OF mods: JanHas, realism patch?
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Hi Janhas,
Engineering master piece! LoLQ.? Keep the F35 going for those that love it!
Thanks For ALL Your Hardwork!
Hey, bud found a good apartment yet or not, I have my fingers crossed for ya, that you get the best out there!
Have a happy new year!
TAGMAN
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Thank you all!
Today I added the SniperXR, build and added new AoA indicators (front and rear), new HUD and new ejection seat pop-up sensors… Next is building a new HTS pod and some redesign to the nose RWR and AIFF… I’ll post some screen shots when that is done.
Jan
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JAN i really appreciate all this HARD work…
All that years since 1999 i have involved in request and suggestions from patch sp3 and farther as far as the F-16 is concerned YOU ARE THE MAN … and i think all in community understand that …
THANK YOU FOR THAT SHARING EFFORD…
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Wow, this gear looks like it has more polys then the whole current model.
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WOOOOW….JUST…WOOOOW…AMASING…
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I have rebuild the AIFF and nose RWR. The HTS pod is also new. Next is the fixing the SniperXR pylon, adding the GSE chocks and the rest of the lights…
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:shock:
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Holy…
Its simply amazing. Cant wait to see the model in action.
Keep up the good work
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JAN i really appreciate all this HARD work…
All that years since 1999 i have involved in request and suggestions from patch sp3 and farther as far as the F-16 is concerned YOU ARE THE MAN … and i think all in community understand that …
THANK YOU FOR THAT SHARING EFFORD…
Totally agree! Thx Jan for your great work.
Happy new year
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Hee wait a minute, i see what you’re doing. Your creating a totally NEW game
tumbs up dude. love your work and cant wait for the endresult.
Yess finally HMCS on the pilot -
I have rebuild the AIFF and nose RWR. The HTS pod is also new. Next is the fixing the SniperXR pylon, adding the GSE chocks and the rest of the lights…
“JanHas” your working rates are like a ‘factory’ !!!
My special thanks to you my friend .
Just keep going up and up and ….
Nikos . -
I have build a new SniperXR pylon, redesigned two underside air intakes, build the JHMCS sensors and added it to to the canopy frame, build new chocks and added all lights. Also some nice details will be added as well… I’ll keep you guys posted! Next time I’ll attach some screen shots.
And thanks for all the support! I appreciate it!
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Seriously can’t wait for this. The current model isn’t exactly bad by any stretch, but it has needed an overhaul for a few years now
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Hi janhas
I wanted to know if you are including the South Korean Air Force skins for the Block 52 and Block 32’s, for both single seater and double seater ? It is not a request, but i like to fly with the Korean skins since i only fly with the korean F-16’s.
I checked on the web, from what i see, they still have some block 32’s ….
If not, can someone please help me to take the skins from the Block 52’s with the Korean skin and put it on the block 32’s, is that possible?
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yepp they have 2 sqds of bl32s
and its possible to put the ROK skin to bl32s. find the bl 32 and ROK 52 skins via Lodeditor or you can use the .dds list in the launchvipers.
duplicate the .dds files belong to ROK bl52 to your desktop and rename them according to bl32 dds the paste them to Koreaobj folder.QT
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Jan, i don’t know if it is model-related, coding-related, or both, but can you take a look on the below please?:
1. Can from your side arrange the nose wheel landing lights to illuminate differently the top block from the bottom (to realistically simulate Landing & Taxi switch positions)? Similarly for the earlier blocks, main landing gear lights should illuminate differently the right one from the left one.
2. The wing lights and the fuselage (intake) lights should be autonomous and not paired together as in all current implementations. Brightness for these should also be manually controlled, but don’t know if it has to do something with your modelling job.
3. Vertical wing’s top anti-collision strobe light should illuminate only the surrounding area above that point, and not the below.
4. Finally, can you implement the 2 top fuselage lights that illuminate vertical wing s/n? Check this excellent shot from EMF work as reference: http://img819.imageshack.us/img819/7304/75632323.jpg
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@qt:
yepp they have 2 sqds of bl32s
and its possible to put the ROK skin to bl32s. find the bl 32 and ROK 52 skins via Lodeditor or you can use the .dds list in the launchvipers.
duplicate the .dds files belong to ROK bl52 to your desktop and rename them according to bl32 dds the paste them to Koreaobj folder.QT
Hey thanks for the reply,
I did that, but my isue is when i do that … the skin is not really fitting to the block 32, i used the technique you cited above in Open Falcon, but with BMS, when i do that … my Block 32 ihas the block 52 skin but all messed up, for example the tail is on the wings etc and etc … can you suggest my something ?
Thank you very much bud.
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Hey thanks for the reply,
I did that, but my isue is when i do that … the skin is not really fitting to the block 32, i used the technique you cited above in Open Falcon, but with BMS, when i do that … my Block 32 ihas the block 52 skin but all messed up, for example the tail is on the wings etc and etc … can you suggest my something ?
Thank you very much bud.
Did you try this tool?
https://www.benchmarksims.org/forum/showthread.php?8078-LE-TEXTURE-Utility-All-Falcon-Versions
With this thing you can pretty much swap out skins if you take the model parent numbers into account.
You could open the 3D cockpit file of the plane you want to alter and Inside LODEditor under “parent number” insert the number for
cockpitwingsmodel ;
cockpitwingsdfmodel ;This example…3109=F-16CG Block 40 wings and skin…insert it, click “view model textures”…doing this for 2 planes with identical 3D models allows you to switch skins IIRC. You need to have “vehicles” under VIEW selected in LE and sorted them by name (works best), always choose the first plane that appears in the list-or simply check the readme.
For F-16C-40s, you will have 5 - as example.Good Luck.
Guys, correct me where I’m wrong, I sometimes mistake LODS, Parents etc.
PS: Block 30/32s and -50/52s should have different 3Ds-the IFF antenna section.;)
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Hey Jan,
are you also working on the afterburner effects? or is anyone working on a afterburner mod?
what would be cool if they could emit some form of light effects for low level light
here are some reference picshttp://cdn-www.airliners.net/aviation-photos/photos/5/3/0/2028035.jpg
http://cdn-www.airliners.net/aviation-photos/photos/7/7/9/2012977.jpg
http://cdn-www.airliners.net/aviation-photos/photos/2/4/3/1787342.jpg
http://cdn-www.airliners.net/aviation-photos/photos/6/2/8/1700826.jpg
http://cdn-www.airliners.net/aviation-photos/photos/6/2/0/1551026.jpg -
3. Vertical wing’s top anti-collision strobe light should illuminate only the surrounding area above that point, and not the below.
Well, we know that when BD have made it. But I think its better to have a strobe light more the tail because it give the strobe more easy to see at medium / long range. The problem in Falcon is that you can render the strobe light enough with a small white dot. So, to get a more accurate strobe visibility, I think the current one is the best ;).