Lod Editor
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Thanks Dee-Jay. I will try that. I am sad about LODEditor.:-?
Your only option to able to still be ably use LodEditor to work on the global “KoreaObj.LOD” as you know it, is to keep a 3DDB below 2Gb and of course, have a converted .xml > binary Database which is needed in all cases.
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Mine is 1.7gb
As said … 1.7Gb yes … but complied by BMS installer using the “new” format.
You have to convert it into the “old” format which is only possible when 3DDB remains less than 2Gb.
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Thanks Dee-Jay. I will try that. I am sad about LODEditor.:-?
same issue as your, can you do me a favour please?
do you use prettyscreenshot set to 1 in bms.cfg too?
have you tried to do a screenshot with that option?
cause i tried to set 1 same as the lodeditor asks but no joy in both cases.
Also, I have that error about overrun, lodeditor opens but can’t edit or see 3d models.
I am just curious if the bms.cfg is stucked somewhere. -
Confirmed … LE is works fine here on a 4.34 pure stock install after due conversions:
- Using legacy converted binary DB (set g_bSaveLegacyDb 1) then launch at least once the game or Editor get the DB converted. Close the game and or BMS Editor.
- Extracted 3DDB from “New” format (3ddb_builder.exe /extract)
- Rebuild 3DDB into “Old” format. (3ddb_builder.exe /build**_old**)
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Launch LE … pointing to :\Falcon BMS 4.34\Data\TerrData\Objects_KoreaObj.HDR_
LE is working fine.
Following correctly the entire 3DDB extraction/build procedure is mandatory … when you are rebuilding 3DDB! Remember this:
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EDIT:
Before rebuild, maybe you should remove (saving them elsewhere then suppress from Object folder) the flowing files in case 3DDBbuid.exe can’t overwrite the new files over the old one (?)
KoreaObj.HDR
KoreaObj.LOD
KoreaObj.TEXThey will be recreated during build process.
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same issue as your, can you do me a favour please?
do you use prettyscreenshot set to 1 in bms.cfg too?
have you tried to do a screenshot with that option?
cause i tried to set 1 same as the lodeditor asks but no joy in both cases.
Also, I have that error about overrun, lodeditor opens but can’t edit or see 3d models.
I am just curious if the bms.cfg is stucked somewhere.prettyscreenshot works fine for me
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I’ve noticed that with prettyfilming enabled, you cannot use prettyscreenshot to take pics. Can anybody else confirm please?
(Maybe is intended, bug, or code limitation; hope is not a line I’ve missed in the RTFM )
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Sorry for the dumb question but I’m just starting to figure out how to manage db on 4.34: if I just want to add a livery to an existing model (not replace), do I still need to do it with LE or 3DDB can do this too?
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Sorry for the dumb question but I’m just starting to figure out how to manage db on 4.34: if I just want to add a livery to an existing model (not replace), do I still need to do it with LE or 3DDB can do this too?
Define “want to add a livery” ? … do you mean adding a skin set?
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Yes, add a skin set. I knew how to do it on 4.33 and now I’m having the same error described here so I want to understand if I need to work on both 3DDB and LE.
(Anyway 3DDB doesn’t start: when I double-click it I see just a window open and suddenly close. Same launching as admin)
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(Anyway 3DDB doesn’t start: when I double-click it I see just a window open and suddenly close. Same launching as admin)
That’s not how 3DDB works!! You need to Shift+Right click on a folder that 3DDB’s EXE and it’s DLL file are in and your DB(which is the objects folder), and “open command window here”.
Read the documentation in your \Falcon BMS 4.34\Tools\3DDBBuilder folder for instructions on how to use it and what it can do!!!;)
C9
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Thanks for clarification, I read but clearly didn’t understand.
I see .exe I double-click! -
Thanks for clarification, I read but clearly didn’t understand.
I see .exe I double-click!Please re read cloud9 post. Not double click.
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Yes, last sentence is a joke that summarize the mistake I made.
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Confirmed … LE is works fine here on a 4.34 pure stock install after due conversions:
- Using legacy converted binary DB (set g_bSaveLegacyDb 1) then launch at least once the game or Editor get the DB converted. Close the game and or BMS Editor.
- Extracted 3DDB from “New” format (3ddb_builder.exe /extract)
- Rebuild 3DDB into “Old” format. (3ddb_builder.exe /build**_old**)
…
Launch LE … pointing to :\Falcon BMS 4.34\Data\TerrData\Objects_KoreaObj.HDR_
LE is working fine.
Following correctly the entire 3DDB extraction/build procedure is mandatory … when you are rebuilding 3DDB! Remember this:
…
EDIT:
Before rebuild, maybe you should remove (saving them elsewhere then suppress from Object folder) the flowing files in case 3DDBbuid.exe can’t overwrite the new files over the old one (?)
KoreaObj.HDR
KoreaObj.LOD
KoreaObj.TEXThey will be recreated during build process.
Hi Dee-Jay
I followed step by step this guide but LE doesn’t work. I have this message when i start the program:
Any suggestion? The size of my KoreaObj.LOD is 1.796.054 kb and is a stock KTO database.
Thx in advance
D. -
Any suggestion?
Did you change the variable g_bSaveLegacyDB, set it to 1, in your Falcon BMS.cfg file. You also have to either start the game or run the Editor for it to take effect!
C9
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@Cloud:
Did you change the variable g_bSaveLegacyDB, set it to 1, in your Falcon BMS.cfg file. You also have to either start the game or run the Editor for it to take effect!
C9
Yes off course i followed step by step Dee-Jay’s guide but doesn’t work.
D. -
No other sugestion. I would need to repro the issue on my side then troubleshoot it …
But I am not at home and don’t have any my computer with me.
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Hi,
I follow the 3ddb instructions, and it seem that it extracted the folders correctly, but I can’t find them anywhere.
Any suggestions?
Thanks in advance -
Should be in “\Data\TerrData\Objects\Parents”