OF mods: JanHas, realism patch?
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@Arty I’m not talking about AO shader in the game. In 3D Studio Max you can save ambient occlusion as a image file and then apply it to your actual texture. That way you can add AO to your model without loosing ANY fps.
Hmm. thanx but as written (don’t know much on the subject) I thought that with 3DSMAX u give the AO properties to the 3d object, and when in the game and AO on from nvidia it would render the image using those properties. Meaning lighting and shadowing on the objects surfaces will be way way better than is now if no AO is declared.
Just look at that (specially notice the jeep headlight & the piece of paper on the road next to the right front wheel) :
http://international.download.nvidia.com/geforce-com/international/comparisons/CallOfDutyModernWarfare3/CallOfDutyModernWarfare3-AO-Comparison.html Now imagine that in Falcon… (Have a towel nearby… :rofl: )But wouldn’t that mean that all 3ds files must be edited?
And really No FPS impact? Nvidia says it has. (confused here… Maybe u mean if they are declared from 3DS than VGA doesn’t have to calculate them?)
http://www.geforce.com/News/articles/nvidia-geforce-290-36-beta-drivers-releasedThere will be a performance impact, have no doubt, though it is impossible to predict exactly how large given the millions of PC configurations, so we suggest enabling Fraps’ frame rate overlay while you play, and should the frame rate drop below thirty simply undo the Ambient Occlusion changes or use the less demanding Performance mode.
Or with this article nvidia says MW3 doesn’t have AO and with this driver nvidia injects it as u start the game and thus the performance loss?
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Just wanted to thank Janhas for the effort put in the sim.
Life gets busy sometimes, just don’t make BMS a priority, true we are impatient but also true that good stuff needs time. All the best for apartment looking, take it easy
Spooky.
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Hmm. thanx but as written (don’t know much on the subject) I thought that with 3DSMAX u give the AO properties to the 3d object, and when in the game and AO on from nvidia it would render the image using those properties. Meaning lighting and shadowing on the objects surfaces will be way way better than is now if no AO is declared.
Just look at that (specially notice the jeep headlight & the piece of paper on the road next to the right front wheel) :
http://international.download.nvidia.com/geforce-com/international/comparisons/CallOfDutyModernWarfare3/CallOfDutyModernWarfare3-AO-Comparison.html Now imagine that in Falcon… (Have a towel nearby… :rofl: )But wouldn’t that mean that all 3ds files must be edited?
And really No FPS impact? Nvidia says it has. (confused here… Maybe u mean if they are declared from 3DS than VGA doesn’t have to calculate them?)
http://www.geforce.com/News/articles/nvidia-geforce-290-36-beta-drivers-releasedOr with this article nvidia says MW3 doesn’t have AO and with this driver nvidia injects it as u start the game and thus the performance loss?
The 3ds max has this feature called “render to texture”. What that means, if you have a model ready to texture (or already textured) you use this function to create another monochromatic one, with just ambient occlusion which looks like THAT. Then you mix that one with the original texture in a way that only shadows from AO are pasted. Here’s an example: http://www.katsbits.com/images/tutorials/blender-2.5-make-simple-sword/blender-2.5-sword-bake-ao-texture-layer.jpg.
As an effect your applying AO to the original texture so nothing needs to be calculated.I hope this clears thing up for you.
Cheers! -
yeap got it thanx. but the q remains does all the ed objects need to be redone?
we could at list do the low poly ones… I believe I could do that much…And this is how it’s done in 3Dstudio MAX?
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I have finished the front gear (horrible process adding those DOF’s…). Now I will add the HUD, SniperXR and the block 50 ACES II pop-up sensor pitots.
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horrible process adding those DOF’s…
So that F_ stands for Front or F@cking??
Excellent details in there!
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Hi Janhas,
Engineering master piece! LoLQ.? Keep the F35 going for those that love it!
Thanks For ALL Your Hardwork!
Hey, bud found a good apartment yet or not, I have my fingers crossed for ya, that you get the best out there!
Have a happy new year!
TAGMAN
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Thank you all!
Today I added the SniperXR, build and added new AoA indicators (front and rear), new HUD and new ejection seat pop-up sensors… Next is building a new HTS pod and some redesign to the nose RWR and AIFF… I’ll post some screen shots when that is done.
Jan
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JAN i really appreciate all this HARD work…
All that years since 1999 i have involved in request and suggestions from patch sp3 and farther as far as the F-16 is concerned YOU ARE THE MAN … and i think all in community understand that …
THANK YOU FOR THAT SHARING EFFORD…
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Wow, this gear looks like it has more polys then the whole current model.
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WOOOOW….JUST…WOOOOW…AMASING…
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I have rebuild the AIFF and nose RWR. The HTS pod is also new. Next is the fixing the SniperXR pylon, adding the GSE chocks and the rest of the lights…
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:shock:
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Holy…
Its simply amazing. Cant wait to see the model in action.
Keep up the good work
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JAN i really appreciate all this HARD work…
All that years since 1999 i have involved in request and suggestions from patch sp3 and farther as far as the F-16 is concerned YOU ARE THE MAN … and i think all in community understand that …
THANK YOU FOR THAT SHARING EFFORD…
Totally agree! Thx Jan for your great work.
Happy new year
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Hee wait a minute, i see what you’re doing. Your creating a totally NEW game
tumbs up dude. love your work and cant wait for the endresult.
Yess finally HMCS on the pilot -
I have rebuild the AIFF and nose RWR. The HTS pod is also new. Next is the fixing the SniperXR pylon, adding the GSE chocks and the rest of the lights…
“JanHas” your working rates are like a ‘factory’ !!!
My special thanks to you my friend .
Just keep going up and up and ….
Nikos . -
I have build a new SniperXR pylon, redesigned two underside air intakes, build the JHMCS sensors and added it to to the canopy frame, build new chocks and added all lights. Also some nice details will be added as well… I’ll keep you guys posted! Next time I’ll attach some screen shots.
And thanks for all the support! I appreciate it!
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Seriously can’t wait for this. The current model isn’t exactly bad by any stretch, but it has needed an overhaul for a few years now
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Hi janhas
I wanted to know if you are including the South Korean Air Force skins for the Block 52 and Block 32’s, for both single seater and double seater ? It is not a request, but i like to fly with the Korean skins since i only fly with the korean F-16’s.
I checked on the web, from what i see, they still have some block 32’s ….
If not, can someone please help me to take the skins from the Block 52’s with the Korean skin and put it on the block 32’s, is that possible?