did it all fine. Although I don’t see you write step 2, which is actually important.
But I guess you did anyway as you write: “checked that the output data were correct (Falcon location, etc., even if already set by default, as we learned)”
Note: I just see that the text of step 1 and 2 is only partially visible. Fixed already.From the crash report you can clearly see its a crash during the conversion of the taskforces.
Not much you can do right now as this needs a check in the code and the mission itself.
So if you could get me the file, I can take a look.Gr Falcas
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Dear Falcas,
I meant to tell that all the output data were just what they should are as set per ‘Falcon BMS Location’ item.
And thanks a lot for your kind proposal, so I’m going to learn some more about how to make out a TE properly.
Is you could PM me an email address of yours, I’ll send that TE right away.With best regards.
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Dear Sir
I am having problems converting a or any TE from 4.33 to 4.34,
I have the current version MC_0.5.9.394, It resides on a fresh Win10 install.
……
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BMS install paths : D:\Falcon BMS 4.33 U5 & D:\Falcon BMS 4.34'LzssNative.dl" is in the install.
My Bad, the Install of 4.33 U5 on D:\ belonged to an Old Win7 install on another drive.
Thanks……
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I have been trying to use some offmap units in a TE that I have added with the Mission Commander. I am using the same settings as it is used for cam files.
BMS is however not recognising my offmap squads. What I am doing wrong? In campaigns it is working nicely……
Sometimes it chrashes, sometimes it says it is not possible to generate flight plan when I try to add a flight from the offmap squad.Does anyone have any clue what I am doing wrong?
PS: more specifically, in TE it says “No path to target found,-> No AB Available.”
In the campaign I have been editing and flying, it works very nice. -
Yep, Offmap airbases is only for Campaigns at this moment.
But with BMS you never know what the future bringsGr Falcas
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Good to know. I was wondering if was doing something wrong.
Anyway, offmap AB are really cool in campaigns. Offer tons of new possibilities and scenarios. Cheers! -
Hi, Falcas.
I’ve started learning how to use your tool, and facing a issue with Set Owner.
In TE, there’s no problem in Set Owner. I can pick one of team from the list, and that setting is saved in .tac file correctly.
However, I can’t get the owner setting if I made it in MC. I followed the procedure in below:1. Launch BMS 4.34
2. Select TE, and TE Builder
3. Save the TE after making new teams
4. Lauch MC, and open the .tac file above
5. Use Set Owner function for a bunch of objectives, and save it
6. Lauch BMS 4.34 again, open the .tac fileI’m using stock KTO theater. No modification has been made in the file structure.
Thanks for reading. -
Hey PeCa,
Not the Owner, but the CurrentOwner needs to be set.
Easiest way to do this is in the Map.
Load your mission, select the type of Objectives you want to change. Maybe all.
In the same screen near the bottom you find a function “Set Owner mode”.
Select the team/country you want to change. Clicking on an Objective will do the change.Gr Falcas
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Hey PeCa,
Not the Owner, but the CurrentOwner needs to be set.
Easiest way to do this is in the Map.
Load your mission, select the type of Objectives you want to change. Maybe all.
In the same screen near the bottom you find a function “Set Owner mode”.
Select the team/country you want to change. Clicking on an Objective will do the change.Gr Falcas
Thanks for the advice, Falcas. Much appreciated.
I’ve already set the both First and Current Owner. -
Really don’t know how you managed to get that.
I use this on a regular basis and works fine.
So you must have done something strange. -
Really don’t know how you managed to get that.
I use this on a regular basis and works fine.
So you must have done something strange.That sound strange…
I just tried changing Windows System Locale to “English (US)”. But, it didn’t solve anything.
Have no idea anymore what casing the issue.Just in case, I uploaded the TE which I set the Owner of all airfield to USA in MC.
I can’t see the Owner change in game, though. Just like the images I posted.
https://drive.google.com/file/d/16Wjwa4uofK0GQAlQ7-Io1O4H-0VCvh9U/view?usp=sharing -
New version released, see first post.
Enjoy,
Falcas
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The issue was confirmed by friend of mine, so it’s not coming from my unique environment.
He’s also using BMS 4.34 and MC in Japanese edition of Windows 10. -
Dear Falcas,
unfortunately, still the same issue I reported a few days ago, even with the last version just released.
There must be some odd in my procedure that makes me doing things wrong, I have no else explanation for that.
I’m going to give more details further when I’m back home from work, I’ll update this post.With best regards.
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AD set to battalion location: I believe it used to work, though I tried to use it today but it seems not to.
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AD set to battalion location: I believe it used to work, though I tried to use it today but it seems not to.
AD set to battalion location
you mean AD assigned to current OBJ?
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My bad.
I thought I was copy-pasting AD battalions close enough to objectives, but they were in open land. I tied them to an objective first and used the feature again, it now works perfectly.
I hope you didn’t loose time on this
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Hello Falcas.
I should have posted the following question here rather than in the technical support. Thank you so much for all you work.
https://www.benchmarksims.org/forum/showthread.php?36068-Unable-to-convert-TE-from-4-33-to-4-34 -
New version released, latest is 0.5.11.403.
Enjoy,
Falcas